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Anyone having problems fitting Titan (weaposn keep uninstalling themselves)
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Tasogie





Joined: 30 Nov 2013
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PostPosted: Thu, 23. Jan 14, 08:57    Post subject: Anyone having problems fitting Titan (weaposn keep uninstalling themselves) Reply with quote Print

It seems while fitting my Titan today some of the weapons install fine, but some will install then seconds later uninstall themselves again... No matter what I do I cant get them to stay.


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Sinxar



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PostPosted: Thu, 23. Jan 14, 09:38    Post subject: Reply with quote Print

Are you playing TC or AP? Are you using MARS?

AP uses a stripped down version of MARS from what I understand. When you get in combat it should automatically equip the proper weapon for the situation and turret command.


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Lea Flamma





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PostPosted: Thu, 23. Jan 14, 09:42    Post subject: Reply with quote Print

I had such a problem with Vidar once. Try reseting all turret commands to none. It might just help.


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Tasogie





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PostPosted: Thu, 23. Jan 14, 09:44    Post subject: Reply with quote Print

I just installed MARZ today... I didnt know that. But ILL try both thanks guys

edit playing AP vanilla


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Sinxar



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PostPosted: Thu, 23. Jan 14, 09:50    Post subject: Reply with quote Print

Yea i thought so, you need to go to the MARS thread and read the OP.


http://forum.egosoft.com/viewtopic.php?t=207095
Quote:
It is normal that only 1 laser is installed when there is nothing to shoot at.
These lasers are available for other turrets when not needed.



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jlehtone



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PostPosted: Thu, 23. Jan 14, 16:34    Post subject: Reply with quote Print

Once upon a time there was a game: X2 the threat. User Reven wrote a script for X2, which made it into the X2 Bonuspack: the AEGIS Gunnery Crews. The crews, among other things, did change installed turret guns to best match the situation. The NPC had crews by default, the player had to find and hire them.

Enter X3 Reunion. No more AEGIS; Reven had moved on. However, the vanilla NPC turrets did have similar "use the most effective" logic (most likely inspired by the X2 AEGIS features). The main attack commands do require that a ship has installed weapons (and target is a foe). Hence the "keep one gun installed" behaviour. Formally it would be quicker to install a gun in empty hardpoint than to first remove current weapon and then install the appropriate gun.

Early X3R versions had captured turreted ships still running their turret routines (occasionally, until reset). Some found the bug to be useful, but most were as confused as Tasogie was now.

Gazz wrote the MARS for X3R, just like Reven wrote the AEGIS for X2. Gazz wrote the MARS for X3TC. Gazz wrote the MARS for X3AP. The origin of vanilla X3AP turret routines I cannot tell with certainty.


tldr;

Know the vanilla game. Know the mods that you use. Then you can know what is a genuine problem.

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Tasogie





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PostPosted: Thu, 23. Jan 14, 23:12    Post subject: Reply with quote Print

hehe yer its all sorted now thanks (note to read the "thread" before asking question that are answered)


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Sinxar



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PostPosted: Thu, 23. Jan 14, 23:26    Post subject: Reply with quote Print

Tasogie wrote:
hehe yer its all sorted now thanks (note to read the "thread" before asking question that are answered)


You don't need to read the thread. Just read the mod description and instructions. If the creator happened to make a guide, read that too.


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