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Need the perfect modded Game for X3AP mix with XRM
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Nick 031287





Joined: 26 Jan 2005
Posts: 1150 on topic

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PostPosted: Mon, 5. May 14, 02:56    Post subject: Need the perfect modded Game for X3AP mix with XRM Reply with quote Print

i could really do with some help with a list of mods to put together.

im looking to mix mods with XRM.

i got Lost colony mods for some extra sectors to add. but anyone else got a good idea what will work with XRM?

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Moonrat





Joined: 20 Apr 2008
Posts: 1036 on topic
Location: Midlands, UK
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PostPosted: Mon, 5. May 14, 07:49    Post subject: Reply with quote Print

This works, see the IEX OP for XRMi (you'll also need IE + IEX)... Smile


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DrBullwinkle





Joined: 17 Dec 2011
Posts: 5705 on topic
Location: Boston, USA
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PostPosted: Mon, 5. May 14, 12:25    Post subject: Reply with quote Print

Everything on Bullwinkle's List is compatible with XRM.


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Nick 031287





Joined: 26 Jan 2005
Posts: 1150 on topic

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PostPosted: Mon, 5. May 14, 14:21    Post subject: Reply with quote Print

Moonrat wrote:
This works, see the IEX OP for XRMi (you'll also need IE + IEX)... Smile


a while ago during my last playthrough i was told IEX had some compatibility issues. maybe it was with lost colonys or somethung im not sure.

does anyone know much about lost colony? cause i can get a version that doesnt add any jobs file. becuase it supports XRM 1.29 not 1.30

there is a IEX version too but its all dated..... im not sure if it all but the one without jobs would work...

also is there a mod that stops you from loosing sub systems on your ship? its pretty much pointless using marine repairs for your self cause soon as your hull is hit you already lost loads of componants that will set you back alot...

Also is there a mod to make station building easier. becuase its incredibly tediois to move asteroids in position to use for complexes

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Moonrat





Joined: 20 Apr 2008
Posts: 1036 on topic
Location: Midlands, UK
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PostPosted: Mon, 5. May 14, 18:24    Post subject: Reply with quote Print

Nick 031287 wrote:
... a while ago during my last playthrough i was told IEX had some compatibility issues. maybe it was with lost colonys or somethung im not sure.

there is a IEX version too but its all dated..... im not sure if it all but the one without jobs would work...


As per the IEX OP, the latest version of the compatibility patch (XRMi 1.30.5a) is compatible with XRM 1.30d so I'm not sure what you mean? Unless of course I've slipped up in which case folks please tell me what doesn't work? There are no 'jobs' in anything IEX...

As for 'Lost Colony', the author of that would need to confirm whether everything is OK. I know there's an IEX version but how compatible it is with everything I don't know.


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Viliae





Joined: 12 Apr 2011
Posts: 140 on topic
Location: Katowice, Poland
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PostPosted: Wed, 7. May 14, 11:39    Post subject: Reply with quote Print

Hello

This is a list (not complete one - couse I don't remember all) of MODs I was using together without any problem:
IEx + XRM + Lost Colony
Enhanced Equipment Dock
Advanced Complex Hub
Scripts:
Cronos Advanced Fight Scripts
MARS
Trade Overview
Mk3 Optimization
Galaxy Explorer and OK Traders by Gnasitor
Rename Ships with Expresion (aka RSwE)
Bounce
Lucikes: CLS, Passenger transport and travel service, Base salary of the Union, Global Administration
Some minor scripts like:
wing commands, weapon queuing, Auto-aim, Organic Boron Hulls, Marine repair yours station and ships.

If you are using Lost Colony and IEx together you need a compatibility patch to get prettier backgrounds in newly added sectors (in some sectors without patch you will see nothing because of the glowing planets). And about the job file 1.29 and 1.30(a, b, c, d) are identical.

Here you go a corect order for the game with LcCo (Lost Colony) and IE-IEx:
Code:
 IE
 IEX
 eEQ
 XRM part 1, part 2, Hull
 LoCo main + patch
 XRMi
 Advanced Complex Hub
 jcHud


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