 |
View previous topic :: View next topic |
 |
|
|
|
|
Author |
Message |
|
|
|
|
|
Gazz Moderator (Script&Mod)


Joined: 13 Jan 2006 Posts: 12154 on topic Location: Bavaria

 |
Posted: Thu, 25. Dec 08, 00:40 Post subject: [SCR] Super Tractor (v1.07 - 24.12.08) |
|
|
English / Deutsch
A Tractor Beam replacement where the cargo does not move like the tail of a rabid mad cow.- Required equipment:
Tractor Beam (who would have guessed?)
- The target is always the current target of your ship.
You can however order another ship to tow this target.
- Every object you can target from your ship can be towed.
Catch an UFO, create a zoo of space flies...
Don't like the position of the Goner Temple? Change it...
- A Jumpdrive can be used when towing ships or asteroids. Yes, the cargo will jump with your ship.
Every sector costs Energy Cells, even if you used a jump gate. (not recommended with a 4km asteroid in tow)
If your tow ship does not have enough EC a log book message will tell you how much it would have needed.
The smaller your tug is compared to the cargo, the higher the cost in EC.
- Any ship with laser or turret capability and a tractor beam on board qualifies.
I never saw the reasoning behind only letting military ships tow stuff.
Your car breaks down. Do you call a tow truck or a battle tank?
- Firing any laser disengages the Tractor Beam.
- Executing the menu command again disengages the Tractor Beam.
- If the tow ship is in the same sector as the towee it will fly to this target and leash it. That is all the navigation this script will do.
- After the cargo is on the hook you may issue any nav command you want.
- The alignment of the cargo is exactly the same as the tow ship. You can move and rotate a station as accurately as you can move or rotate a ship.
- The freight is towed with 1km distance to the ship.
- The tow ship is completely safe from the cargo. The rest of the sector is not.
Scripts for the complex builder: ComplexCleaner, Super Tractor, Factory Complex Constructor
To tow something:
Target the object from your ship.
Order your own or another ship to tow. (Special Menu)
Download: ZIP
Resources used:
COMMAND_TYPE_SPECIAL_34
T-File / PageID 7033
Task IDs (ships) 7033
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
Dogs and colour blindness explained: People with green eyes can't see dogs.
Last edited by Gazz on Thu, 25. Dec 08, 00:55; edited 3 times in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Gazz Moderator (Script&Mod)


Joined: 13 Jan 2006 Posts: 12154 on topic Location: Bavaria

|
Posted: Thu, 25. Dec 08, 00:41 Post subject: |
|
|
** reserved **
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
xiriod
Joined: 06 Nov 2002 Posts: 1102 on topic

|
Posted: Thu, 25. Dec 08, 00:44 Post subject: |
|
|
Great, I thought about this yesterday and hoped for a TC version soon. Thanks! 
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Gazz Moderator (Script&Mod)


Joined: 13 Jan 2006 Posts: 12154 on topic Location: Bavaria

|
Posted: Thu, 25. Dec 08, 00:50 Post subject: |
|
|
Well, then merry christmas. =P
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
Dogs and colour blindness explained: People with green eyes can't see dogs. |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Kadatherion

Joined: 25 Nov 2005
|
Posted: Thu, 25. Dec 08, 01:04 Post subject: Re: [SCR] Super Tractor (v1.07 - 24.12.08) |
|
|
| Gazz wrote: |
- The tow ship is completely safe from the cargo. The rest of the sector is not.
|
Hmmmmmm...
<looks at a big asteroid...>
Ahem...
<looks at the Goner Temple...>
Now they'll learn how much i was grateful for that crappy unfocused jumpdrive! 
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Gazz Moderator (Script&Mod)


Joined: 13 Jan 2006 Posts: 12154 on topic Location: Bavaria

|
Posted: Thu, 25. Dec 08, 02:00 Post subject: |
|
|
Hehe.
My first action was to tow the IBL/PBG forges off the main traffic lanes where the military recons would be unlikely to find em. =)
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
Dogs and colour blindness explained: People with green eyes can't see dogs. |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
amurph0

