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Reaper363
Joined: 13 Oct 2008
Location: Bamberg
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Posted: Mon, 3. Aug 09, 11:02 Post subject: |
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well...
the problem is...i ve never put ships ingame... the only thing i can do atm is creating the models and use the script editor...and lord simpson seems to be working for his bachelor or master...so it is only me who is working,what makes it quiet hard...so if anyone is interested in helping....PLEASE send me a mail or a pm...
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someone else
Joined: 18 Jun 2006 Posts: 2970 on topic Location: Italy

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Posted: Mon, 3. Aug 09, 12:00 Post subject: |
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to add the ships at a shipyard you need to use a script to do that... scripters say that is easy, but i dunno. look at Amurph0 shipyards scripts, if you are lucky you just need to change the target station and the target ships.
to make the AI use them you need to modify the Jobs.pck
btw... what "race" are them?
for the missile turret... to work as missile turret it needs to be set on DEFAULT cockpit and obviously the ship cannot have main guns. You can put all its guns in turrets though.
this mod is still a newborn but can become a pretty cool one. Keep up the good work!
_________________ Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot. |
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Anubitus
Joined: 21 Jan 2005 Posts: 474 on topic

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Posted: Tue, 4. Aug 09, 05:17 Post subject: |
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link is dead.. 
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Reaper363
Joined: 13 Oct 2008
Location: Bamberg
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Posted: Fri, 7. Aug 09, 15:23 Post subject: |
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not only the link...cause i am the only one working,and sad of being alone...the whole mod is dead...i ll keep my models and stuff and use them for something else...
or if someone whants to create a halo mod hisself...just tell me... i ll be glad to help you...but i m not going to wark on alone
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Dinoff
Joined: 21 May 2009 Posts: 171 on topic

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Posted: Mon, 10. Aug 09, 05:59 Post subject: |
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im not making any promises but i may be able to get you a model donation. i used to work for sins of the prophets on sins of a solar empire until i lost all of my work in a computer reformat. i might be able to get a few models for you including a cov assualt carrier, unsc- frigate, destroyer, spirit of fire, and a marathon cruiser.
THIS IS NOT A PROMISE. ITS A MAYBE.
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Anubitus
Joined: 21 Jan 2005 Posts: 474 on topic

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Posted: Mon, 10. Aug 09, 16:30 Post subject: |
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sad to hear..
is it possible to make the working ships available for download..? just a question.. i love your models..
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Reaper363
Joined: 13 Oct 2008
Location: Bamberg
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Posted: Tue, 11. Aug 09, 10:48 Post subject: |
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thanks,i created all the ships ...and thanks for the offering,but i already have a halcyon marathon and phoenix class and a shortsword...and a frigate and i have the model for a mac gun...the models are no problem...to put them ingame is the problem...cause i have absolutely no experience on puting ships ingame... i would need 1 or 2 persons to help me with that and with the whole mod...but noone seems to care...and anubitus...if you send me your e-mail adress via pm,i ll send you the last file (0.04)
and i thought about creating models and offering them to sins of the prophets myself^^ i know the mod and i am waiting for it 
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Dinoff
Joined: 21 May 2009 Posts: 171 on topic

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Posted: Tue, 11. Aug 09, 16:27 Post subject: |
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i can try with putting models ingame when i get time but there are some things that take precedent. but i would be glad to join you because at least this game doesnt require as much txt editing which is my specialty.
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jayboyo123
Joined: 12 Jul 2006
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Posted: Tue, 25. Aug 09, 22:50 Post subject: |
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Any chance you could get a link working so I could download the mod ?
Also I am starting to do some 3D Modeling and Texturing so if your still interested in help then once I get a bit better at it then I can give you a hand to model a few ships, ive also got a few more ideas on how the mod could expand if you still want to develop it.
But it still doesnt help you with getting the ships ingame becuase ive also got no idea on how to do it 
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superbun

Joined: 01 Dec 2007 Posts: 146 on topic

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Posted: Wed, 26. Aug 09, 15:30 Post subject: Re: [MOD][ALPHA] X3: Halo Conflict [Help Wanted] |
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| Lord Simpson wrote: |
future ships
m4 Vulture gunship from halo wars
m6 Longsword
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Maby the Longsword as an M8?
the Vulture should be a Light M6 due to its (slow) speed and firepower.
EDIT: just read the rest of the thread, turns out the mod's dead... anyway if anyone re-starts this then you can use my advice...
_________________ Last transmission of split military python AE-316:
"Split say...ARRRGG!"
-------------------------------------------------------
X3:TC Soundtracks Tutoral |
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Reaper363
Joined: 13 Oct 2008
Location: Bamberg
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Posted: Wed, 26. Aug 09, 17:40 Post subject: |
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jea it is dead...as long as i don t get any help...i cant get the ships i created ingame...
if anyone wants to help...sent me a pm or a mail...
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LukeB117
Joined: 29 Aug 2009
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Posted: Tue, 1. Sep 09, 14:21 Post subject: |
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Why must all the good things die first 
_________________ Anzunehmen, die Erde sei der einzig bewohnte Himmelskörper im All, ist so absurd wie der Gedanke, dass auf einem mit Weizen besäten Feld nur ein einziges Saatkorn aufgeht.
Metrodorus von Chios, (4. Jh. v. Chr.), griechischer Philosoph |
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kuruptx3
Joined: 25 Mar 2009
Location: NEXUS: Starcross Solar Nebular
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Posted: Sun, 11. Oct 09, 21:56 Post subject: |
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yeah its a shame that this died i'd love to fly a vulture and the spirit of fire ship in the cutscenes of halo wars its so sweet
however if any one can make me the spirit of fire i'd be happy to place it in x3, model must be in 3ds or .max file i use 3dsmax 2009 myself
thanks
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Matterom
Joined: 20 Aug 2009 Posts: 287 on topic Location: my own little world

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Posted: Mon, 12. Oct 09, 15:31 Post subject: |
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if i can provide any weapons development service just ask
_________________ Geek is my name, gaming is ......? that wont rhyme o well you get the idea |
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Razorsniper
Joined: 09 Jan 2010 Posts: 4 on topic

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Posted: Mon, 7. Jun 10, 11:02 Post subject: |
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The links dont work
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