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[Guide] The TC Main Plot Walkthroughs.
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Calathar





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PostPosted: Wed, 1. Sep 10, 10:07    Post subject: Reply with quote Print

bump...
sorry for that but i really need some answer...

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MasterOfThessus





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PostPosted: Sun, 3. Oct 10, 16:32    Post subject: Reply with quote Print

Hello all!

I think I need some help, it looks like I've managed to break the Terran plot Sad

I did the first mission on Omicron Lyrae and escorted the diplomats, and it moved on to the one were I am supposed to contact a person in Heretics end. At this point I went away to do some mining, trading and OFF missions. When I now come back I com the person and say I want to work with them, but I get no respons and an instant "Mission completed" message. I went to Uranus to find the next mission, nada. No guidence or mentioning of the mission in the mission list. Reloading dind't help.

I'm un-modded, with plain vanilla 1.7.1 and I did the whole terran plot on my last play thru, so there is nothing wrong with my install.

Any ideas?

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pH7.0



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PostPosted: Wed, 6. Oct 10, 08:34    Post subject: Reply with quote Print

Hey all, just restarted and have confirmed the location of the PALC in vanilla 2.7.1. (yes they do exist!)
They are at
Spoiler
Khaak Sector 841 when you jump in to get the flight data recorder. You will find 2 PALC floating in space near the flight data recorder and you can grab them pretty easily (I did it in a zephyrus after dropping five fighter drones to keep the khaak busy)
Spoiler


I love them - they look awesome and are pretty effective against anything up to M3.

Possibly something to add to the walkthrough for FF.


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ThommoHawk



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PostPosted: Thu, 14. Oct 10, 18:50    Post subject: Reply with quote Print

I have just completed the Goner Plot Missions in X3TC v.3 and have some observations to contribute regarding the helpful walkthrough here. I can see how come it is not often updated due to the enormous amount of time it takes to complete some plot/missions... so, here is some info for a potential update of the Goner Plot Missions. I am only advising of variation to the walkthrough, most of which is still accurate.

Note: Delivering the Ore, Silicon and Teladianium - all deliveries go to the Ozias. There is no communication with any Goner stations at all. Between each delivery completion request, there is a short wait before being contacted again (just in case anyone, like myself, may think the plot has broken or something). This means the Mission Guidance will close each time a delivery is completed.

1. (after the first batch of goods - ore and silicon) Jan Halion is on the Ozias, not one of the stations.

2. Once accepting the request to deliver the 3 TS ships, The station they are to dock at is 'active' and any UT's / ST's you own docking there first will be taken as the delivery - so watch out for this. Also if you rename any of the TS ships you are delivering to the Goners, they will not be renamed 'Goner (Ship)' - but it does not seem to affect the mission.

3. I can confirm the Truelight Seeker does not have to be boarded at all, just claimed. Repeat, leave your Marines at home.

Further observations about the this part of the mission:

1. Succesful claiming will appear in your Pilot Log, but the ship will not turn green and you will not have control over the ship, nor will it appear in your property menu. Let it go.

2. It will then fly to Elysium of Light and Dock at the Teladianium Foundry built by the player for the Goners there, and immediately on docking you get a message saying the ship is now yours as reward - even if you have not completed the mission yet. Checking the Telad. Foundry confirms the ship is docked there and is now green, and that you own it.

Note: I did not check to see if the ship was still invincible after claiming, (up to that point it is) so if not, then it is possible that the ship could have bad luck and be destroyed by Xenon entering Black Hole Sun, Treasure Chest, etc (I had a Xenon migration happening in mine, just as the TLSeeker got there).

3. It takes the TLSeeker almost as long to reach Elysium of Light (at 60m/s), as it does for the player to follow the BlastClaw to Gaiaan Star, which is why it appears as if you get it as an end of mission reward - it is not. The UFJD is the end of mission reward instead. You get the True Light Seeker for 'ahem'... 'rescuing' the astronaut guy from the Pirate Base (I think), but it may be nothing to do with it. In my case, The TLS was handed over to me as soon as it docked - I happened to be checking it OOS at the time. You get the UFJD after returning with the 'goods' and destroying the P.Base..... (Seems that way ... )

Last mission: Taking out the Enemy Pirate Base (delivering the Spaceweed and the Squash mines):

First off, only a single shipment of Spaceweed is required, (1x35 weed), you are requested to deliver another 35 after the first, but substitute the 60 mines instead.

There is no need to hack the Red Pirate Base from the friendly one: just do a close flyby to the Enemy base, comming the station dock manager, and your ship is scanned for the the onboard spaceweed, and you are granted permission to dock. (Request permission to land). A docking computer is handy if you are being pursued by reds. Do not include the squash mines in the first delivery or they may be detected in the scan, and your diabolical plan may be exposed (just my guess). On the next delivery, there is no need to request docking permission - the Pirate base is now friendly - just dock as normal.

