NEWS: Update 1.3 for Terran Conflict and X-News

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Preybird
Posts: 25
Joined: Mon, 12. Jan 04, 02:05
x4

Post by Preybird » Wed, 10. Dec 08, 07:49

*Looks up to his previous post*
Ok, ok... So I was 10 hours early before...
But I am not crying wolf now, my Steam is actually doing some work... And *gasp* updating... slowly.

shawhu
Posts: 15
Joined: Thu, 20. Nov 08, 17:21
x4

Post by shawhu » Wed, 10. Dec 08, 09:38

i'm sorry if i missed. I've read all the way down here, only for once a guy said there is only one or two change for the hub mission. is that true?

the final stage, is THAT amount of microchip still a must for complete hub mission?

Xenon_Slayer
EGOSOFT
EGOSOFT
Posts: 13093
Joined: Sat, 9. Nov 02, 11:45
x4

Post by Xenon_Slayer » Wed, 10. Dec 08, 10:56

Microchips have been reduced to 85000 units (or 75000 in current savegames Ich screwed up :roll: ).
Come watch me on Twitch where I occasionally play several of the X games

User avatar
Forsaker
Posts: 104
Joined: Sat, 26. Jun 04, 00:54
x3tc

Post by Forsaker » Wed, 10. Dec 08, 12:08

Xenon_Slayer wrote:Microchips have been reduced to 85000 units (or 75000 in current savegames Ich screwed up :roll: ).
anything on missing HQ NPCs ? in my previous post i wrote about it (Atreus HQ dont have any NPCs with HQ tag)

WhiteStar1
Posts: 208
Joined: Sat, 4. Feb 06, 16:39
x3tc

Credit Display

Post by WhiteStar1 » Wed, 10. Dec 08, 13:36

Nice work with the 1.3 update, but how about having a running credit total somewhere on the hud?
Intel Core i5 @2.8GHz, GA-H55-UD3H AMD 6870 XFX MoH 4GB DDR3 Sound Blaster Xi-Fi X3:R/TC VDF Air Marshall

wizrd755
Posts: 233
Joined: Sun, 14. Mar 04, 19:15
x2

Post by wizrd755 » Wed, 10. Dec 08, 14:16

I received the STEAM update last night.. Only took about 2 minutes to update.. MANY THANKS for the upgrade.. I haven't tested everything, but my gratitude for the following:

(San Asteroids) - Works wunnerful !! Need to have the Mineral scanner installed.. I had 4 Kestrel's scan Orebelt and they completed it in less than 3 minutes... By the way, it appears by default, they dock at the Trading station when they are done..

(Shipyard Sneak Peek) - This is nice.. gives you a clue on the ship stats..

(Sector Patrol Mission) - It is Sooooo nice that the bad guys are phased now instead of massed at the start of the mission; at least they were in an Argon Prime Sector Patrol mission.. I did notice that the "bonus" for M6's appears to have been reduced to just shy of 1 mill apiece, BUT, you now get the "bounty" in addition to the Bonus..

(Defend Station) - Same as the sector patrol.. Phased instead of massed..

("Blue" Pirates) It seems all those "blue" pirates in Argon Prime, Home of Light, and a couple of other sectors have gone bye-bye... Bummer, when I was just getting to the point of being able to "Cap" ...

(Boarding Pods) No shortage on these now... Most, but not all Outposts seems to have 2 on hand and they respawn pretty quick... Never used on myself, no M7 yet, so I'm wondering if they are good for only one launch ???

All in All... I'm quite pleased and Kudo's to EGOSOFT for the fixes and for prompting STEAM to get motivated and get the patch out.. :D :D :D

sillls
Posts: 53
Joined: Wed, 6. Aug 08, 19:44
x4

Post by sillls » Thu, 11. Dec 08, 03:59

I just got the patch 1.3 installed. I am sure that there was a lot of work put into it. However, what I was really looking for was the sound files being fixed. I still can't hear the voices. I would really like to get that fixed, It has been an issue for some time and yes I have asked tech support for help.

Dungeoncrawler
Posts: 1093
Joined: Sun, 7. Dec 03, 05:32
x3tc

Post by Dungeoncrawler » Thu, 11. Dec 08, 11:18

Still have performance issues after that patch :(. However, I'll assume Nvidia needs to update drivers for optimization? Running at 3.8GHz with a pair of 280gtx SC.

Dc

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22228
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow » Thu, 11. Dec 08, 11:54

sillls wrote:I just got the patch 1.3 installed. I am sure that there was a lot of work put into it. However, what I was really looking for was the sound files being fixed. I still can't hear the voices. I would really like to get that fixed, It has been an issue for some time and yes I have asked tech support for help.
the lack of voices is almost definatly a codec problem rather than a game problem, so unlikly to get fixed in a patch.

the fact that everyone else is getting voices fine, would suggest the game is playing them correctly

strude
Posts: 1471
Joined: Wed, 3. Aug 05, 08:15
x4

Post by strude » Thu, 11. Dec 08, 12:44

Cycrow wrote:
sillls wrote:I just got the patch 1.3 installed. I am sure that there was a lot of work put into it. However, what I was really looking for was the sound files being fixed. I still can't hear the voices. I would really like to get that fixed, It has been an issue for some time and yes I have asked tech support for help.
the lack of voices is almost definatly a codec problem rather than a game problem, so unlikly to get fixed in a patch.

the fact that everyone else is getting voices fine, would suggest the game is playing them correctly
It could be that sillls is refering to the issue where one actors voice cuts out anothers, such as the Terran mission to escort the freighters where the freighter pilot starts talking before the guy giving you the mission finishes talking, or the issue where accepting or rejecting a mission shows the actor responding in the monitor, but without any audio. Funnily enough I get the responses when accepting or rejecting map sales, just not for any other missions. I have seen these reported multiple times on the forum, but haven't sen anything about a resolution. It's possible I've missed it though. I get voices and audio other than those times as far as I know.

