EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[SHIP] Izverg M1/2
Post new topic Reply to topic Goto page 1, 2, 3, 4  Next
View previous topic :: View next topic
Author Message
smbh





Joined: 10 Jan 2007



PostPosted: Sun, 30. Nov 08, 14:34    Post subject: [SHIP] Izverg M1/2 Reply with quote Print

First off - Model author & copyright holder : SPECTRE of the Infinity forums (http://www.infinity-universe.com). Permission obtained. For mesh modifications & public redistributions please contact the original author. Also, please bear in mind that this ship is destined for an upcoming game, so while I cannot speak for the author, the chances of it being included in any commercial project are probably rather slim.

http://bomzh.dreamhosters.com/x3tc/ships/izverg

Well, a ship, M2 class with a cargo bay for 30 ships + docking for a TS/P class vessel underneath.

Cargo type : Station Containers (ST)
Cargo min: 10k
Cargo max 17k

Docking slots : 30

Yaw : 1.1 rot/min
Pitch : 0.9 rot/min
Roll : 0.8 rot/min

Speed : 50 - 95m/s
Acceleration : 7.432m/s
Angular acceleration : 14

Max # of engine tunings : 9
Max # of rudder tunings : 9

Reactor output : 24000kW
Hull strength : 760000

Shield type/amount: 2GJ x 7

Weapon energy : 390400J
Weapon recharge rate : 7855.629J/s

Gun count (turret/2):
Front : 12
Top : 6
Bottom : 6
Rear : 10

Gun & Missile compatibility : most Razz

I converted this ship purely for myself, thus while I will listen to critique regarding the stats, it would be far easier for the ones asking to modify the Tships and TCockpits files themselves.

Also, this is my first one , so there might be some rough spots here and there. Sometimes a few of the turrets do not seem to "fire", that is I see no visible indication of it, however when tested with MARS they all seemed to be operational.

Have fun.

Back to top
View user's profile Send private message
Ravenholme





Joined: 18 Nov 2006
Posts: 180 on topic
Location: Scotland
Thank you for registering your game
PostPosted: Sun, 30. Nov 08, 14:36    Post subject: Reply with quote Print

Once Cycrow gets the Ship Creator/Installer for TC working, will you be converting it to an XSP?

And may I be the first to say excellent work Smile

Back to top
View user's profile Send private message
smbh





Joined: 10 Jan 2007



PostPosted: Sun, 30. Nov 08, 15:02    Post subject: Reply with quote Print

Thank you Smile But all the real credit is due to SPECTRE, he does not make many, but those he makes are beautiful.

Regarding XPS - I will, as well as keep it updated and all those bells & whistles. I tried to convert a few times, but even when the XSP file was created importing it made Cycrow's Installer crash so I gave up on it for a while.

Back to top
View user's profile Send private message
TSM





Joined: 01 Jul 2004
Posts: 1461 on topic
Location: Lancashire,UK
Thank you for registering your game
PostPosted: Sun, 30. Nov 08, 16:16    Post subject: Reply with quote Print

Nice looking Ship and does not look out of place in X-Universe Smile

I have fuds docking mod in my game so potential T/Ships issue's will combine them into one mod later so I can use it Smile


_________________
Back to top
View user's profile Send private message Visit poster's website
smbh





Joined: 10 Jan 2007



PostPosted: Sun, 30. Nov 08, 16:21    Post subject: Reply with quote Print

removing


Code:
P 35; B ships\props\extern_TS2_dock; N ships\props\extern_TS2_dock;  // idx 33
{ 0x2002;  0; -139812; -53200;  0.000000; 0.000000; 0.000000; 0.000000;  -1; 1; } // 0


In Izverg_scene.bod/pbd will probably do the trick to get rid of the TP/S docking ability. You can open it with any text editor and reinsert back into the .cat .

Back to top
View user's profile Send private message
TSM





Joined: 01 Jul 2004
Posts: 1461 on topic
Location: Lancashire,UK
Thank you for registering your game
PostPosted: Sun, 30. Nov 08, 16:25    Post subject: Reply with quote Print

yes not bad idea but won't the t/ship files have opposinig data about what can dock?


