NEWS: Update 1.3 for Terran Conflict and X-News

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Vassenego
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NEWS: Update 1.3 for Terran Conflict and X-News

Post by Vassenego » Tue, 2. Dec 08, 21:08

It has been quite a wait but finally, the 1.3 Update for X3: Terran Conflict is here. It comes with new features which will keep you happy and the usual bug squashing mayhem. The 1.3 Update for X3: Terran Conflict can be downloaded as usual from the download section.

The Update fixes many issues which have been bothering you as well as adding new features. We also listened to you and rebalanced the game accordingly. A big thank you to everyone who aided us in investigating some of these issues.

Changelog Update 1.3 for X3TC:
  • New Features and Improvements:

    - Improved information display when buying ships
    - Commands list for software has been added to Encyclopedia
    - Illegal wares for races added to Encyclopedia
    - "Enter Ship" (Shift+E) can make use of the ship's Transporter Device
    - Guidance for a mission can be disabled permanently
    - Goner plot scene 3 attacks improved
    - HUB mission rebalanced
    - Mission enemies rebalanced
    - Patrol and defend station missions rebalanced
    - Bonus credits awarded per kill in the defend station mission
    - Build mission time rebalanced
    - Complex Hub hull and shields increased
    - Jumping ships now have a jumping action shown in their command info
    - Warp tunnel effects removed for Trans-Orbital Accelerators
    - Destroying lasertowers now affects reputation
    - Out of sector combat improved for lasertowers and capital ships
    - Freight Drones can now transfer wares to ships which are not their homebase
    - Freight Drones now have 1MJ shields as built-in components
    - New Freight Drone commands
    - Explore command now reveals gates
    - Improvements to wings
    - Boarding values tweaked, ATF/Terran ships easier to board
    - More experienced marines have a higher chance of surviving
    - Some marines will survive if a boarding pod is destroyed
    - In the Controls menu several new actions are available for hotkey mapping
    - Added new script editor instructions

    Fixes:

    - Fixed a potential crash when building a station after a long playing time
    - Fixed a potential crash when a colliding with a decoupling Kha'ak cluster
    - Fixed crashes caused by errors in third-party scripts
    - Several mission cleanups and optimisations
    - Terran Plot, find Jumpdrive ship mission improved
    - Terran Plot, Sector M148 mission fixed
    - Terran Plot, scan for smugglers mission improved
    - Escort mission freighters no longer abort dock and enter gate actions
    - Terracorp and OTAS neutral pirates removed
    - Corporation assassination mission with 'No Pilot' fixed
    - Atreus Corp first mission fixed
    - Blueprint missions now work on Pirate and Yaki stations
    - Kha'ak plot Xenon ships now use default capture logic
    - NPCs no longer repeat the player's line in ending conversations
    - Fixed neutral Xenon, Kha'ak, and Pirates on gamestart
    - Fixed default Friend/Foe settings for Xenon and Kha'ak
    - Matter/Anti-matter mines are now illegal for several races
    - Yaki Susanowa Hauler hull corrected
    - Split Python hull corrected
    - Advanced Eclipse hull corrected
    - Terran Fenrir shield generator corrected
    - The HUB no longer consumes wares when under player ownership
    - Invincible astronauts cannot be collected by uninhabitable ships
    - Earth Torus no longer targets the player during orbit transit
    - Ship name 'Kite' added for English version
    - Some job quotas rebalanced
    - Sell Ware for Best Price command fixed
    - Deploy Satellite Network no longer builds satellites in the same sector
    - Wing command, 'collect ware' fixed
    - Jumps between gateless sectors fixed
    - Fixed looping music at the end of the warp tunnel scene
    - Wings can no longer be mapped to monitors
    - HUD and sidebar disabled during station building scenes
    - Fixed autojump display
    - Fixed incorrect information about certain lasers in several menus
    - Readtext in encyclopedia for some wares fixed
    - Fixed issues with ware transfer bar in some menus
    - Fixed "Enter Ship" option when docked in a space suit
    - Minor fixes and improvements
Attention: This update is not compatible with the Steam-version of X3TC! The Steam-client will automatically download the updated files.

On this occasion we have also another issue of the X-Universe News for you. Enjoy!

Xenon_Slayer
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Post by Xenon_Slayer » Thu, 4. Dec 08, 18:40

Enjoy :wink:
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whosrdaddy
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Post by whosrdaddy » Thu, 4. Dec 08, 18:57

wohoo! finally!
Steam user here, have to wait another week I suppose??

Cheers!
Daddy
Last edited by whosrdaddy on Thu, 4. Dec 08, 18:58, edited 1 time in total.
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Rapier
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Post by Rapier » Thu, 4. Dec 08, 18:57

Is that an order?
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boulistar
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Post by boulistar » Thu, 4. Dec 08, 18:57

Wo0ot ! thanks Ego.

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BurnIt!
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Post by BurnIt! » Thu, 4. Dec 08, 19:08

whosrdaddy wrote:Steam user here, have to wait another week I suppose??
Hopefully not, however please keep in mind that the Steam guys are living and working in a different time zone than Egosoft.

They have been given the patch data but it may take a little while until they can get it ready and distribute it to all the content servers.
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whosrdaddy
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Post by whosrdaddy » Thu, 4. Dec 08, 19:13

Thanks Burnit!

small question about the "HUB mission rebalanced" improvement.
will it rebalance activated HUB missions? (i'm in the ore delivering phase, 350,000 units to go :roll: )

Cheers,
Daddy
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edammer
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Post by edammer » Thu, 4. Dec 08, 19:20

Dont forget to check for **modified** after installing the patch. :wink:

Ravenholme
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Post by Ravenholme » Thu, 4. Dec 08, 19:24

Awesome, this should take a lot of the naysayers to task. That's a VERY nice patch, a lot better than most that I've seen.


Excellent work as always, Egosoft.

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Mars Mug
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Post by Mars Mug » Thu, 4. Dec 08, 19:30

Neat, might be time for a re-start. :)

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Post by drakend » Thu, 4. Dec 08, 19:32

BurnIt! wrote:
whosrdaddy wrote:Steam user here, have to wait another week I suppose??
Hopefully not, however please keep in mind that the Steam guys are living and working in a different time zone than Egosoft.

They have been given the patch data but it may take a little while until they can get it ready and distribute it to all the content servers.
This will be an interesting test for Steam: if the Steam guys will make me spend the weekend without the patches X3TC will be the last game I buy on that platform, I swear this to God! :lol:

DarkShroom
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Post by DarkShroom » Thu, 4. Dec 08, 19:39

am i the only one having trouble downloading this? Everytime I click "check for updates" it finds the patch but when I click download it loads forever, same when I found this thread and used the link here :(

drakend
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Post by drakend » Thu, 4. Dec 08, 19:44

DarkShroom wrote:am i the only one having trouble downloading this? Everytime I click "check for updates" it finds the patch but when I click download it loads forever, same when I found this thread and used the link here :(
If you have the dvd you can download the patch from the Egosoft site too I guess.
At least you don't have to wait for some unknown people to go to workplace... :roll:

boulistar
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Post by boulistar » Thu, 4. Dec 08, 19:46

Looks like the whole X universe is downloading the patch :)
You just have to be patient, it gets there eventually.

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Kor'ah
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Post by Kor'ah » Thu, 4. Dec 08, 19:54

wow....1.3 :o


I didn't like that Argon start anyway. :lol:
[X3] Guide to training CAG and CLS1&2 pilots
[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict

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