[SCR] Commercial Agent [2010-04-28 X3TC 3.3.03]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
User avatar
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 21102
Joined: Sun, 2. Apr 06, 16:38

Post by X2-Illuminatus » Sat, 24. May 14, 20:31

To start the command, the ship needs to be docked to a station, so that the Commercial Agent can enter it.
Besteht Interesse an einem Nopileos-Hörbuch?

Farnhams Legende und Nopileos als E-Books!

"People who think they know everything are a great annoyance to those of us who do." - Isaac Asimov

"If it's not impossible, there must be a way to do it." - Sir Nicholas Winton

Posts: 12
Joined: Sat, 24. May 14, 19:27

Post by razgriz02 » Sat, 24. May 14, 21:15

I'll try it soon, thanks a lot !

User avatar
Posts: 353
Joined: Thu, 10. Jun 04, 01:09

Post by Quinch » Wed, 11. Jul 18, 17:23

Here's a question - what determines the idle time of parked ships, both the actual idle command and the CAG-on-standby period. Is there something I can do to reduce that?
I wasn't banished to the moon yesterday.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”