[AL PLUGIN] The Marauder Shipyard - v0.5 - updated: 23.01.2009
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 730
- Joined: Sat, 19. Mar 11, 16:26
Since you are modified, Cycrow's Cheat Package has
"Fix Sector Relations", amongst other goodies.
Just be careful how you use this package ,as it is easy to make the game just too easy.
Also, you could try resetting the Marauder script before you use the Cheat Package.
Wrongly named really,as you can make the universe a very dangerous place with it, too.
"Fix Sector Relations", amongst other goodies.
Just be careful how you use this package ,as it is easy to make the game just too easy.
Also, you could try resetting the Marauder script before you use the Cheat Package.
Wrongly named really,as you can make the universe a very dangerous place with it, too.
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- Posts: 730
- Joined: Sat, 19. Mar 11, 16:26
Telaaaaaadidrione!!!!
With the help of Ketrar I made a small change to the md script Marauder_M01.xml in the director folder. It checks now for the correct name of the Marauder shipyard to add the boron mechanic to it. Thus the mechanic will not be spawned in the wrong shipyard if there are more than one marauders.
Here it is located.
For anyone else: just replace the old Marauder_M01.xml in the director folder with this version. Feedback welcome.
cheers
With the help of Ketrar I made a small change to the md script Marauder_M01.xml in the director folder. It checks now for the correct name of the Marauder shipyard to add the boron mechanic to it. Thus the mechanic will not be spawned in the wrong shipyard if there are more than one marauders.
Here it is located.
For anyone else: just replace the old Marauder_M01.xml in the director folder with this version. Feedback welcome.
cheers
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- Posts: 126
- Joined: Fri, 7. May 04, 22:56
So.. I know this is an old thread and all, but I've just installed the mod. Tried reinitializing it a few times, got a da this time. Checked all the places around the two da sectors that could be pirates sectors non has the maraudeur in it. I even used a script that places adv satelites in every sectors and nothing seems to work.
Is this mod still working with the current version of x3AP?
Is this mod still working with the current version of x3AP?
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- Posts: 126
- Joined: Fri, 7. May 04, 22:56
SPK is a file format for use with the Mod Manager in the stickies
( http://forum.egosoft.com/viewtopic.php?t=265915 )
This tool makes installation of many mods much easier
( http://forum.egosoft.com/viewtopic.php?t=265915 )
This tool makes installation of many mods much easier