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[MOD][ALPHA] X3: Halo Conflict [Help Wanted]
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Lord Dakier



MEDALMEDAL

Joined: 08 Dec 2006
Posts: 2622 on topic
Location: VSF Flagship "Noblesse Oblige"
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PostPosted: Mon, 7. Jun 10, 15:34    Post subject: Reply with quote Print

Razorsniper wrote:
The links dont work


If you read 2 posts up from yours or before you posted the second from last the person states the mod has died. So links are most likely dead too.


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Reaper363





Joined: 13 Oct 2008

Location: Bamberg

PostPosted: Wed, 16. Jun 10, 10:38    Post subject: Reply with quote Print

Hey guys...GOOD news Smile
J.M. asked me to make more HALO models, and now that my school is all over for ever, and ever, i ll get this shit back up and see what we can do.
So maybe u ll be glad to here, that I am working on more models again, and J.M is willing to get them ingame, as soon as they are all finished Smile

hava a nice day

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Matterom





Joined: 20 Aug 2009
Posts: 287 on topic
Location: my own little world
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PostPosted: Thu, 6. Jan 11, 07:22    Post subject: Reply with quote Print

this is good news.. Im still willing to work with the weapons if i can get a model for the missles and mac shells (gauss cannon shells probly work tho) i could implement them p.s. I saw that the new designs for the ships sugjested they had anti-ship turret broadsides, course thats just me playin halowars :-}


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Reaper363





Joined: 13 Oct 2008

Location: Bamberg

PostPosted: Thu, 27. Oct 11, 17:21    Post subject: Reply with quote Print

Blubb

<- Revived
<- Halcyon ingame
<- Marathon ingame
<- shortsword ingame
<- frigate ingame
<- longsword ingame
<- CSS-Covernant cruiser half finished

working at the scenes, models will be textured if someone tels me why the textures are invisible ingame... i heard thats a pretty common problem with beginners..

pictures folow in about 3 hours
maybe less if i m motivated to do some screenshots...
but i got to watch some Scrubs first

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kowkillar





Joined: 02 Jan 2012



PostPosted: Mon, 2. Jan 12, 08:05    Post subject: Reply with quote Print

So is this still being worked on and is there any relation to the mod on moddb.

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rivereagles999





Joined: 29 Jun 2012



PostPosted: Fri, 29. Jun 12, 05:01    Post subject: Reply with quote Print

The Download Link is broken! Evil or Very Mad Please Fix!

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Dinoff





Joined: 21 May 2009
Posts: 171 on topic

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PostPosted: Sat, 30. Jun 12, 00:53    Post subject: Reply with quote Print

this is a long dead mod.

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rivereagles999





Joined: 29 Jun 2012



PostPosted: Sat, 30. Jun 12, 05:02    Post subject: Reply with quote Print

Oh Crying or Very sad

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Reaper363





Joined: 13 Oct 2008

Location: Bamberg

PostPosted: Thu, 12. Jul 12, 12:19    Post subject: Reply with quote Print

not quite. i havent been uploading anything, but atm, since halo 4 is being released in novembre, i m working on it again... although my main problem is, that my ships are invisible ingame, as soon as i texture them... and noone seems to know why... -.-

Also, i had to reset some of the models to a previous point, cause i lost a lot of data due to a laptop reinstallation.

my personal priority is getting the halcyon fully working into AP atm. with hangars and turrets...and textures of course.

So here are some pics:


By reaper363 at 2012-07-12



By reaper363 at 2012-07-12


By reaper363 at 2012-07-12


By reaper363 at 2012-07-12


By reaper363 at 2012-07-12


By reaper363 at 2012-07-12




By reaper363 at 2012-07-12[/img]

the Longsword texture is more or less finished, everything else still needs textures of course.

edit: dunno if you can recognize it, but the big black thing in the background of the first 2 images is in fact the Phoenix-class... stupid thing is, it was totaly black due to some texture bug i already mentioned... funny, it is the only ship that doesnt turn invisible, but black instead.

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rivereagles999





Joined: 29 Jun 2012



PostPosted: Thu, 12. Jul 12, 18:06    Post subject: Reply with quote Print

Sweet. Im really happy its not dead. Are the ships going to all have hangers for the Long Swords?

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Reaper363





Joined: 13 Oct 2008

Location: Bamberg

PostPosted: Thu, 12. Jul 12, 20:10    Post subject: Reply with quote Print

y. the halcyon is will have 60 slots for ships, 1 left turrent,1 right turrent, one up, one down, and a 3 shot MAC.

the marathon is will have 5 slots for ships, but 2 turrents at each side, and a trippleshot MAC.

and the phoenix will have 2 turrents at each side, one up une down a MAC, some docking slots and a lot of hullstrength

i also got a model for a S-MAC Orbital gun, but i dont know how to build orbital weaponplatforms.

btw, did i forget linking the shortsword?

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rivereagles999





Joined: 29 Jun 2012



PostPosted: Thu, 12. Jul 12, 21:52    Post subject: Reply with quote Print

I Think You Did

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BethMythica





Joined: 05 Nov 2012

Location: Scotland

PostPosted: Mon, 5. Nov 12, 18:06    Post subject: Reply with quote Print

I love the idea of this mod. Please never let it die, and if it does come to a close please at least give out the Current version, Its killing me. I saw the video on ModDB and im not sure if that's the same mod but if it is you have made amazing progress since your screenshots and i would love to even just have the current version to play about with on X3.

-Long live the download links!- Very Happy


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Drakenor





Joined: 20 Jan 2013



PostPosted: Sun, 20. Jan 13, 05:46    Post subject: Reply with quote Print

Awesome Mod, want to try it really bad but unfortantly the download is dead, it dosent work. Hope this forum and mod arent dead, been waiting for a good halo ship mod.

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hakn132





Joined: 10 Dec 2011



PostPosted: Sun, 10. Mar 13, 13:57    Post subject: Reply with quote Print

hey can you guys please fix the download link

also if you do you'll be the first modders to release a halo mod for x3

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