[AL PLUGIN] The Marauder Shipyard - v0.5 - updated: 23.01.2009

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Nemesis_87
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x3tc

Post by Nemesis_87 » Thu, 15. Sep 11, 15:08

Had some space weed in my hold and still hostile when i approached+hailed

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TTD
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Post by TTD » Thu, 15. Sep 11, 15:19

Since you are modified, Cycrow's Cheat Package has
"Fix Sector Relations", amongst other goodies.

Just be careful how you use this package ,as it is easy to make the game just too easy.

Also, you could try resetting the Marauder script before you use the Cheat Package.

Wrongly named really,as you can make the universe a very dangerous place with it, too. :twisted:

i64man
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Post by i64man » Thu, 15. Sep 11, 16:33

Very interesting mod. The only question I have is, is this mod compatible with the XRM (rebalance Mod)

Thanks.

Nemesis_87
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Post by Nemesis_87 » Thu, 15. Sep 11, 16:46

Well i have gone to the Ai menu and switched it off then bk on, it then moves to a new location so i go find it but still everytime its hostile to me :(

I also dont want to be friends with pirates seeing they r quite fun to blast :P

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TTD
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Post by TTD » Thu, 15. Sep 11, 17:02

The "fix sector relations only does that sector for as long as you don't upset anyone while there.

So you could try that,just for the Marauder.
Then upset the pirates in that sector again when finished. :twisted:

@i64man

Not tried it that way yet. Maybe ask in that forum or xrm thread ?

Nicoman35
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Post by Nicoman35 » Sun, 27. May 12, 18:59

Telaaaaaadidrione!!!!
With the help of Ketrar I made a small change to the md script Marauder_M01.xml in the director folder. It checks now for the correct name of the Marauder shipyard to add the boron mechanic to it. Thus the mechanic will not be spawned in the wrong shipyard if there are more than one marauders.

Here it is located.

For anyone else: just replace the old Marauder_M01.xml in the director folder with this version. Feedback welcome.

cheers

Hellblazer
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x3ap

Post by Hellblazer » Mon, 2. Jul 12, 06:42

So.. I know this is an old thread and all, but I've just installed the mod. Tried reinitializing it a few times, got a da this time. Checked all the places around the two da sectors that could be pirates sectors non has the maraudeur in it. I even used a script that places adv satelites in every sectors and nothing seems to work.

Is this mod still working with the current version of x3AP?

Nicoman35
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Post by Nicoman35 » Mon, 2. Jul 12, 09:26

I am afraid this mod was developed 2009. I do not have AP, but my guess is: It needs an alteration to get it working with AP. :(

I am playing TC 3.2 and there it is working.

veryinky
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Post by veryinky » Mon, 2. Jul 12, 09:50

It's working in AP 2.0. It's very randomly placed though, once found it in Maelsrom and that sector is both huge and foggy.

Hellblazer
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x3ap

Post by Hellblazer » Mon, 2. Jul 12, 09:56

Yeah after a few reinitialization I got it to show somewhere.

ruger44
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Post by ruger44 » Wed, 10. Oct 12, 04:04

I download the m shipyard ,How do I get it to work? what is spk?

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TTD
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Post by TTD » Wed, 10. Oct 12, 07:07

SPK is a file format for use with the Mod Manager in the stickies
( http://forum.egosoft.com/viewtopic.php?t=265915 )

This tool makes installation of many mods much easier :D

Orion1632
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Post by Orion1632 » Wed, 22. Jan 14, 03:13

Thanks, it works great.

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TTD
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Post by TTD » Wed, 22. Jan 14, 09:11

I've heard snail-mail, but I guess this was turtle-mail.

Over a year to get a reply...and then from someone else.

Oh well...glad it helps someone :D

Ronin677
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Post by Ronin677 » Thu, 10. Apr 14, 20:36

So with this MOD can I have multiple ship 'upgraded' by the hostage boron scientist on the station, or is it just the first time I visit the station?

cheers

Jon
I think therefore I am

Nicoman35
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Post by Nicoman35 » Fri, 11. Apr 14, 08:55

Correct. Fly with as many ships as you like to the Marauder and have them tuned up by the boron mechanic. Multiple tune ups on one ship is also possible. There is no limit to the tune ups. Once you tune up a ship, you have only have to wait about 10 minutes until available again.

Ronin677
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Post by Ronin677 » Sat, 12. Apr 14, 14:56

I have docked there now many times (leaving up to an hour between visits) and have had no repeat offers from ship upgrades!!!

any advice?

cheers
I think therefore I am

Nicoman35
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Post by Nicoman35 » Sat, 12. Apr 14, 18:15

You have 25t space weed aboard the ship? Make sure this boron mechanic Gania Quai is aboard the station (com the station to see, what people are inside atm).

Ronin677
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Post by Ronin677 » Sat, 12. Apr 14, 19:09

is Gania Quai not always there then?
I think therefore I am

Nicoman35
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Post by Nicoman35 » Sat, 12. Apr 14, 19:19

Ronin677 wrote:is Gania Quai not always there then?
If he is not there, something went wrong, and he is in some other pirate shipyard. This should not happen.
See my post on side 22 of this thread. I made a version, which is safer to run with other mods adding pirate shipyards to the game.

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