 |
View previous topic :: View next topic |
 |
|
|
|
|
Author |
Message |
|
|
|
|
|
amurph0

 
Joined: 16 Jun 2008 Posts: 715 on topic Location: Ireland

 |
Posted: Tue, 23. Dec 08, 08:09 Post subject: |
|
|
To anybody who thinks you should be able to jump to trans-orbital accelerators and that egosoft should "fix" it:
They........are.........not.........jump........gates!
Jump gates are like a wormhole that leads to another Jump gate that ships pass through
TOA's fling ships close to the speed of light towards another TOA.
It wouldn't make sense to be able to jump to a TOA, i'm just trying to make that clear.
Also for the sake of realism is it possible to have an actual function to Jump Drive beacons (JDB).
The player can buy a JDB, place it and be able to jump to that position.
I just think that is more realistic than being able to jump to TOA's or just changing all the TOA's to Jump Gates.
If you do want either of those than fair enough, i'm just saying what i would prefer 
_________________ AeroCool Xpredator Black // AMD Phenom II 1090T 4.0GHz // H100 // ASUS ChIV Formula // 2x XFX Radeon 6870 Dual Fan // 4x2GB Patriot G-Series DDR3 1600MHz // Crucial M4 64Gb // 1TB Samsung F3 // Corsair HX1000W PSU
Last edited by amurph0 on Wed, 24. Dec 08, 00:49; edited 1 time in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Malakie

Joined: 13 Apr 2004 Posts: 581 on topic Location: USA

|
Posted: Tue, 23. Dec 08, 22:01 Post subject: |
|
|
I guess I never really realized this.. With TOA gates, traders cannot and will not use or go to Terran sectors correct? But by changing the gates using this mod they will do so now?
Am I understanding correctly?
_________________ Take it light......
Malakie
---------------------------------------------------- |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
amurph0

 
Joined: 16 Jun 2008 Posts: 715 on topic Location: Ireland

|
Posted: Tue, 23. Dec 08, 22:03 Post subject: |
|
|
I don't think so because i've never seen any traders go into asteroid belt, and that sector has a jump gate already.
_________________ AeroCool Xpredator Black // AMD Phenom II 1090T 4.0GHz // H100 // ASUS ChIV Formula // 2x XFX Radeon 6870 Dual Fan // 4x2GB Patriot G-Series DDR3 1600MHz // Crucial M4 64Gb // 1TB Samsung F3 // Corsair HX1000W PSU |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Seathal

 
Joined: 05 Jun 2008 Posts: 841 on topic

|
Posted: Tue, 23. Dec 08, 23:31 Post subject: |
|
|
| amurph0 wrote: |
To anybody who thinks you should be able to jump to trans-orbital accelerators and that egosoft should "fix" it:
They........are.........not.........jump........gates!
Jump gates are like a wormhole that leads to another Jump gate that ships pass through
TOA's fling ships close to the speed of light towards another TOA.
It wouldn't make sense to be able to jump to a TOA, i'm just trying to make that clear.
Also for the sake of realism is it possible to have an actual function to Jump Drive beacons (JDB).
The player can buy a JDB, place it and be able to jump to that position.
I just think that is more realistic than being able to jump to TOA's or just changing all the TOA's to Jump Gates.
If you do want either of those than far enough, i'm just saying what i would prefer  |
I thought of the idea of usable jumpbeacons. You buy them, eject them somewhere and all yoru ships witha jumpdrive can get there, as a point of entrance froma gate. No need of e-cells maybe? But very expensive, L sized or something like that.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
amurph0

 
Joined: 16 Jun 2008 Posts: 715 on topic Location: Ireland

|
Posted: Tue, 23. Dec 08, 23:39 Post subject: |
|
|
You should still be able to use e-cell's but have it at a set amount. Like 120, i think thats the same amount you need to get to Aldrin.
_________________ AeroCool Xpredator Black // AMD Phenom II 1090T 4.0GHz // H100 // ASUS ChIV Formula // 2x XFX Radeon 6870 Dual Fan // 4x2GB Patriot G-Series DDR3 1600MHz // Crucial M4 64Gb // 1TB Samsung F3 // Corsair HX1000W PSU |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Seathal

 
Joined: 05 Jun 2008 Posts: 841 on topic

|
Posted: Tue, 23. Dec 08, 23:56 Post subject: |
|
|
| amurph0 wrote: |
| You should still be able to use e-cell's but have it at a set amount. Like 120, i think thats the same amount you need to get to Aldrin. |
Depending on the ship right? I think i always used 60. 60 to go and 60 to get back, that is.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Graxster

