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SSwamp_Trooper

Joined: 29 Apr 2007 Posts: 201 on topic Location: Cornwall (England)

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Posted: Sun, 14. Dec 08, 16:15 Post subject: X3: Terran Conflict Performance Upgrade Index (X3TC PUI) |
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Build v3.5
http://www.universesearch.co.cc/x3tc
About
The X3TC PUI is an extension to the XSearch website which has been popular since i announced it. As with many people who have played X3TC, i have had problems running the game smoothly.
So the X Community have been hard at work producing mods to improve the performance of the game, I've certainly produced a mod. However this doesn't solve peoples problems easily, these mods are spread throughout the X universe site and they are difficult to find especially if they have been out for a while.
So my solution is to create a mod index especially with the idea to improve the games performance, the place which I'm building has links to the various topics in any site, I'm also hosting the files for index so they don't get lost, and then I'm trying to keep it neat and easy to use .
Link
Find the site here: http://www.universesearch.co.cc/x3tc
Any comments/criticism or If you can think of any mods to put on there I would happy to here from you .
_________________
[VIEW MY X3TC BLOG + UNIVERSESEARCH NEWS]
Last edited by SSwamp_Trooper on Tue, 20. Jan 09, 21:18; edited 6 times in total |
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Coruskane
Joined: 13 Jun 2008 Posts: 351 on topic Location: England

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Posted: Sun, 14. Dec 08, 16:18 Post subject: |
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handy,

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Xenon_Slayer EGOSOFT


Joined: 09 Nov 2002 Posts: 8714 on topic Location: Ego HQ, Germany (Originally England)

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Posted: Sun, 14. Dec 08, 17:05 Post subject: |
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Moved to Scripts and Modding
_________________
Annoying BurnIt! since 2008... |
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SSwamp_Trooper

Joined: 29 Apr 2007 Posts: 201 on topic Location: Cornwall (England)

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Posted: Sun, 14. Dec 08, 17:12 Post subject: |
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Thanks
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tc3
Joined: 30 Jul 2006 Posts: 37 on topic

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Posted: Sun, 14. Dec 08, 17:19 Post subject: |
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I would also like to big it up for this one http://forum.egosoft.com/viewtopic.php?t=167224 - the invisible tubes mod!
This has done wonders for my game, it was pointed out by Graxster a few weeks ago (thx again man!) and i thought it was worth reiterating the point as its just marvellous! All those megacomplex low FPS issues - gone! Works with TC sweet.
Its like a wireless setup basically - the stations are now utilising 802.11n 
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SSwamp_Trooper

Joined: 29 Apr 2007 Posts: 201 on topic Location: Cornwall (England)

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Posted: Sun, 14. Dec 08, 17:31 Post subject: |
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yeah, i was going to add that one. Do you know if there is an english topic for that?
Because i like to link to it so that people who visit the site can find a bit more information, if there isn't i can still add it.
(Seen your other post about it already )
_________________
[VIEW MY X3TC BLOG + UNIVERSESEARCH NEWS] |
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SSwamp_Trooper

Joined: 29 Apr 2007 Posts: 201 on topic Location: Cornwall (England)

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Posted: Sun, 14. Dec 08, 19:09 Post subject: |
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Actually i don't need to have a english topic to link to, good old google translate will do the job fine.
Update
- Got permission from ulfius
- Updated mod table layout, its easier now
- Added a news page
- Furter integration into the XSearch site
- Added complex tubeless mod
- Added a download all button for the lazy people
- Updated to build 1.4 Beta
_________________
[VIEW MY X3TC BLOG + UNIVERSESEARCH NEWS] |
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LV Moderator


Joined: 06 Nov 2002 Posts: 5581 on topic Location: The Dark Side

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Posted: Sun, 14. Dec 08, 19:29 Post subject: |
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Just a little suggestion here SS, as the outstanding "awaiting permissions" are all scripts you have appear to have not written I'd concentrate my efforts here for the time being.
A great idea for a topic as long as it is community based in the ethos is sharing in this area

