Please turn down your graphics setting to avoid any crashing from conflicts... it sounds like that will help with it.
Additionally, I am not working on this mod anymore. I am sorry to everyone who enjoys this Mod, but after multiple attempts to debug the system crashing, I have been unable to find the solution. I am not interested in spending more time on debugging, and so for now, the project is on an indefinite holding pattern.
However, the entire mod is easily accessible if you have the time to look through the scripts. I feel that someone with better debugging skills might be able to crack the problem and stabilize the mod.
0.85 released... multi-language support!
**Xangar did pretty much 100% of the work for getting the multi-language support into this script pack. Thanks xangar.

**Small random crash when enemies jump into the same system you are in.... I have had reports that dropping down graphics settings helps with this issue... solving this problem is.... stagnant.
Watch this Introduction movie
http://filebeam.com/a7cedd37852f220f7f7b30b041d0b53d
DOWNLOAD CONFLICTS HERE! **Newest version V0.85 Jan 22
Installation guide:
1. Download and install Cycrow's plugin manager located here:
http://forum.egosoft.com/viewtopic.php?t=218121
2. Open up the .spk file and install. Make sure the default directory that the plugin manager is pointing to is correct.
3. Start up a new game and ensure that under gameplay options, the conflicts AL plugin is enabled (under AL settings).
4. Go to pilot name change and change your pilot name to "Thereshallbewings"
**Tested mars on AI ships and it works fine now

Recommended Scripts:
Combat Mod for Terran Conflict Awesome script for making combat less laggy and more fun.
Incompatible Scripts: I strongly suggest NOT installing these scripts in tandem with conflicts.
Discouraged Scripts: These scripts may cause game slowdown
**Players that ally themselves with a race will be rewarded whenever that race takes over a new sector. The reward amount increases with the value of the sector.
**To take over a sector, just kill the equiptment docks/trading posts/shipyards. You MUST have at least 6+ ships in that sector to flip it. (No solo ship taking over a sector.. sorry its just the way the algorithm works).
**Updated to v0.85
What is Conflicts?
-----------------------
For those that don't care about reading:
This plugin creates dynamic military interaction across the X-universe map.
-Races have goals, they will try to take as much of the map as possible.
-Persistent economy and military power
-Realistic military forces and deployment strategies by the various races of the x-universe
-War and alliances will happen spontaneously.
-Empires are only allowed to attack sectors that are near their, or their allies border. During a war between races, it is advisable to stay AWAY from high value sectors (lots of stations/ships) on the border lines unless you want some serious combat.
-Players can set their own racial wars by using the conflicts menu in the custom commands menu.
-Players can ally themselves to any empire by using the conflicts menu.
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The X Universe is boring.
You kill a station, it respawns.
You take over a sector, it respawns.
You exterminate an entire race... they ignore you.
You just can't seem to really DO anything in the X universe. Everything feels fake and plastic.
Conflicts fixes this ^^.
http://filebeam.com/5e95a923e6b15dd05751221c6765dbd8 **old version V0.84 Dec 19th
CURRENT: 0.84--> 0.85 Changelog
Multi-language support added and italian translation.

Upcoming Ideas:
-Random pirate/khaak attacks on key sectors
-Random khaak MAJOR invasions (They can take over sectors)... perhaps all races ally against them?
-Deeper diplomacy model.
-Sending email rants to egosoft to fix their buggy game

Resources used:
Textfile: 8700
Custom command slot: 1315
Old Patch Notes:
0.83b--> 0.83c Changelog
-Got rid of the annoying message spam that players have been reporting.
-*MOST LIKELY* fixed the freeze/crash problem that some people have been experiencing. I changed some of the movement algorithims and played a game with two and a half days of game time without any crashing/lockup so... i *believe* the crash has been fixed.
-Increased Xenon aggression and decreased chance for terran and other races to ally with the Xenon.
0.83 --> 0.83b Changelog
-0.83b fixed a major mistake in the sector targetting algorithm, please
redownload if you caught 0.83
-Pirate sectors will now have the full weight of an empires force brought to bear much more seldomly...
the empires feel they would be better off fighting their real enemies.
-Pirate sectors can change name in ownership, but will continue spawning pirates. These sectors may be claimed by a race, but the race will not expend extra military forces trying to hold these sectors.
-Message spam decreased and forced popups removed.
-Sectors will respawn their military structures under the ownership of the conquering race after some time. (Thanks GOD engine).
-Xenon have been buffed, and will now begin trying to take over the universe. (Hope the races learn howto work together).
-If an empire decides to ally the xenon (it COULD happen... mabye the empire is tired of all other races in the galaxy?) the empire will go red against ALL other factions and open war will be declared.[/url]