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[MOD] X3TC B5 White Star - 1.29: Works with Advanced Hyperdrive
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aXeL_UK





Joined: 23 Oct 2008
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PostPosted: Sun, 21. Dec 08, 21:27    Post subject: [MOD] X3TC B5 White Star - 1.29: Works with Advanced Hyperdrive Reply with quote Print

Version 1.29 now available for download. This contains a few minor tweaks plus a fix to make it work with Loky77's Advanced Hyperdrive. If you already have bought a White Star you may need to replace it to get the fix.

Hangar bay with forcefield for 3 fighters up to M3 class




>> DOWNLOAD White Star 1.29 <<

Thanks to yogi_k and apricotslice for steering me straight on configuring language files properly

Thanks also to Observe's excellent ship building forum at:

http://www.x3dmod.com/forum/



Last edited by aXeL_UK on Sun, 22. Mar 09, 18:11; edited 9 times in total
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aXeL_UK





Joined: 23 Oct 2008
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PostPosted: Sun, 21. Dec 08, 21:58    Post subject: Oops! Reply with quote Print

LV,

Sorry about the last link, didn't see that straight away! Embarassed I would've fixed it sooner but I err had to be sure it was wrong... $3 later.....

Well spotted, before we had too many minors with this expression Surprised

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amurph0





Joined: 16 Jun 2008
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PostPosted: Sun, 21. Dec 08, 22:35    Post subject: Reply with quote Print

The only way i know how to do it is with a script, i think this should work:

001 $sector = Kingdom End
002
003 $BorSY = find station: sector= Kingdom End class or type=Boron Shipyard race=Boron flags=0 refobj=Boron Shipyard maxdist=0 maxnum=1 refpos=null
004
005 $ship = White Star
006 $BorSY -> add product to factory or dock: $ship
007 $amount = $BorSY -> add 1 units of $ship

Make sure that in the 3rd line that you go to "select station type" and not "select station".

You should see two Boron shipyards in the list, next to them is their volume. The one with the most volume is the big shipyard. Pick the correct one for Kingdom End (can't remember which one it is).

Save the script rename so it has "setup." at the start of the name. eg setup.white.star.

The next time you load your game the white star will be at the shipyard in kingdom end.

You can change the race/sector/station type to add it to whatever shipyard you want.


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Tycow





Joined: 06 Nov 2002
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PostPosted: Sun, 21. Dec 08, 23:28    Post subject: Reply with quote Print

Now that IS a thing of beauty. I hope you carry on and add more B5 ships to TC! Very Happy

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Legionnaire





Joined: 08 Feb 2004
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PostPosted: Sun, 21. Dec 08, 23:32    Post subject: Reply with quote Print

Is this beautiful piece of work going to be available for download?

Legionnaire


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aXeL_UK





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PostPosted: Mon, 22. Dec 08, 01:22    Post subject: Reply with quote Print

amurph0,

Thank you, I'll give this a go - doesn't look too daunting! Would you have something similar for spawning it as a derelict?

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amurph0





Joined: 16 Jun 2008
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PostPosted: Mon, 22. Dec 08, 01:45    Post subject: Reply with quote Print

I do know how to spawn it, but i don't know how to get rid of the pilot to make it claimable.

If someone shows me how to do this i can make the ship spawn as a derelict in a random position in a random sector.

I can than make a script that spawns a bunch of different ships in random places in the universe. Very Happy


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aXeL_UK





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PostPosted: Mon, 22. Dec 08, 01:48    Post subject: Reply with quote Print

Legionnaire wrote:
Is this beautiful piece of work going to be available for download?

Legionnaire


This will be posted for download, as soon as I've decided whether or not it's a sale item or the object of a quest. Don't know if I'll do more B5 ships, except maybe for that Victory class destroyer from Crusades. Other than that I'm looking to do the Firefly from old Dan Dare 'Pilot of the Future' comics, if I can find a picture anywhere.

Anyway, I can't claim full credit for the White Star; I couldn't get the textures right so I downloaded some and modded them instead. I also picked up a more detailed White Star from here:

http://www.ap3d.com/ws/ws_tutorial_intro.htm

but alas, I couldn't get it to render in TC without texture errors so we'll have to use mine. Might give it another go, however - it's much more detailed than mine.

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aXeL_UK





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PostPosted: Mon, 22. Dec 08, 01:50    Post subject: Reply with quote Print

amurph0 wrote:
I do know how to spawn it, but i don't know how to get rid of the pilot to make it claimable.

If someone shows me how to do this i can make the ship spawn as a derelict in a random position in a random sector.

I can than make a script that spawns a bunch of different ships in random places in the universe. Very Happy


If you find out, let me know and I'll start an Easter Egg Hunt!

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orion_1394





Joined: 08 Jul 2008



PostPosted: Mon, 22. Dec 08, 01:52    Post subject: Reply with quote Print

that is one sexy ship..


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ian mcvickers





Joined: 21 Nov 2004
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PostPosted: Mon, 22. Dec 08, 08:33    Post subject: Reply with quote Print

I WANT one of those.
Very nice indeed. Congrats.

Ian

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xiriod





Joined: 06 Nov 2002
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PostPosted: Mon, 22. Dec 08, 09:18    Post subject: Reply with quote Print

amurph0 wrote:
I do know how to spawn it, but i don't know how to get rid of the pilot to make it claimable.

If someone shows me how to do this i can make the ship spawn as a derelict in a random position in a random sector.

I can than make a script that spawns a bunch of different ships in random places in the universe. Very Happy



I might be mighty tired here, but if I recall correctly the last time I spawned a ship with status neutral it was empty and ready to be claimed.

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Dragoongfa





Joined: 27 Nov 2006
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PostPosted: Mon, 22. Dec 08, 11:31    Post subject: Reply with quote Print

Speaking of Sci-fi ships, can anyone make a Firefly...

Better can anyone teach me how to make ships from scratch, i have a few ideas.


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orion_1394





Joined: 08 Jul 2008



PostPosted: Mon, 22. Dec 08, 11:51    Post subject: Reply with quote Print

hey what about the Gunstar from The Last Star Fighter? no one ever made that and its cool if you want a retro feel to the game
http://www.igorstshirts.com/blog/conceptships/gunstar_concept_ship.jpg


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japie1979





Joined: 31 Aug 2006



PostPosted: Tue, 23. Dec 08, 14:27    Post subject: Reply with quote Print

I Must say: "That White Star is the sh**!"

Nice work Axel!

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