_________________ Simple and Free Script Hosting
LV's TC Scripts
You Post, Therefore I Am.... (in spain at the moment) |
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tc3
Joined: 30 Jul 2006 Posts: 37 on topic

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Posted: Mon, 15. Dec 08, 00:21 Post subject: |
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| SSwamp_Trooper wrote: |
yeah, i was going to add that one. Do you know if there is an english topic for that?
(Seen your other post about it already ) |
yeah it was worth mentioning twice
No english topic, but its a simple 'stick in mods folder and run it' job. No further instructions needed.
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SSwamp_Trooper

Joined: 29 Apr 2007 Posts: 201 on topic Location: Cornwall (England)

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Posted: Mon, 15. Dec 08, 01:02 Post subject: |
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i have linked to it by google translate aswell, so you can read it in English , laux also mentioned I can put his other mods on, which i have:
- No adsigns mod (Need checking as they still seem to be there when I tried it)
- No mini asteroids mod or debris mod (Need to find out if it is the same thing or which one it is)
As for permissions i have ulfius's and laux's permissions, still waiting to hear from Graxster hopefully not to long.
But halo hasn't posted on this forum since march iirc, so i may not get his permission.
_________________
[VIEW MY X3TC BLOG + UNIVERSESEARCH NEWS] |
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novacatt
Joined: 23 Dec 2006 Posts: 266 on topic Location: Very close to world famous Fraser Island

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Posted: Mon, 15. Dec 08, 14:28 Post subject: |
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Hiya Peeps,
Excellent work Sswampy!!
Cheers & Thranx
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ttl

Joined: 06 Feb 2005 Posts: 536 on topic Location: Helsinki, Finland

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Posted: Mon, 15. Dec 08, 18:35 Post subject: |
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Would suggest two more scripts here:
a) Remove rocks from universe (this can have HUGE effect in rocky sectors) by Graxter :
http://forum.egosoft.com/viewtopic.php?t=218412
b) Race patrols by yours truly :
http://forum.egosoft.com/viewtopic.php?t=224070
This incorporates the "no civilians" as well, mind you.
Because of the "race skirmishes", and related military outpost introduced in X3TC, the patrols script does not work quite as well CPU-wise as it did back with X3R:XTM mod. Unless you want to remove the xxx.defendbase.xxx jobs as well from the Jobs file, which leads to much improved performance, and the patrols still give significant military presence (minus the occasional flareup).
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SSwamp_Trooper

Joined: 29 Apr 2007 Posts: 201 on topic Location: Cornwall (England)

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Posted: Tue, 16. Dec 08, 02:04 Post subject: |
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Thanks i will try your script , I've added them to the index but I haven't uploaded them to my server yet i will do that tomorrow.
_________________
[VIEW MY X3TC BLOG + UNIVERSESEARCH NEWS] |
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SSwamp_Trooper

Joined: 29 Apr 2007 Posts: 201 on topic Location: Cornwall (England)

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Posted: Wed, 17. Dec 08, 01:22 Post subject: |
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Latest News
[BUILD 2] New Layout
16/12/08
- New Layout
- Added download links to:
- Remove Rocks from sector
- ttl's mods
- updated downloads all with new mods
- Added download either RAR or SPK
- Updated to build v2
[BUILD 1.6 BETA] New Mods
15/12/08
- Added Remove Rocks from sector
- Added Race Patrol mods
- Added New-sub category
- Updated to build 1.6 Beta
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Coffee-Man
Joined: 29 Dec 2007 Posts: 656 on topic

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Posted: Wed, 17. Dec 08, 01:33 Post subject: |
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What about guides? Someone in the german S+M Board explained how to edit the sounds.pck to improve performance (he also proved that the pitchvariation of gunfire and gunhits are causing some problems on weak processors)?
I could translate it if you want to have it (will ask KOSH first, of course).
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