Deimos: Phased Shockwave Generator vs Flak Artillary Array
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Deimos: Phased Shockwave Generator vs Flak Artillary Array
Just acquired a Deimos, and I'm pretty happy with it at the mo.
(need to find some IBL's to complete it.)
The question is, what's the consensus regarding FAA Vs PSG
FAA out ranges the PSG by over .6km - which makes quite a difference if the little buggers stay at range - but they seem tones more efficient.
I have installed extra CIG's so that the turrets can fire whilst the fighters are out of range of PSG / FAA.
Just think that the FFA feel like they cheq up loads more power.
Opinions?
(need to find some IBL's to complete it.)
The question is, what's the consensus regarding FAA Vs PSG
FAA out ranges the PSG by over .6km - which makes quite a difference if the little buggers stay at range - but they seem tones more efficient.
I have installed extra CIG's so that the turrets can fire whilst the fighters are out of range of PSG / FAA.
Just think that the FFA feel like they cheq up loads more power.
Opinions?
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Re: Deimos: Phased Shockwave Generator vs Flak Artillary Array
Chalk up 1 vote for FAA - extra range is handy & far less chance of friendly fire issues - unlike most weapons can even fire them if there's a station or friendly ship behind whatever you're shooting at - since FAA is insta-hit there's little chance of missed shots overshooting & hitting them. PSG is far too indiscriminate to use anywhere except completely hostile sectors (Khaak, Xenon,etc).BlkKnight wrote:The question is, what's the consensus regarding FAA Vs PSG
PSG are awesome if you fly the only non-hostile ship in the sector and don't ever care about any dropped loot.
Forget fleet actions entirely. That would be like a trigger happy rifle platoon equipped with only sawed-off Auto Assault-12.
Better not deploy them too far from the field hospital. =)
Forget fleet actions entirely. That would be like a trigger happy rifle platoon equipped with only sawed-off Auto Assault-12.
Better not deploy them too far from the field hospital. =)
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There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Gazz (seeing your in here),
How does MARS treat PSG?
How does MARS treat PSG?
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I've figured a way to use PSGs even in crowded sectors. Requires a lot of patience though. Method is as follows:
1. Park your Diemos or Oddy in a quiet corner of the sector, out of the way of civilian traffic
2. Change ships to fast fighter
3. Fly to a station offering a patrol mission
4. Trigger mission
5. Fly/Jump back to your Diemos or Oddy and change ships again.
6. Get rid of the fighter. Either bring it aboard the Diemos, or send it to the nearest station, or jump it out
7. Wait.
It will take a while, but eventually the enemies will wipe out most of the other ships in the sector, especially at high fight rank. After that they'll come to you.
Defend the stations are a little bit more complicated, but still doable.
The secret is to park your ship about 6 or 7 miles from from the station that wants defending, with your nose pointed towards the gate that the enemy will be coming through. Strafe up or down, left or right, until you're happy with your position. Then trigger the mission. The hostile ships will jump into the sector and fly straight towards you.
Doesn't work though if the station is too close to the gate, or situated in a part of the sector where there's lots of traffic moving about.
1. Park your Diemos or Oddy in a quiet corner of the sector, out of the way of civilian traffic
2. Change ships to fast fighter
3. Fly to a station offering a patrol mission
4. Trigger mission
5. Fly/Jump back to your Diemos or Oddy and change ships again.
6. Get rid of the fighter. Either bring it aboard the Diemos, or send it to the nearest station, or jump it out
7. Wait.
It will take a while, but eventually the enemies will wipe out most of the other ships in the sector, especially at high fight rank. After that they'll come to you.
Defend the stations are a little bit more complicated, but still doable.
The secret is to park your ship about 6 or 7 miles from from the station that wants defending, with your nose pointed towards the gate that the enemy will be coming through. Strafe up or down, left or right, until you're happy with your position. Then trigger the mission. The hostile ships will jump into the sector and fly straight towards you.
Doesn't work though if the station is too close to the gate, or situated in a part of the sector where there's lots of traffic moving about.
Very carefully.BlkKnight wrote:Gazz (seeing your in here),
How does MARS treat PSG?
Ah, finally a method to safely use PSG. Too bad it requires that the whole sector's population is getting wiped out for a start.Goodfeller wrote:I've figured a way to use PSGs even in crowded sectors. Requires a lot of patience though. Method is as follows:
Hope you never have to patrol or protect something in my sector.
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I did something like that in Ceo's Buckzoid because at a certain moment it was REALLY crowded. 2 OWP, 2 Phoenixes, 2 Condors, 2 Shrikes, 3 Gannets, 22 Peregrines, 3 Ospreys and LOADS of fighters. I couldn't dock at the local Military base because it was always full. So I started 3 Patrol missions (2x Xenons and 1x Khaak). Result: Xenon & Khaak dead, plus only 1 Phoenix, an Osprey and a handful of other fighters survived. And I finally docked at the outpost
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Hasn't PSG got a significant extra range factor over what the encyclopedia lists it as? I seem to remember somebody mentioning 2.8km.
I've not yet tried PSGs in TC, but certainly based on previous games it's no competition, PSGs win hands down if there are no friendlies nearby.
I've not yet tried PSGs in TC, but certainly based on previous games it's no competition, PSGs win hands down if there are no friendlies nearby.
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PSG is really the best (not the french soccer club)
that simply clean all ennemy in a wide cone aera...you can instantly explose mass hunter and missile....specially M3 M4 M5.
but few problem:
-very short range, so ennemy M6 M7 M2 M1 and also M3 can shot you and stay out of range...dont use on rear turret...thats why other flak can be usefull.
-heavy energy cost (M2 only, or few on m7)
-friendly fire who can blast your reputation in few second...dont take your M2 paranid for race sector patroll or defense mission.
with mars , PSG is use on alst chance, i prefer equip them in top and down turret..at less, the M2 preshot with it.
that simply clean all ennemy in a wide cone aera...you can instantly explose mass hunter and missile....specially M3 M4 M5.
but few problem:
-very short range, so ennemy M6 M7 M2 M1 and also M3 can shot you and stay out of range...dont use on rear turret...thats why other flak can be usefull.
-heavy energy cost (M2 only, or few on m7)
-friendly fire who can blast your reputation in few second...dont take your M2 paranid for race sector patroll or defense mission.
with mars , PSG is use on alst chance, i prefer equip them in top and down turret..at less, the M2 preshot with it.
You buy a paranid ship and equip it with massed PSGs solely for the OFF plot.
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[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
The mercenary code
There is no right or wrong.
There is no good or evil.
There is only the will of the client, and how much they're paying.