EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[Mod] Apricot Mapping Service Mod v1.3 for APv3.1 / v2.14 (For TCv3).
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... , 28, 29, 30  Next
View previous topic :: View next topic
Author Message
ApocalypticARK





Joined: 22 Dec 2012



PostPosted: Thu, 27. Dec 12, 02:14    Post subject: Reply with quote Print

III...wish I knew how....

Back to top
View user's profile Send private message
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Thu, 27. Dec 12, 14:32    Post subject: Reply with quote Print

ApocalypticARK wrote:
III...wish I knew how....


Post a request thread, asking for a script or MD that removes all derelict ships.

Someone may have already done one.


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Mon, 14. Oct 13, 03:01    Post subject: Reply with quote Print

Somewhat belatedly.....

Updated to APv3.1.


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Chariot4me





Joined: 19 Jun 2003
Posts: 11 on topic
Location: Greene, NY, USA
Thank you for registering your game
PostPosted: Fri, 27. Jun 14, 22:12    Post subject: Apricot Claiming Reply with quote Print

Hello to All. I am playing a Modded X3TC via Apricot Mapping Service.
I purchased the Apricot Claim upgrade for $6.4 Mil and I cannot figure out how it works. A normal claim of a derelict ship takes a space walk up close and personal before the claim button lights up. The Apricot Claim is supposed to work without having to leave your ship. It doesn't work!
Also... I am unable to claim any M6's or anything larger at all. There just simply is No claim button. Can someone please share some info with me as to what I'm Not doing right or maybe just How is this claim upgrade supposed to work?? Much appreciation and Thanks, Chariot


Edit: Merged with mod thread, as per S&M forum rules. X2-Illuminatus


_________________
Roamin Chariot
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
steelwing_2





Joined: 19 May 2015
Posts: 54 on topic

Thank you for registering your game
PostPosted: Sat, 15. Aug 15, 19:23    Post subject: Reply with quote Print

Hi, all. Playing X3AP with the latest AMS mod. I want to use the AMS start, but I don't see AMS listed as an option. I see all the regular starts, including "Custom Game" (which advertises itself as being a "modified" game with no campaign missions available), but nothing for Apricot. How do I start the game in AMS?

Back to top
View user's profile Send private message
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)

MEDALMEDALMEDAL

Joined: 02 Apr 2006
Posts: 20454 on topic

Thank you for registering your game
PostPosted: Sat, 15. Aug 15, 19:32    Post subject: Reply with quote Print

Did you enable the mod in the X3AP starter? Or have you installed it as a fake patch?


_________________
Besteht Interesse an einem Nopileos-Hörbuch?

Farnhams Legende und Nopileos als E-Books!

"People who think they know everything are a great annoyance to those of us who do." - Isaac Asimov

"If it's not impossible, there must be a way to do it." - Sir Nicholas Winton
Back to top
View user's profile Send private message Visit poster's website
steelwing_2





Joined: 19 May 2015
Posts: 54 on topic

Thank you for registering your game
PostPosted: Sat, 15. Aug 15, 23:51    Post subject: Reply with quote Print

My Mod List
I select AMS, click OK, and then click "Start X3:AP".
Below are the start points available to me:
Part 1
Part 2

Back to top
View user's profile Send private message
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Sun, 16. Aug 15, 05:32    Post subject: Reply with quote Print

The only thing I can think of, is you selected the mod, but clicked 'original' instead of 'ok'. This selects the vanilla game, not the mod.

One way of knowing if the mod is installed, is choose any start, and the loading screen that follows should be the custom mod one showing the player HQ.

If that isn't there either, then the mod either isn't installed properly (which would be odd considering the mod is visible to the game) or its not selected on the jump off screen.

Double check both.


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
steelwing_2





Joined: 19 May 2015
Posts: 54 on topic

Thank you for registering your game
PostPosted: Sun, 16. Aug 15, 23:08    Post subject: Reply with quote Print

Not installed properly, is what it turned out to be. Apparently, in the current X3AP, the mod's files have to be in their appropriate subfolders in both the addon directory and the X3 TC directory above it. I'm not sure if they all have to be in both places, or if some have to be in one place and some in the other.

Back to top
View user's profile Send private message
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Mon, 17. Aug 15, 02:42    Post subject: Reply with quote Print

If the zip is unpacked in the Terran Conflict folder, everything should go where its supposed to go automatically.

But if someone was to unpack somewhere else and then manually move things, it possible they could put them in the wrong place.

The other thing is, the mods for TC and AP are very different, and only for each game. So you cant install the TC version into AP and have it wok properly.


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
steelwing_2





Joined: 19 May 2015
Posts: 54 on topic

Thank you for registering your game
PostPosted: Sun, 22. Nov 15, 19:58    Post subject: Reply with quote Print

So, I had to migrate to a new computer and I needed to set up X3 again. I decided to jump back to X3TC and try it with the AMS mod. Sadly, the game crashes at startup with the mod enabled. No obvious errors visible. Is there some sort of log that X3TC itself creates that I can look at anywhere? It works fine in vanilla, just not with AMS. I unzipped the files directly into the X3 Terran Conflict folder, and the mod was listed in the launcher. No errors about missing files that I could see anywhere.

Back to top
View user's profile Send private message
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Mon, 23. Nov 15, 02:37    Post subject: Reply with quote Print

steelwing_2 wrote:
So, I had to migrate to a new computer and I needed to set up X3 again. I decided to jump back to X3TC and try it with the AMS mod. Sadly, the game crashes at startup with the mod enabled. No obvious errors visible. Is there some sort of log that X3TC itself creates that I can look at anywhere? It works fine in vanilla, just not with AMS. I unzipped the files directly into the X3 Terran Conflict folder, and the mod was listed in the launcher. No errors about missing files that I could see anywhere.


Did you use the correct zip?

The TC version is different from the AP version.

Actually for TC, I recommend you use the Merge Mod rather than the AMS mod. This version was the last one I worked on.


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
steelwing_2





Joined: 19 May 2015
Posts: 54 on topic

Thank you for registering your game
PostPosted: Mon, 23. Nov 15, 03:24    Post subject: Reply with quote Print

I used the one that was labeled X3TC. As I understand, that should have worked.
I tried the Merge Mod, but it had the same result. Instructions say to wipe all the AMS mod files first, before installing the Merge Mod. I'm not sure if I got them all.
I didn't have any save games, so I'm wiping my TC directory and having Steam reinstall. Then I'll install the Merge Mod again and see if it works.

Back to top
View user's profile Send private message
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Mon, 23. Nov 15, 03:27    Post subject: Reply with quote Print

If you have an addon folder, delete that as well, just in case.

edit: Oh, with steam I'm not sure you can do that, without breaking it. From memory both games are installed at the same time.


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
steelwing_2





Joined: 19 May 2015
Posts: 54 on topic

Thank you for registering your game
PostPosted: Mon, 23. Nov 15, 04:02    Post subject: Reply with quote Print

Did all that. Still the same result. Game crashes to desktop before ever reaching the main menu.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... , 28, 29, 30  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Wed, 13. Dec 17, 03:18

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.15831 seconds, sql queries = 29