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[MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)
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Drache257





Joined: 12 Sep 2004
Posts: 628 on topic
Location: Tyr mitten in Trümmerfelden
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PostPosted: Tue, 3. Jul 12, 19:02    Post subject: Reply with quote Print

Rekalty wrote:
Putting this plugin before XRM seems to mostly work...


Unfortunatly by me not. Sad

I ve put the cat before the IEX and XRM, copied the scripts and t files in their appropriate locations but i dont see any command.
I ve loaded my game more than twice now, im sitting in my TL with a tractorbeam mounted but no command neither in command/special commands nor in hotkey configuration.


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Sorken





Joined: 11 Jan 2012



PostPosted: Mon, 9. Jul 12, 03:34    Post subject: Reply with quote Print

@Drache257
Unmount your tractorbeam Smile

@Gazz
Crunching is all fine and dandy if you have like 300M credits and can afford to buy all the stations you need. But if you want to slowly add additional stations to the complex, then it gets annoying when you get several FACT X (5) instead of them merging. I understand that its tricky to make changes to a running complex, but what about unhooking factories so that you can crunch them and then reattach them? (without blowing up the entire complex and loosing all products).

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LarryBurstyn





Joined: 19 Nov 2005
Posts: 247 on topic
Location: Cornville, AZ 86325
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PostPosted: Mon, 9. Jul 12, 06:27    Post subject: Reply with quote Print

@ Drache257
Probably XRM makes changes to the TFactory file that overrides the earlier cat/dat for complex cleaner....to use the complex cleaner you must merge it with the latest cat/dat file that modifies the TFactory file. I am not sure since I don't use the XRM mod. IF you are using AP than you need to put the T and scripts file contents in the addon folder's T and scripts folders not the main one as the main one data is overwritten by whatever is in the addon folders folders.

I've found that destroying the hub breaks up the factories and all the products/resources are distributed into the various factories. IF any is lost I did not notice it. You can crunch factories that have resources and products in them and again I did not notice any losses. But than my complexes tend to be HUGE--by HUGE I mean REALLY REALLY HUGE. I might start out with a 100 factory complex and end up with a 5000 factory or larger complex...of course by then I have enough M2's and M1's to take over the universe and enough money to buy the rest.

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Jamesgang





Joined: 10 Jul 2012

Location: United States

PostPosted: Tue, 10. Jul 12, 04:14    Post subject: Reply with quote Print

I have an existing module and complex hub that functions. I wanted to expand it. I have an issue with the drop command. I drop 3 crystal fab large and get a message that 3 factories were built. I do not crunch. However, there are not 3 factories in the sector map or property screen. Manual placement works. Any ideas?

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Drache257





Joined: 12 Sep 2004
Posts: 628 on topic
Location: Tyr mitten in Trümmerfelden
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PostPosted: Tue, 10. Jul 12, 13:58    Post subject: Reply with quote Print

@Sorken:

In ve unmounted the tractorbeam. It doesnt work.

@LarryBurstyn:

Maybe you re right. So i ve looked in the Tfactories from the addon and the last one from the XRM. (it seems, the tfactories of XRM overwrites the CCleaner s one.).
The CCleaner tfactories is included in the XRM tfactories. That s why the Ccleaner should be compatible to XRM but following the instructions of the XRM Thread, the Complex cleaner Cat should be a lower number than the XRM and his addons, what i did. The scripts and t files of the CCleaner put in the addon/scripts and addon/t.
I still dont find any traces of Complex Cleaner in the game, neither in commands nor in options.
Nowhere is noticed both tfactories should be merged. Well maybe you re right but i dont know exactly how to do that (maybe copy paste). Beside i font have any clearance how to solve my problem.
I ve asked few days ago in the XRM thread but no one replied until now. Sad


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LarryBurstyn





Joined: 19 Nov 2005
Posts: 247 on topic
Location: Cornville, AZ 86325
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PostPosted: Tue, 10. Jul 12, 14:52    Post subject: Reply with quote Print

Drache257 wrote:
@Sorken:

In ve unmounted the tractorbeam. It doesnt work.

@LarryBurstyn:

Maybe you re right. So i ve looked in the Tfactories from the addon and the last one from the XRM. (it seems, the tfactories of XRM overwrites the CCleaner s one.).
The CCleaner tfactories is included in the XRM tfactories. That s why the Ccleaner should be compatible to XRM but following the instructions of the XRM Thread, the Complex cleaner Cat should be a lower number than the XRM and his addons, what i did. The scripts and t files of the CCleaner put in the addon/scripts and addon/t.
I still dont find any traces of Complex Cleaner in the game, neither in commands nor in options.
Nowhere is noticed both tfactories should be merged. Well maybe you re right but i dont know exactly how to do that (maybe copy paste). Beside i font have any clearance how to solve my problem.
I ve asked few days ago in the XRM thread but no one replied until now. Sad


