[MOD]Engine Trail + Smoke
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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its a MOD not a SCRIPT!
Plugin Manager is for scripts
to install mods you just put the cat and dat files into the "mods" folder under the X3:Terran Conflict main folder, or you use it as a false patch renaming the cat and dat to the next number after the highest number of the .cat and .dat files from your TC directory
This probably doesnt make any sense but actualy its easyer done than said
Plugin Manager is for scripts
to install mods you just put the cat and dat files into the "mods" folder under the X3:Terran Conflict main folder, or you use it as a false patch renaming the cat and dat to the next number after the highest number of the .cat and .dat files from your TC directory
This probably doesnt make any sense but actualy its easyer done than said
actually you can install mods with the plugin manager, but you need to put it into an .SPK firstbounty_hunter66 wrote:its a MOD not a SCRIPT!
Plugin Manager is for scripts
to install mods you just put the cat and dat files into the "mods" folder under the X3:Terran Conflict main folder, or you use it as a false patch renaming the cat and dat to the next number after the highest number of the .cat and .dat files from your TC directory
This probably doesnt make any sense but actualy its easyer done than said
Corsair 400c // Intel i7 8700k // H100i v2 // ASUS Maximus X Code // ASUS 1080ti Strix OC // 2x8GB Corsair Vengeance 3200MHz // Samsung 960 Evo 250GB // 960GB SanDisk Ultra II // Corsair RM850i
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I'm just saying that you canbounty_hunter66 wrote:why bother putting them into spk when you can just copy the cat and that into the mods folder and then play.(after you select the mod from the startup screen ofc)
Corsair 400c // Intel i7 8700k // H100i v2 // ASUS Maximus X Code // ASUS 1080ti Strix OC // 2x8GB Corsair Vengeance 3200MHz // Samsung 960 Evo 250GB // 960GB SanDisk Ultra II // Corsair RM850i
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My comments on fashion.
1. Yaki not have the tail of the engine
2. Engine exhaust does not cover all the engines, but only one of them
3. It can be seen only with a very short distance to another ship
4. There is no need to do it more when the speed increases. Let's have always been about the same width at the base. The width should not change with increasing speed because the size of the engine change can not - it is always the same what it did at the factory. Should be changed only the length.
1. Yaki not have the tail of the engine
2. Engine exhaust does not cover all the engines, but only one of them
3. It can be seen only with a very short distance to another ship
4. There is no need to do it more when the speed increases. Let's have always been about the same width at the base. The width should not change with increasing speed because the size of the engine change can not - it is always the same what it did at the factory. Should be changed only the length.
It's TC engine's fault. Even without this mod, the engine trail/black smoke pops in front of the ship when SETA.Enders Wood wrote:Hi there
I have a strange "bug".... when flying, the green trail of my ship sometimes appear in front of my ship, like if I move at negative speed....
it seems it's the same issue that tycow, but 'cause English is not my natural language, i'm not sure that what you write in green will solve it, or not....
do you know why trail don't stay at the bottom of my ship ? do you have this issue too ? (what is the difference betwin Trail and smoke ?
if there is no issue to solve it in a "clean" way... is it possible to remove trail and smoke of OWNER'S SHIP only ?
Thanks
btw, any chance to add more trails for all the new ships (like blastclaw, LX, etc.)?
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bounty_hunter66, do you think you could help me in my efforts to interpret the particles3 file? Im mucking about with trails a bit, and basically I want to change the colour of a particular trail but im not sure how..
I've got an idea the first number in the code refers to a texture file, and the following numbers are coordinates within it or something.. but i havnt really worked it out. If i wanted to change a trail colour id have to find or make a blob of the right colour and reference that in the trail code, is that right..?
Any help would be great Dont worry if you dont have time for tutoring noobs though, its cool
I've got an idea the first number in the code refers to a texture file, and the following numbers are coordinates within it or something.. but i havnt really worked it out. If i wanted to change a trail colour id have to find or make a blob of the right colour and reference that in the trail code, is that right..?
Any help would be great Dont worry if you dont have time for tutoring noobs though, its cool
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Agreeing with Algoran, a quick explanation/link to a tutorial is always good.
anyways... can I add this to my Ship Rebalance Mod (giving you a "thankyou" for this in the mod's thread)? It is quite off the purpose of my mod but looks damn cool. And there is not another way to have the two things together in my game.
if you answer "NO" i'll steal your work mercilessy (just kidding, I'll never do that)
p.s. is there a way to give the same cool trails to something bigger like Capitals?
anyways... can I add this to my Ship Rebalance Mod (giving you a "thankyou" for this in the mod's thread)? It is quite off the purpose of my mod but looks damn cool. And there is not another way to have the two things together in my game.
if you answer "NO" i'll steal your work mercilessy (just kidding, I'll never do that)
p.s. is there a way to give the same cool trails to something bigger like Capitals?
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.