If the cause of this has been identified, can someone please let me know :D
Gaming PC: Gigabyte H270M-D3H | i7 7700 | 16Gb DDR4 | Gigabyte GTX1060 6Gb OC | Asus Xonar DGX | Window 10 Home 64bit | Samsung 256Gb SSD

eladan
Posts: 7168
Joined: Sat, 7. Jan 06, 16:01
x4

Post by eladan » Thu, 11. Dec 08, 12:51

sillls wrote:I just got the patch 1.3 installed. I am sure that there was a lot of work put into it. However, what I was really looking for was the sound files being fixed. I still can't hear the voices. I would really like to get that fixed, It has been an issue for some time and yes I have asked tech support for help.
Post an update in your thread in tech support (please don't create a new thread!) saying what you have tried, and whether there has been any change in the symptoms. If you have updated any drivers or installed/removed any software, an updated dxdiag would also be useful.

sillls
Posts: 53
Joined: Wed, 6. Aug 08, 19:44
x4

Post by sillls » Thu, 11. Dec 08, 15:57

Tryed finding my teck page on subjected but don't see it.
So how do I fix this problem with the voices not working?

Xenon_Slayer
EGOSOFT
EGOSOFT
Posts: 13093
Joined: Sat, 9. Nov 02, 11:45
x4

Post by Xenon_Slayer » Thu, 11. Dec 08, 16:48

Your tech post is here.

As CBJ said, the number of codecs looks iffy. Have you tried uninstalling cyberlink? There was a codec testing tool available in the X3: Reunion tech forum. Perhaps that can shed some light on your problems.
Come watch me on Twitch where I occasionally play several of the X games

Little
Posts: 112
Joined: Fri, 9. Jun 06, 08:50
x3

Post by Little » Fri, 12. Dec 08, 23:00

I've said it before but i've got to say it again.

Bloody good job fellas. For the most part, it is FIXED!!

No lag! (At All!!) No stupid missions! I can buy things now!

Thank you!!! :wink:

Preybird
Posts: 25
Joined: Mon, 12. Jan 04, 02:05
x4

Post by Preybird » Sat, 13. Dec 08, 00:05

Pods... Boarding Pods.... They are here! Woo! Now makes a missile frigate useful.
Has anyone seen if there are any phased laser array cannons floating around anywhere?
I havn't had much of a chance to play 1.3, but from the restart I can see the X universe economy no longer mirrored the US one, it seems very healthy and wares are avaliable.
Good job

LTerSlash
Posts: 1367
Joined: Mon, 27. Oct 08, 02:19
x4

Post by LTerSlash » Sat, 13. Dec 08, 06:15

{Spoilers added; please don't post plot related info in the main forum - Rapier}
Spoiler
Show
well, the "jumpdrive ship" mission can be still easily bugged, just dont let them to destroy the TS you capture or the mission will restart, no matter if you made to finish it.
Im been checking and the rest is so far so good... but mutiple sector patrols could take a lot of time! really a lot of time, not worth the time considering that assessinations missions still pay you a lot... but the money is OK now....

I wonder WHY the Yakis use Centaurs or ospreys in their station defence missions if they have the own M6s...
Spoiler
Show
The Enhanced Dolphin from the hub mission can now be claimed!!! add a unique ship reward to that plot.
I fairy agree with all those ajustments for the missions, but trade missions STILL need that timer to be removed or highly increased...

Im yet to check:
-Goner Temple, if they sell something
-What happend with the Atmosferic Lifters... the big ship dock(TS/TP/TM/M6) is still in and fixed? or removed, or no changes.?
-Confirm that Xenon capitals still bails in XI.

Aketzali
Posts: 110
Joined: Thu, 3. Jun 04, 23:21
x3tc

Post by Aketzali » Sun, 14. Dec 08, 22:33

Yes, just what I always needed: a perfectly legal, no-cheat "Duplicate Pilot" command. :D

I wanted to move a level 17 pilot on my Baldric Universe Trader to a new Demeter Super Freighter and I ended up with 2 level 17 pilots, both with the same name. :? But I suppose that copying software pilots is supposed to work that way. :wink:

cheeseburger
Posts: 648
Joined: Fri, 25. Mar 05, 02:14

Post by cheeseburger » Mon, 15. Dec 08, 06:52

I just completed the Goner Mission with 1.3, but the temple is still empty, nothing to buy/sell. Everything I got back from the Goner is the stupid M6 - can carry all kind of weaspons, but the weapon energy is so underpowered, an useless ship.

I'm kinda pissed of this plot, all the tasks for no reward I could use of :evil:

User avatar
MegaJohnny
Posts: 2195
Joined: Wed, 4. Jun 08, 22:30
x4

Post by MegaJohnny » Wed, 17. Dec 08, 16:38

I wonder if the next patch will fix the problem of big ships getting murdered OOS by tiny ships.

Rapier
Posts: 11373
Joined: Mon, 11. Nov 02, 10:57
x3tc

Post by Rapier » Mon, 22. Dec 08, 23:24

Unstickied because 1.4 is available.
Rapier - The Orifice of all Knowledge

Godwin's Law is not one of the Forum Rules.
Search just the forum with Google

Post Reply

Return to “X Trilogy Universe”