Copy paste will work but you also have to increase the second number to reflect the larger number of factories.....not sure about XRM as I said I don't use so don't have experience with it....when you add the files as instructed your ship HAS to have a tractor beam in the cargohold to have the command become available....when you start the game save almost immediately and reload the saved game...you should get a message that Complex Cleaner was installed and it will tell you if it was installed correctly. IF it says it was installed correctly than all you need is a tractor beam ON BOARD the ship that you want to use CC on...the commands will not become visible until the ship is equiped with a tractor beam in the cargo hold (not necessary to install it in a turret). Complex Cleaner uses a two step approach to it's install so a restart is almost required--unless you know how to activate it using the scripts command in game.

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Gazz
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Joined: 13 Jan 2006
Posts: 12159 on topic
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PostPosted: Tue, 10. Jul 12, 19:33    Post subject: Reply with quote Print

LarryBurstyn wrote:
Complex Cleaner uses a two step approach to it's install so a restart is almost required--unless you know how to activate it using the scripts command in game.

Neither is required.

That the CC has to be installed "before" XRM is because the CAT contains the model files which wouldn't exist in your game.


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Drache257





Joined: 12 Sep 2004
Posts: 628 on topic
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PostPosted: Wed, 11. Jul 12, 10:04    Post subject: Reply with quote Print

ok. Complex Cleaner is running now. Yesterday i ve got finally the Complex Cleaner message that has been installed properly after i ve started the game. Smile

Maybe something was wrong when i installed the CCleaner. Since a few days i ve tried running this mod. I hope the next installation will be easier.


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segundoblz





Joined: 14 Feb 2012



PostPosted: Fri, 13. Jul 12, 09:48    Post subject: Reply with quote Print

Every time I install this mod, I can't switch from X3: Albion Prelude to desktop or browser using Alt-Tab without breaking SETA. Does anyone have an idea?

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segundoblz





Joined: 14 Feb 2012



PostPosted: Sat, 14. Jul 12, 16:29    Post subject: Reply with quote Print

Can someone help me here?

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Hawk Firestorm





Joined: 26 Jul 2012



PostPosted: Tue, 7. Aug 12, 09:20    Post subject: Reply with quote Print

Sadly for me its not crunching factories together correctly in AP.

If they get to 200 they revert back to 1x production, otherwise seem to work fine.

Though obviously that's a big bug. Smile

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Necris





Joined: 19 Aug 2012
Posts: 11 on topic

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PostPosted: Sat, 25. Aug 12, 23:52    Post subject: Reply with quote Print

I don't know if I should post here, or make a new thread, but I choose this alternative.

I am new to the x-universe. I build my first bunch of factories and I suceessfully chrunched them and connected them to eachother and a hub. NPCs trade with it all the time and money is flowing.

My end products are missiles and shields, since I planned to use the complex to supply myself aswell. How do I buy/take products from the hub and give to my own ships? When my playerships is in space and I leftclick on the hub there is no "trade". When I dock there is still no "trade" and I don't see anything that could be usefull in the "advanced" or "freight" sections either.

Thanks for your help.

---------------------------------------------------

I figured it out. It was in the "adjust station parameters" when docked at the hub.

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glenmcd





Joined: 16 Oct 2010
Posts: 826 on topic
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PostPosted: Sun, 26. Aug 12, 05:27    Post subject: Reply with quote Print

segundoblz wrote:
Every time I install this mod, I can't switch from X3: Albion Prelude to desktop or browser using Alt-Tab without breaking SETA. Does anyone have an idea?

this has nothing to do with Complex Cleaner. Here's your answer for a vanilla or modified setup.


Hawk Firestorm wrote:
Sadly for me its not crunching factories together correctly in AP.

If they get to 200 they revert back to 1x production, otherwise seem to work fine.

Though obviously that's a big bug. Smile

that's interesting. can you send me a save. PM me for an email address if you don't have somewhere to upload to. I intend using 200x a bit later so need to know what's "in store" Smile

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darkelf1





Joined: 26 Aug 2012



PostPosted: Sun, 26. Aug 12, 10:39    Post subject: Reply with quote Print

nice worlk, checkingnow,....thanks......

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virgil64





Joined: 24 Nov 2006
Posts: 54 on topic
Location: Adelaide, Australia
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PostPosted: Wed, 29. Aug 12, 11:16    Post subject: Reply with quote Print

Firstly, love this mod, thank you Smile A quick noobie question from someone whose used Complex Cleaner forever. (I used to fake patch it in as I had a startup mod already). Now I have a clean install of TC. There are two warnings in the installation instructions about overriding fake patches if run as startup Mod. Does this mean I will not be able to fake patch a mod in the future, or should I fake patch it in again instead to be sure? Thank you Smile

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