_________________
Back to top
View user's profile Send private message Visit poster's website
smbh





Joined: 10 Jan 2007



PostPosted: Sun, 30. Nov 08, 16:39    Post subject: Reply with quote Print

Not an expert but I did not touch TShips at all when I added TP/S docking ability. There's an option to set docking slots but I see nothing to indicate anything else. It won't hurt to try I guess Smile

Back to top
View user's profile Send private message
TSM





Joined: 01 Jul 2004
Posts: 1461 on topic
Location: Lancashire,UK
Thank you for registering your game
PostPosted: Sun, 30. Nov 08, 16:51    Post subject: Reply with quote Print

Laughing i got it to work as an xsp but not all the textures got imported!

Also when I undocked in my TS it flew though Izverg obviously with no collision but was kind of strange.

I hope my feedback is ok Wink


_________________
Back to top
View user's profile Send private message Visit poster's website
smbh





Joined: 10 Jan 2007



PostPosted: Sun, 30. Nov 08, 17:02    Post subject: Reply with quote Print

What textures got "left behind" ? Yeah, the freight docking is a bit weird, I could not get it right but decided to include anyway cause I'm not a fan of M3/freight drone micromanagement when trying to resupply the ship. I'll ask fud for advise for the next version.

Back to top
View user's profile Send private message
TSM





Joined: 01 Jul 2004
Posts: 1461 on topic
Location: Lancashire,UK
Thank you for registering your game
PostPosted: Sun, 30. Nov 08, 17:07    Post subject: Reply with quote Print

the engine pod textures and back of the engine itself all look rather grey, still working on it though will let you know Smile

Perhaps move the TS dock further forward?

Although as you say Fud must of had same issues in his mod.

This ship kind of reminds me of an X2 Titan. Which was may fave ship in X2 Smile


_________________
Back to top
View user's profile Send private message Visit poster's website
Ravenholme





Joined: 18 Nov 2006
Posts: 180 on topic
Location: Scotland
Thank you for registering your game
PostPosted: Sun, 30. Nov 08, 17:10    Post subject: Reply with quote Print

TSM wrote:

This ship kind of reminds me of an X2 Titan. Which was may fave ship in X2 Smile


I agree, on both counts. Keep wishing someone would port the X2 Titan for some sort of Scrapyard shipyard.

Back to top
View user's profile Send private message
Ravenholme





Joined: 18 Nov 2006
Posts: 180 on topic
Location: Scotland
Thank you for registering your game
PostPosted: Mon, 1. Dec 08, 03:16    Post subject: Reply with quote Print

Sorry for the double post, but I just thought I'd link to two screenshots I took of the ship in an
Spoiler
Unfocussed Jumpdrive accessed
Spoiler
sector. In the second picture, you can just make out the Kha'ak Destroyer that I'm bearing down on.

http://static3.filefront.com/images/personal/r/Ravenholme/119895/gdjeaqafui.jpg
http://static3.filefront.com/images/personal/r/Ravenholme/119895/ydvjfzneag.jpg

I also happen to love the fact that it can use M7M missiles, including Boarding pods. That's absolutely excellent.

There is one bug which I'll get a screenshot of tomorrow, though.

Back to top
View user's profile Send private message
Thrandisher





Joined: 01 Jul 2007
Posts: 305 on topic

Thank you for registering your game
PostPosted: Mon, 1. Dec 08, 05:07    Post subject: Reply with quote Print

Hmm, im tryign to use this as a patch file and im not seeing it in a create ship option. Can it only be only be used as a selected mod? I looked under the I and N names for it,tried M1, M2, Tl and dont see it there eather.

Back to top
View user's profile Send private message
Ravenholme





Joined: 18 Nov 2006
Posts: 180 on topic
Location: Scotland
Thank you for registering your game
PostPosted: Mon, 1. Dec 08, 10:50    Post subject: Reply with quote Print

I have it as a patch file and it works perfectly

Back to top
View user's profile Send private message
Thrandisher





Joined: 01 Jul 2007
Posts: 305 on topic

Thank you for registering your game
PostPosted: Mon, 1. Dec 08, 12:17    Post subject: Reply with quote Print

Ahh, found it was me. Had a patch file below it that was messing it up.
All good now!

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2, 3, 4  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Thu, 2. Sep 10, 21:35

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2009
Powered by phpBB © 2001, 2005 phpBB Group
Message Board Statistics Template created by Avatar & BurnIt!
Debug: page generation = 0.15383 seconds, sql queries = 70