These observations occured as Terran Defender, XTREME trade, Militant, friend with all races incl. Pirate and Yaki. Enemy with Xenon and Khaak.


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Daetur





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PostPosted: Tue, 7. Dec 10, 21:17    Post subject: Reply with quote Print

This guide was really helpful, I'd like to add some things
apricotslice wrote:

Terran Mission 5.
[...]
Target and kill. For good measure, kill his escorts as well.
I didn't manage to kill it, but someone else did while I wasn't in the sector. Maybe they got scanned by the customs patrol?

Terran Mission 6.

If Pearle is NOT on your ship, the mission will not start. If you are not getting mission guidance, then something is wrong.
For the newbies who started as Terran like me: a passenger needs 6 fee units of cargo

[...]
You want to come up next to it so close you can inspect the paintwork and run your keys along it, while Pearle plants a tracking bug. Once that’s on, 5 decafs come after you. Run like hell and jump to the next sector as fast as you can. Then float across to your ship and retransfer everything back.
Get yourself in parallel to one of the sides of the ship, so you don't have to change direction in any moment. Open the jump menu and let your ship get close. Start charging the Jumpdrive as soon as you see the text of planting the devide, it takes 3-4 seconds less than jumping.


Final Fury Mission 2.

Now hit maximum speed and go to the station. Try very hard to get there before anything can catch up with you. If your in a slow ship, rethink your ship ! Speed helps here. Shielding is good but if you can do this fast enough, you don’t need it.
I didn't find any ship fast enough AND enough cargo bay for 2 jumps, shields and satellite. So after 7 trys without any success (Kha'ak ships' speed is over 300) I just took my Sabre (170m/s), took away several weapons for cargo space, and bought 20 drones, dropping several everytime enemies were shooting at me.

Final Fury Mission 6 +.

Convoy missions didn't work until at least 1 of the ships was destroyed.

Final Fury Mission Final.

Get some long range heavy weapons for this. Using missiles is useless against the Kha'ak rays. Starting point of allied and Kha'ak fleet is slighty random. I was lucky at 5th try and one of the allies biggest ships spawned near a station, destroying alone the guardians and the station.

HUB Plot.

Note : His ship is without pilot and not moving, which means it can be claimed, and btw, it is invincible.
[i]As soon as I gave an order the ship exploded




The Goner Plot starts in Elysium of Light.

Buy a foundry M (they did not specify which size to get), have it delivered to Elysium of Light, and drop the station right on top of the navigation beacon and your done.
In my game they didn't care for dropping the station like 20 km away from the beacon

Orders to fly to Wastelands and protect the Goner Truelight Seeker which is under attack.
Invincible. Shields will go down, but not the hull


This begins a slow trawl through 3 sectors, so get yourself positioned to follow about 12 km away and then go get some refreshments. The optimum distance is that 10km is too close and 18km is too far away. If you get too far away, your told you lost him, and then a little later get a new sighting report.

How hard this mission is will depend on your Pirate and Yaki ranks.
I made the mission as enemy of the pirates and militia rank (destroyers and frigates in the sector). Used a Cutlass for reasonable speed/combat capacity and kept myself 20 km far from the ship, but mainly over or below it to give me some distance from the pirates. I got a "you lost the ship" message, but the ship won't disappear like normal missions.


As enemy of the pirates you must be ready for some action at the gate in the next missions, but any other pirate ship patrolling around the bases or escorting a convoy will ignore you unless you get close (about 10 km), so is fairly easy to sneak in. Hacking the pirate station made it blue for me, but also red for some pirates, they went shooting the base all the time. Of course a bunch of fighters can't take down the shield.

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Ruges





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PostPosted: Tue, 28. Dec 10, 17:21    Post subject: Reply with quote Print

Ok, I dont really want todo this mision. However I have been told that I need to complete it to get to the Aldrin system. And I need to get there as it has a ship I need. So looking at the guide it says I need to goto the Omicron Lyrae system. I have gone there. The guide says I should get hailed and asked to guard some ships. this has not happened. And I have looked around in space thinking I might need to initiate the convo. however there is noone offering a mission to protect the convoy. And now I have been sitting here for about an hour, and at times wth speed increased to 1000x. but there is no mission offer to excort. Help i am trying to get to Aldrin.

FYI I started as the custom game x-niverse race if that makes a difference.

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redjay



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PostPosted: Tue, 28. Dec 10, 17:27    Post subject: Reply with quote Print

Ruges wrote:
Ok, I dont really want todo this mision. However I have been told that I need to complete it to get to the Aldrin system. And I need to get there as it has a ship I need. So looking at the guide it says I need to goto the Omicron Lyrae system. I have gone there. The guide says I should get hailed and asked to guard some ships. this has not happened. And I have looked around in space thinking I might need to initiate the convo. however there is noone offering a mission to protect the convoy. And now I have been sitting here for about an hour, and at times wth speed increased to 1000x. but there is no mission offer to excort. Help i am trying to get to Aldrin.