 
Joined: 16 Jun 2008 Posts: 715 on topic Location: Ireland

|
Posted: Sat, 27. Dec 08, 17:41 Post subject: |
|
|
So....... what happen when the tow ships docks somewhere?? Does the towee disconnect, or does something magical happen.
_________________ AeroCool Xpredator Black // AMD Phenom II 1090T 4.0GHz // H100 // ASUS ChIV Formula // 2x XFX Radeon 6870 Dual Fan // 4x2GB Patriot G-Series DDR3 1600MHz // Crucial M4 64Gb // 1TB Samsung F3 // Corsair HX1000W PSU |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Gazz Moderator (Script&Mod)


Joined: 13 Jan 2006 Posts: 12154 on topic Location: Bavaria

|
Posted: Sat, 27. Dec 08, 18:39 Post subject: |
|
|
If the towing ship docks, the towee is boarded by pink gremlins who then proceed to paint a big red bullseye on the hull.
When they are done a pentagram shaped pattern of xenon lasertowers spawns and reduces the towee to rubble.
Then a soft and wet pattern of squash mines spawns and destroys the rubble.
When all this has been completed, a construction crew of green gremlins builds a ship that is identical to the previous towee and places it at the same coordinates.
I omitted a few minor steps but basically that's it.
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
Dogs and colour blindness explained: People with green eyes can't see dogs. |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Creston
Joined: 03 Feb 2004 Posts: 1361 on topic

|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
lips of a moose
Joined: 06 Nov 2002 Posts: 61 on topic

|
Posted: Mon, 5. Jan 09, 12:45 Post subject: |
|
|
| Gazz wrote: |
If the towing ship docks, the towee is boarded by pink gremlins who then proceed to paint a big red bullseye on the hull.
When they are done a pentagram shaped pattern of xenon lasertowers spawns and reduces the towee to rubble.
Then a soft and wet pattern of squash mines spawns and destroys the rubble.
When all this has been completed, a construction crew of green gremlins builds a ship that is identical to the previous towee and places it at the same coordinates.
I omitted a few minor steps but basically that's it. |
My green gremlins failed to show up so i'm left with a pile of rubble, did i do something wrong ?
Other than that, this is yet another great script Gazz, many thanks.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Ikaruga

Joined: 30 Jan 2004 Posts: 314 on topic Location: France, Lyon

|
Posted: Mon, 5. Jan 09, 18:02 Post subject: |
|
|
Is it possible to tow a complex or an enemy ship with that ?
If yes, then I love it 
_________________ If brute force doesn't solve your problems, then you aren't using enough |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
TemplarThano
Joined: 31 Dec 2008
 |
Posted: Sun, 15. Feb 09, 14:27 Post subject: |
|
|
Edit : X3:R version is Here
Last edited by TemplarThano on Tue, 3. Mar 09, 19:46; edited 1 time in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
argon_emperor
Joined: 12 Dec 2005 Posts: 1047 on topic Location: Townsville, Australia

|
Posted: Sat, 28. Feb 09, 02:48 Post subject: |
|
|
I tried using this script, I have a tractor beam on board, and the command shows up in the menu, but regardless of what I target, when I run the command, I get a verbal notification of 'malfunction'. Is something wrong? does anyone else get this problem?
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Skott
Joined: 28 Dec 2003 Posts: 6 on topic

|
Posted: Wed, 4. Mar 09, 22:38 Post subject: |
|
|
The tractor beam should be present in the cargo bay, not installed...
All in all, I actually like the stock tractor beam better. It has the benefit of a sort of clumsy majesty. But there are times when you just feel the need to slam a gigantic asteroid into an unwitting station, you know? And the stock tractor beam has the unfortunate indignity of not being able to tow anything you don't own. Silly, silly, silly. It should at least be able to snag asteroids.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Cdaragorn
 
Joined: 20 Sep 2005 Posts: 65 on topic Location: USA

|
Posted: Mon, 9. Mar 09, 22:37 Post subject: |
|
|
| Skott wrote: |
| The tractor beam should be present in the cargo bay, not installed... |
Actually, it doesn't matter whether the tractor beam is installed or not, I've tried it both ways and it works just fine. Make sure that you do not fire any weapons while towing or you'll lose the object you're towing, tho.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
|
|