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smbh
Joined: 10 Jan 2007
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Posted: Sun, 30. Nov 08, 14:34 Post subject: [SHIP] Izverg M1/2 |
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First off - Model author & copyright holder : SPECTRE of the Infinity forums (http://www.infinity-universe.com). Permission obtained. For mesh modifications & public redistributions please contact the original author. Also, please bear in mind that this ship is destined for an upcoming game, so while I cannot speak for the author, the chances of it being included in any commercial project are probably rather slim.
http://bomzh.dreamhosters.com/x3tc/ships/izverg
Well, a ship, M2 class with a cargo bay for 30 ships + docking for a TS/P class vessel underneath.
Cargo type : Station Containers (ST)
Cargo min: 10k
Cargo max 17k
Docking slots : 30
Yaw : 1.1 rot/min
Pitch : 0.9 rot/min
Roll : 0.8 rot/min
Speed : 50 - 95m/s
Acceleration : 7.432m/s
Angular acceleration : 14
Max # of engine tunings : 9
Max # of rudder tunings : 9
Reactor output : 24000kW
Hull strength : 760000
Shield type/amount: 2GJ x 7
Weapon energy : 390400J
Weapon recharge rate : 7855.629J/s
Gun count (turret/2):
Front : 12
Top : 6
Bottom : 6
Rear : 10
Gun & Missile compatibility : most
I converted this ship purely for myself, thus while I will listen to critique regarding the stats, it would be far easier for the ones asking to modify the Tships and TCockpits files themselves.
Also, this is my first one , so there might be some rough spots here and there. Sometimes a few of the turrets do not seem to "fire", that is I see no visible indication of it, however when tested with MARS they all seemed to be operational.
Have fun.
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Ravenholme
Joined: 18 Nov 2006 Posts: 180 on topic Location: Scotland

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Posted: Sun, 30. Nov 08, 14:36 Post subject: |
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Once Cycrow gets the Ship Creator/Installer for TC working, will you be converting it to an XSP?
And may I be the first to say excellent work 
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smbh
Joined: 10 Jan 2007
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Posted: Sun, 30. Nov 08, 15:02 Post subject: |
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Thank you But all the real credit is due to SPECTRE, he does not make many, but those he makes are beautiful.
Regarding XPS - I will, as well as keep it updated and all those bells & whistles. I tried to convert a few times, but even when the XSP file was created importing it made Cycrow's Installer crash so I gave up on it for a while.
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TSM

Joined: 01 Jul 2004 Posts: 1461 on topic Location: Lancashire,UK

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Posted: Sun, 30. Nov 08, 16:16 Post subject: |
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Nice looking Ship and does not look out of place in X-Universe
I have fuds docking mod in my game so potential T/Ships issue's will combine them into one mod later so I can use it 
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smbh
Joined: 10 Jan 2007
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Posted: Sun, 30. Nov 08, 16:21 Post subject: |
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removing
| Code: |
P 35; B ships\props\extern_TS2_dock; N ships\props\extern_TS2_dock; // idx 33
{ 0x2002; 0; -139812; -53200; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0 |
In Izverg_scene.bod/pbd will probably do the trick to get rid of the TP/S docking ability. You can open it with any text editor and reinsert back into the .cat .
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TSM

Joined: 01 Jul 2004 Posts: 1461 on topic Location: Lancashire,UK

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Posted: Sun, 30. Nov 08, 16:25 Post subject: |
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yes not bad idea but won't the t/ship files have opposinig data about what can dock?
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smbh
Joined: 10 Jan 2007
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Posted: Sun, 30. Nov 08, 16:39 Post subject: |
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Not an expert but I did not touch TShips at all when I added TP/S docking ability. There's an option to set docking slots but I see nothing to indicate anything else. It won't hurt to try I guess 
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TSM

Joined: 01 Jul 2004 Posts: 1461 on topic Location: Lancashire,UK

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Posted: Sun, 30. Nov 08, 16:51 Post subject: |
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i got it to work as an xsp but not all the textures got imported!
Also when I undocked in my TS it flew though Izverg obviously with no collision but was kind of strange.
I hope my feedback is ok 
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smbh
Joined: 10 Jan 2007
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Posted: Sun, 30. Nov 08, 17:02 Post subject: |
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What textures got "left behind" ? Yeah, the freight docking is a bit weird, I could not get it right but decided to include anyway cause I'm not a fan of M3/freight drone micromanagement when trying to resupply the ship. I'll ask fud for advise for the next version.
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TSM

Joined: 01 Jul 2004 Posts: 1461 on topic Location: Lancashire,UK

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Posted: Sun, 30. Nov 08, 17:07 Post subject: |
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the engine pod textures and back of the engine itself all look rather grey, still working on it though will let you know
Perhaps move the TS dock further forward?
Although as you say Fud must of had same issues in his mod.
This ship kind of reminds me of an X2 Titan. Which was may fave ship in X2 
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Ravenholme
Joined: 18 Nov 2006 Posts: 180 on topic Location: Scotland

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Posted: Sun, 30. Nov 08, 17:10 Post subject: |
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| TSM wrote: |
This ship kind of reminds me of an X2 Titan. Which was may fave ship in X2  |
I agree, on both counts. Keep wishing someone would port the X2 Titan for some sort of Scrapyard shipyard.
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Ravenholme
Joined: 18 Nov 2006 Posts: 180 on topic Location: Scotland

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Thrandisher
Joined: 01 Jul 2007 Posts: 305 on topic

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Posted: Mon, 1. Dec 08, 05:07 Post subject: |
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Hmm, im tryign to use this as a patch file and im not seeing it in a create ship option. Can it only be only be used as a selected mod? I looked under the I and N names for it,tried M1, M2, Tl and dont see it there eather.
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Ravenholme
Joined: 18 Nov 2006 Posts: 180 on topic Location: Scotland

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Posted: Mon, 1. Dec 08, 10:50 Post subject: |
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I have it as a patch file and it works perfectly
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Thrandisher
Joined: 01 Jul 2007 Posts: 305 on topic

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Posted: Mon, 1. Dec 08, 12:17 Post subject: |
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Ahh, found it was me. Had a patch file below it that was messing it up.
All good now!
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