FYI I started as the custom game x-niverse race if that makes a difference.



Hello, the problem here is indeed the "Custom game" in that start all of the plots are disabled if I recall correctly.


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Ruges





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PostPosted: Tue, 28. Dec 10, 17:31    Post subject: Reply with quote Print

Quote:
Hello, the problem here is indeed the "Custom game" in that start all of the plots are disabled if I recall correctly.


so how do I get to the Aldrin system now?

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redjay



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PostPosted: Tue, 28. Dec 10, 17:37    Post subject: Reply with quote Print

Not sure, either 1. its unlocked and you just need to find a route there.

OR

2. its locked permanently in that game start.

if the first case then you'll just have to find a map on how to get there, but if its the second you'll have to restart the game with a start that enables plots.

(I'll try dig up more info on it.)


Edit: Heres what I found.


From a post entitled " X3:TC How do I enter Aldrin in a custom game?"

Aerowind wrote:
So after searching through most everything related to Aldrin, every post seems to be about unlocking its sector map through a plotline which I obviously do not have. Is it possible to enter Aldrin in a custom game?



Starlight_Corporation wrote:
Only by script, as custom game disables all plots but one (Treasure Hunt)(so you miss out on most the goodies).

There exists a script that activates plots for a custom game.
Custom game start is mostly for modders.



Ulan Dhor wrote:
As a custom game has already the *modified* tag, just use a script to unlock the sector.



So apparently you can script in a way to enter Aldrin. hope this helped.


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Ruges





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PostPosted: Tue, 28. Dec 10, 17:51    Post subject: Reply with quote Print

Geez and I thought custom game was just an open ended playing field where I would not be obliged to follow some stupid order. As my plans where to take over the universe. Well I dont want to start a new game as I already have 48 hours invested in this one. Guess its time to look into how to script the game so I can get to that system. Thanks for finding the info for me.

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redjay



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PostPosted: Tue, 28. Dec 10, 18:16    Post subject: Reply with quote Print

As I understand it you must script in the plot and still finish it to unlock Aldrin. NOT just unlock it :/ anyhow it was no problem at all finding that info for you.


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Gold Dragon





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PostPosted: Tue, 28. Dec 10, 22:57    Post subject: Reply with quote Print

Also Ruges, there IS no real order to most of the questlines.

Exceptions:

Hub: first gate permanent realignment partially unlocks the Aldrin 2.0 missions.

Hub: Final Gate Realignment unlocks the Player HeadQuarters missions.

Finishing the Terran Missions and Operation Final Fury as wel as the first gats in the Hub fully Unlocks the Aldrin 2.0 missions.

Finishing the Aldrin 2.0 Missions unlocks the New Home Missions, which upon completion unlocks the Balance of Power missions.

By Permanent Realignment I mean that you can reset the gate of the Hub at will, which takes 2 steps to do. Read up on a walkthru for more details.


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Daetur





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PostPosted: Fri, 31. Dec 10, 22:22    Post subject: Reply with quote Print

Memory fails sometimes, FAQ doesn't!
http://www.egosoft.com/support/faq/faq_answer_en.php?answer=1019

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pH7.0



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modified
PostPosted: Sun, 13. Mar 11, 04:36    Post subject: Reply with quote Print

Gold Dragon wrote:
Finishing the Aldrin 2.0 Missions unlocks the New Home Missions, which upon completion unlocks the Balance of Power missions.


I'm not sure if I understood GD's point here. I have not completed (or even started) the Aldrin missions (have access to Aldrin through the Terran missions but have not gone to any of the subsequent Aldrin or Terran Unknown sectors), but I have already started and completed the New Home plot.
Spoiler
and have the sudoku puzzle and sector north - east of Zyarth's Dominion to prove it.
Spoiler

so I'm not sure that Gold Dragon's unlock sequence is 100% correct.

Can anyone else confirm that New Home is possible prior to the Aldrin missions?

Edit: hmm, should have followed Daetur's link above before posting... Embarassed


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Fight-trade-flying: Elite on C-64, Privateer, Privateer 2, Freelancer, X2, X3R, X3TC.
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Last edited by pH7.0 on Sun, 13. Mar 11, 23:35; edited 1 time in total
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cmdnenad



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PostPosted: Sun, 13. Mar 11, 15:27    Post subject: Reply with quote Print

Yes, I have done a New Home even though I haven't started Aldrin 2. I think I got the option to start Aldrin 2 just after I finished ANH.

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