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[Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]
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Legionnaire





Joined: 08 Feb 2004
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PostPosted: Thu, 18. Dec 08, 01:43    Post subject: Reply with quote Print

ok so its not me being daft this time, good to know Wink

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apricotslice





Joined: 16 May 2004
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PostPosted: Thu, 18. Dec 08, 01:47    Post subject: Reply with quote Print

Apparently not Very Happy

My site host is pretty good, this doesnt happen very often, so hopefully it will only be a short interruption.


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apricotslice





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PostPosted: Thu, 18. Dec 08, 02:44    Post subject: Reply with quote Print

Site is back up (mostly). Download should work now.


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Legionnaire





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PostPosted: Thu, 18. Dec 08, 02:54    Post subject: Reply with quote Print

Got it. Thanks

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apricotslice





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PostPosted: Thu, 18. Dec 08, 02:56    Post subject: Reply with quote Print

Let me know if it has any issues. Its one thing I havent gotten around to testing yet.


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amurph0



MEDALMEDALMEDAL

Joined: 16 Jun 2008
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PostPosted: Sat, 20. Dec 08, 00:09    Post subject: Reply with quote Print

Is it possible to have a script that teleports a ship from one ships hanger to another ships hanger??

EG:
An M1/TL has a fighter docked, that M1/TL can teleport that fighter to another M1/TL within a certain range.

Can it be done???


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apricotslice





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PostPosted: Sat, 20. Dec 08, 00:20    Post subject: Reply with quote Print

It used to do that in TCR. But I noticed that it didnt when I was testing it.

Its seems it has to be beamed out into space first then beamed into the other ship. Must have been a change to the commands used.

You can beam from a station straight into a ship.

Mind you, I cant get the beam out into space to work for a TM, on anything bigger than a fighter. I did get it to beam from the TM into a M1 and then out into space. So there is definitely something odd going on that it works ship to ship from the TM and not into space, where its the opposite for all other ships. Must be something specific about how they coded the TM's. Watching a ship dock in TM's is weird since they dont have enough space to actually take the docking ship internally.


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amurph0



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PostPosted: Sun, 21. Dec 08, 22:45    Post subject: Reply with quote Print

why is there "apricot modified bullets" in my game Confused

also "apricot modified ppc" and some others?


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apricotslice





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PostPosted: Mon, 22. Dec 08, 01:30    Post subject: Reply with quote Print

The bullets is a mistake. I changed something I shouldnt have as it turned out. That will be rectified shortly. For now, read "Unknown Object". I only discovered this yesterday and havent had a chance yet to change if back.

The guns are there because I made them for my mod. I use a single master language file, so stuff in the mod, will also be available to the script editor if you use the stand alone scripts.


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apricotslice





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PostPosted: Mon, 22. Dec 08, 11:51    Post subject: Reply with quote Print

I've upgraded the scripts spks to remove that apricot bullets issue.


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apricotslice





Joined: 16 May 2004
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PostPosted: Tue, 23. Dec 08, 08:09    Post subject: Reply with quote Print

Added a very easy version of the HUB plot.


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StratonAce





Joined: 22 Jan 2007
Posts: 72 on topic

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PostPosted: Thu, 25. Dec 08, 07:54    Post subject: Reply with quote Print

Hey apricotslice, I cannot seem to download "ST/UT for most ship types". I can download the others just fine, but the "ST/UT for most ship types" gives me a Not Found error.[/b]

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apricotslice





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PostPosted: Thu, 25. Dec 08, 08:16    Post subject: Reply with quote Print

Oops, I changed the download directory to the new mirror site, and forgot to upload that script to it. Embarassed

Sorry. Try now.


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StratonAce





Joined: 22 Jan 2007
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PostPosted: Thu, 25. Dec 08, 08:20    Post subject: Reply with quote Print

That did it. Thanks, apricotslice. Very Happy

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apricotslice





Joined: 16 May 2004
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PostPosted: Thu, 25. Dec 08, 08:28    Post subject: Reply with quote Print

Give me some feedback on it, as I really havent tied it myself yet.

One thing that is different in TC is that M7's cant dock at stations, so it wont make much of a UT anymore.


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