Joined: 14 Oct 2006 Posts: 801 on topic

|
Posted: Wed, 24. Dec 08, 00:48 Post subject: |
|
|
| Seathal wrote: |
| Depending on the ship right? I think i always used 60. 60 to go and 60 to get back, that is. |
Yes, the bigger your ship, the more e-cells it takes to make jumps.
-Grax
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Khas
Joined: 12 Jul 2008
|
Posted: Mon, 12. Jan 09, 00:36 Post subject: |
|
|
I installed this (using the plugin manager), and it managed to FUBAR all starting points - I was sitting in a ship with no weapons, no equipment, and (more importantly) no notoriety. Keep getting shot at.
Uninstalling this solved it.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
mr_laurie
Joined: 02 Dec 2008
|
Posted: Wed, 14. Jan 09, 23:17 Post subject: |
|
|
| amurph0 wrote: |
To anybody who thinks you should be able to jump to trans-orbital accelerators and that egosoft should "fix" it:
They........are.........not.........jump........gates!
Jump gates are like a wormhole that leads to another Jump gate that ships pass through
|
Ah but there's a simple way to get them to act like jumpgates
1. Form a wing
2. Jump. Select Jumpgate, pick TOA et voila! You can now jump your fleet into Terran space
How simple is that?
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
amurph0

 
Joined: 16 Jun 2008 Posts: 715 on topic Location: Ireland

|
Posted: Thu, 15. Jan 09, 02:15 Post subject: |
|
|
| mr_laurie wrote: |
Ah but there's a simple way to get them to act like jumpgates
1. Form a wing
2. Jump. Select Jumpgate, pick TOA et voila! You can now jump your fleet into Terran space
How simple is that? |
yeah, maybe you can. but i was saying that their not jumpgates, that's the whole plot behind them, so jumdrives shouldn't be compatible.
_________________ AeroCool Xpredator Black // AMD Phenom II 1090T 4.0GHz // H100 // ASUS ChIV Formula // 2x XFX Radeon 6870 Dual Fan // 4x2GB Patriot G-Series DDR3 1600MHz // Crucial M4 64Gb // 1TB Samsung F3 // Corsair HX1000W PSU |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Jaga_Telesin

Joined: 16 Sep 2006 Posts: 418 on topic

|
Posted: Tue, 10. Feb 09, 21:09 Post subject: |
|
|
| Khas wrote: |
I installed this (using the plugin manager), and it managed to FUBAR all starting points - I was sitting in a ship with no weapons, no equipment, and (more importantly) no notoriety. Keep getting shot at.
Uninstalling this solved it. |
I can confirm this behavior - start game equipment, credits, etc.. all get reduced to nothing with this active. Using patch 1.4 and a smattering of other scripts.
Enabling only this script produced the same problem, so it doesn't appear to be a conflict.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
seabatt
Joined: 22 Nov 2008 Posts: 1 on topic

|
Posted: Wed, 23. Sep 09, 05:12 Post subject: Do NOt use this |
|
|
This script causes all your start games to begin with NO WEAPONS, and NO CREDITS/MONEY.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
virgil64
Joined: 24 Nov 2006 Posts: 54 on topic Location: Adelaide, Australia

|
Posted: Sat, 16. Jan 10, 05:37 Post subject: |
|
|
Firstly, as a user of your scripts, thankyou for your efforts in making the X games more enjoyable.
I'm about a week into a new game and am not keen to spend all that travel time in terran space, like the first time, so was considering this. That said, I notice that latest couple of post dealt with affecting the start of subsequent games, is this still an issue. Also someone did ask but I could not see the reply, does this affect the terran missions, as I am yet to start them this time round.
My thanks now, (as it saves cluttering up the forum), lol 
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Retiredman
Joined: 04 Sep 2009 Posts: 616 on topic

|
Posted: Sat, 16. Jan 10, 17:23 Post subject: |
|
|
Getting close to my wish list about gates.. Maybe ES will grant it..
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
RaulKo
Joined: 25 May 2009 Posts: 47 on topic

|
Posted: Fri, 5. Feb 10, 13:29 Post subject: |
|
|
Is there any way to unistall and make the TOAs appear in my saved game again?
I've been reading the post but haven't find out how.
Thanks
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
|
|