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Unkillable Cat
Joined: 28 Jan 2006 Posts: 207 on topic Location: UK

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Posted: Thu, 29. Jan 09, 00:35 Post subject: |
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Just a quick one to say that the new version works a treat, one minor bug outside of the extra cpu overhead slowdown is that the autopilot ow occasionaly forgets what it is doing and stops dead
_________________
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LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

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Posted: Thu, 29. Jan 09, 01:07 Post subject: |
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how often?
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xxdh2kxx
Joined: 23 Feb 2008
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Posted: Thu, 29. Jan 09, 08:27 Post subject: Disabling RRF |
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Hey LV the script is working fine but just in case something comes up in the near future can you share with us the best way to remove the script without corrupting the saved games....I have the newest version of DMA along with IL...thanks
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Infector
Joined: 30 Dec 2004 Posts: 44 on topic

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Posted: Thu, 29. Jan 09, 23:22 Post subject: |
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| Unkillable Cat wrote: |
| Just a quick one to say that the new version works a treat, one minor bug outside of the extra cpu overhead slowdown is that the autopilot ow occasionaly forgets what it is doing and stops dead |
sounds like the old memory leak problem... Serial Kicked faced it with his pirate guild... it means that an array got too big to be read completly and stops all other scripts from running... just a little question... are npc escorts standing still while the traders are still flying while you are in the same sector.. it's the most reconizeable sign for a bad memory leak.
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Unkillable Cat
Joined: 28 Jan 2006 Posts: 207 on topic Location: UK

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Posted: Fri, 30. Jan 09, 01:16 Post subject: |
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It happens in asteroid covered sectors semi regularly but there is no reliable way to reproduce it.
The opposite seems to happen, small light craft move about as if all were fine but the traders stand still.
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LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

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Posted: Fri, 30. Jan 09, 11:35 Post subject: |
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Infector
I didn't know that, cheers i'll take it into consideration
Pussy
That's good info, do me a favour, if you can check the global task when you get a slowdown as the ship and station setup scripts are already on my "refine" list and it would be good to know if one of these (the station one would be my guess) is causing the problem
if it is i can break them down and also add a get player environment population check to stop it running if your in an already laggy sector
_________________ LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
LV has left the building |
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Unkillable Cat
Joined: 28 Jan 2006 Posts: 207 on topic Location: UK

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Posted: Sat, 31. Jan 09, 15:21 Post subject: |
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Ive been busy at work for the past couple of day so havent had chance but will take a stab at it for you tonight.
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LordBane2005
Joined: 25 Oct 2005
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Posted: Fri, 6. Feb 09, 21:21 Post subject: |
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Normally my game runs pretty much without lag, except for an occasional overload from huge complexes. But I've noticed a massive slowdown since installing this script. At times the script engine will hang up for 20-30 seconds. No NPC ships do anything during this time, but I can still fly around normally. My turrets won't fire however. Makes it really easy to prey on ships LOL! So far everytime it's hung up like that, I've been in a remote sector with hardly any other ships, except a few passing pirates, working on one of my smaller complexes.
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LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

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Posted: Fri, 6. Feb 09, 22:52 Post subject: |
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i have tracked the slowdown to the ships setup script, i'm yet to fix it though
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TERRAN-CONFLICTOR

Joined: 27 Jan 2009
Location: Unknown Sector
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Posted: Tue, 17. Feb 09, 20:12 Post subject: |
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Any news LV on the RRF?
_________________ "The truth is told by whoever is left standing." -- Tom Zarek |
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LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

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Posted: Tue, 17. Feb 09, 20:19 Post subject: |
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news yes,
Until you poked me with the proverbial stick i had it in my head the new tweaked version had already been added and uploaded to test for slowdowns
Looks like i forgot to do so
i put it through one more test tonight and upload
_________________ LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
LV has left the building |
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TERRAN-CONFLICTOR

Joined: 27 Jan 2009
Location: Unknown Sector
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Posted: Tue, 17. Feb 09, 20:24 Post subject: |
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| LV wrote: |
news yes,
Until you poked me with the proverbial stick i had it in my head the new tweaked version had already been added and uploaded to test for slowdowns
Looks like i forgot to do so
i put it through one more test tonight and upload |
poking stick put away
I'm really looking forward to this little baby 
_________________ "The truth is told by whoever is left standing." -- Tom Zarek |
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Walterses
Joined: 27 Dec 2008 Posts: 196 on topic Location: Australia

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Posted: Wed, 18. Feb 09, 05:41 Post subject: |
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hey this is a great script but for what reasons does it need to run with emp? and will it run without it?
_________________ would someone kill those dam fighters all ready? thos flack cannons are giving me a headache  |
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LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

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Posted: Wed, 18. Feb 09, 20:07 Post subject: |
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it needs emp as emp simply adds more wares (upgrades/equipment) than the vanilla 10 slots, at the moment the only ware used is the Radiation Bomb but in time it will use more so yes EMP is needed
Update status --
RRF is now working without issue oos but i got an insector lockup last night which i believe is attributable to the ship being destroyed as it's engaging it's emergency jump so until i fix this no upload
next version will also have options for station monitoring to call in RRF if a bigship enemy is in the sector or to ignore unless attacked and also attaching pirates to the RRF network
let me know of any startup options that would be good to define please ladies 
_________________ LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
LV has left the building |
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Walterses
Joined: 27 Dec 2008 Posts: 196 on topic Location: Australia

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Posted: Thu, 19. Feb 09, 03:46 Post subject: |
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hey thanks LV errm is there a chance u cld tell me if certain mods/scripts are compatible with emp and rrf? because since installing it says that one of the cat files need to be changed..
CMOD3, RRF, mobile ship repairs, numeric rankings, custom wings manager, NPC bailing
they are the main ones, have a few smaller ones that shouldnt interfere..
ok i looked arounf and found the documents folder. inside it has a a mods folder and there are 2 files, one DAT named "rename_to_next_dat_number" and one Security file "rename_to_next_cat_number"
am i missing something?
lol i am so stupiD!!!!!!!!!!!!!!!!!! omg lol its all good now, god im blond
_________________ would someone kill those dam fighters all ready? thos flack cannons are giving me a headache 
Last edited by Walterses on Mon, 2. Mar 09, 03:37; edited 1 time in total |
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