Benchmarkresults

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Sunbeamer
Posts: 87
Joined: Sat, 31. Jan 04, 03:47
x3

Benchmarkresults

Post by Sunbeamer » Sat, 31. Jan 04, 14:29

Hi all ... bin neu hier und würde gerne mal wissen wie eure Benchmarkergebnisse sind.

Hab mein System mal gebenchet:

P4 2,8 GhZ HT 800 FSB
1024 Mb RAM
Geforce 5900 Ultra 256 MB

Code: Select all

X2 - The Threat

Video Settings during test:
  Screen Resolution: 1024*768*32
  Bumpmapping: On
  Realtime Shadows: On

System specific video settings:
  Adapter name: NVIDIA GeForce FX 5900 Ultra [NVIDIA GeForce FX 5900 Ultra]
  Vertex Shader: Hardware, version 1
  Hardware T&L: Yes
  Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
  Caps: READ_SCANLINE
  Caps2: CANRENDERWINDOWED DYNAMICTEXTURES FULLSCREENGAMMA
  Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
  DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
  PrimitiveMiscCaps: BLENDOP CLIPTLVERTS COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
  SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
  DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
  RasterCaps: ANISOTROPY ANTIALIASEDGES COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS STRETCHBLTMULTISAMPLE WFOG ZBIAS ZFOG ZTEST
  MaxTextureBlendStages: 8
  MaxSimultaneousTextures: 8
  VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN
  MaxActiveLights: 8
  MaxUserClipPlanes: 6
  MaxVertexBlendMatrices: 4
  MaxVertexBlendMatrixIndex: 0
  MaxPointSize: 8192.000000
  MaxPrimitiveCount: 1048575
  MaxVertexIndex: 1048575
  MaxStreams: 16
  VertexShaderVersion: 1.1
  MaxVertexShaderConst: 256
  PixelShaderVersion: 1.4
  MaxPixelShaderValue: 2.000000

System specific audio settings:
  SecondarySampleRate (Min/Max): 4000/191999
  PrimaryBuffers: 1
  MaxHwMixingBuffers (Static/Stream/All): 32/32/32
  FreeHwMixingBuffers (Static/Stream/All): 24/24/24
  MaxHw3DBuffers (Static/Stream/All): 32/32/32
  FreeHw3DBuffers (Static/Stream/All): 24/24/24
  HwMemBytes (Free/Total/MaxContigFree): 0/0/0
  UnlockTransferRateHwBuffers: 0
  PlayCpuOverheadSwBuffers: 0
  Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
  Scene	 00	 74.722 fps
  Scene	 01	 60.653 fps
  Scene	 02	 37.260 fps
  Scene	 03	 62.039 fps
  Scene	 04	 46.789 fps
  Scene	 05	 43.348 fps
  Scene	 06	 52.702 fps
  Scene	 07	 88.976 fps
  Scene	 08	 95.201 fps
  Scene	 09	 43.386 fps
  Scene	 10	 54.376 fps
  Scene	 11	 41.826 fps
  Scene	 12	 48.445 fps
  Scene	 13	 68.499 fps
  Scene	 14	 63.539 fps
  Scene	 15	 48.501 fps
  Scene	 16	 103.360 fps
  Scene	 17	 63.186 fps
  Scene	 18	 32.088 fps
  Scene	 19	 54.804 fps
  Scene	 20	 65.520 fps
  Scene	 21	 60.641 fps
  Scene	 22	 95.938 fps
  Scene	 23	 75.376 fps

Overall average framerate: 61.716 fps
Naja ... wenn man die Benchmark so durchlaufen lässt erkennt man manchmal schon deutliche Laderuckler, wenn ein Bild gerade aufgebaut wird. Die Echtzeitschatten bauen sich auch meist plötzlich auf.
Nun interessiert mich halt wieviel ihr da so habt.

blueshadow
Posts: 1326
Joined: Wed, 6. Nov 02, 20:31
x4

Post by blueshadow » Sat, 31. Jan 04, 15:26


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