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[SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
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cyfagy





Joined: 08 Nov 2007
Posts: 12 on topic

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PostPosted: Tue, 13. Dec 16, 10:56    Post subject: Reply with quote Print

ahh ok

ty for the quick response

and btw great mod love it :)


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TECSG





Joined: 17 Feb 2004
Posts: 1557 on topic
Location: Aberdeen
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PostPosted: Tue, 13. Dec 16, 20:07    Post subject: Reply with quote Print

Thanks, always appreciate good feedback!

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icefire817





Joined: 07 Apr 2017
Posts: 5 on topic

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PostPosted: Sun, 16. Apr 17, 02:10    Post subject: Reply with quote Print

So I finally stumbled upon the prototype vessel. What do you guys do with it? I was thinking it would make a sweet flagship, or blueprint it, or find out what happens if I give it back? Not sure what the "greatly rewarded" bit refers to but if I use SCS and salvage it, it is a nice bit of cash.
What do you guys do?

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Joelnh





Joined: 03 Mar 2010
Posts: 386 on topic

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PostPosted: Sun, 16. Apr 17, 04:45    Post subject: Reply with quote Print

If you could get the salvaging ships and wares part working in LU that would be a great help and a good start for getting this functional.

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Pind





Joined: 03 Mar 2015
Posts: 71 on topic

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PostPosted: Sun, 16. Apr 17, 05:39    Post subject: Reply with quote Print

Joelnh wrote:
If you could get the salvaging ships and wares part working in LU that would be a great help and a good start for getting this functional.


FYI a year or two ago I had this installed on LU so it is possible. Unfortunately I don't remember much... I think it was simply a software requirement edit in the script and was pretty easy.

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icefire817





Joined: 07 Apr 2017
Posts: 5 on topic

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PostPosted: Sun, 16. Apr 17, 07:05    Post subject: Reply with quote Print

Pind wrote:
Joelnh wrote:
If you could get the salvaging ships and wares part working in LU that would be a great help and a good start for getting this functional.


FYI a year or two ago I had this installed on LU so it is possible. Unfortunately I don't remember much... I think it was simply a software requirement edit in the script and was pretty easy.


I made no changes and have had it working fine. Only issue is Salvage Command Software shows up as {unnamed} or something like that. The scripts all seem to function great.

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TECSG





Joined: 17 Feb 2004
Posts: 1557 on topic
Location: Aberdeen
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PostPosted: Sun, 16. Apr 17, 11:43    Post subject: Reply with quote Print

It's possible that LU uses the same ware slot as SCS (5833), unfortunately you can't just change the ware slot as they are fixed at certain prices.

You could try checking (in-game) the text stored at 17,5833 to see what name is stored there. It should be "Salvage Command Software".

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shanjoo





Joined: 24 Apr 2017



PostPosted: Tue, 25. Apr 17, 18:30    Post subject: help Reply with quote Print

I'm confused by something in the mod. It gives me a message about a prototype ship that was stolen while on a test flight and the ship sent a coded message before going dark. 8.0.8.16. I've been trying to figure it. I thought it may be coordinates, but It didn't turn anything up. Please help.

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TECSG





Joined: 17 Feb 2004
Posts: 1557 on topic
Location: Aberdeen
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PostPosted: Tue, 25. Apr 17, 18:54    Post subject: Reply with quote Print

Hi shanjoo,

There are quite a few posts about that in this thread, suffice to say a map will help you, either a paper/image based one or Scorp's program.

If you're really stuck I will send you a PM.

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shanjoo





Joined: 24 Apr 2017



PostPosted: Tue, 25. Apr 17, 22:59    Post subject: Reply with quote Print

TECSG wrote:
Hi shanjoo,

There are quite a few posts about that in this thread, suffice to say a map will help you, either a paper/image based one or Scorp's program.

If you're really stuck I will send you a PM.


Can't figure it out. Any help you can provide would be helpful.

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Joelnh





Joined: 03 Mar 2010
Posts: 386 on topic

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PostPosted: Tue, 25. Apr 17, 23:42    Post subject: Reply with quote Print

speaking of that ship... if your running LU, the ship will respawn in the same spot very quickly. possibly just my game.... anyone else seen this ?

how do I check the text stored at 17,5833 in game ?

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TECSG





Joined: 17 Feb 2004
Posts: 1557 on topic
Location: Aberdeen
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PostPosted: Wed, 26. Apr 17, 07:13    Post subject: Reply with quote Print

As a precaution against losing the ship and/or pilot, both should be respawned within a few seconds if they are destroyed.

Once you collect it, that should be the end of it though.

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Joelnh





Joined: 03 Mar 2010
Posts: 386 on topic

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PostPosted: Wed, 26. Apr 17, 12:38    Post subject: Reply with quote Print

The ship was respawning after being claimed by me.

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TECSG





Joined: 17 Feb 2004
Posts: 1557 on topic
Location: Aberdeen
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PostPosted: Wed, 26. Apr 17, 18:55    Post subject: Reply with quote Print

Okay, that shouldn't be happening!

What method were you using to claim it?

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Joelnh





Joined: 03 Mar 2010
Posts: 386 on topic

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PostPosted: Fri, 28. Apr 17, 23:43    Post subject: Reply with quote Print

I claimed using the remote control software in LU.

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