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NEWS: X³: Terran Conflict Rolling Demo zum Download verfügbar
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-[e1337e.weazel]-





Joined: 31 Jan 2004
Posts: 446 on topic
Location: Berlin - Spandau
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PostPosted: Wed, 5. Nov 08, 05:32    Post subject: Reply with quote Print

omg, erst hab ich mich gefragt was die ollen spoilertags sollen, aber jetzt wo ich mein )&)/)&E§=?§)( Ergebnis sehe pack ich das lieber auch in Spoilertags

Spoiler
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTS 512 [512 MB] Driver: 6.14.0011.7813
CPU Info: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+, MMX, 3DNow (2 CPUs), ~2.0GHz
Usable System Memory: 2048 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 960 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 64 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 17.9 average fps 4.0 minimum fps 36.0 maximum fps
Scene "Fight" 35.5 average fps 13.0 minimum fps 84.0 maximum fps
Scene "Build" 40.9 average fps 23.0 minimum fps 57.0 maximum fps
Scene "Think" 16.3 average fps 5.0 minimum fps 28.0 maximum fps

Overall average framerate: 27.6 fps
Spoiler


Ich brauch nen neuen Rechner Heul doch! Tu ich doch!


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Mr_Tea





Joined: 14 Mar 2006
Posts: 281 on topic

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PostPosted: Wed, 5. Nov 08, 07:49    Post subject: Reply with quote Print

Endlich ist sie da.
Bin gespannt ob meine alte Single-Core Kiste da überhaupt noch mithalten kann.
Für XTM langt es noch locker, aber bei TC habe ich meine Zweifel.

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The_Warrior [XIG]





Joined: 05 Apr 2004
Posts: 868 on topic
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modified
PostPosted: Wed, 5. Nov 08, 08:19    Post subject: Reply with quote Print

Code:
--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 (3790.srv03_sp2_gdr.080813-1204)
DirectX Version:   DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:   Radeon X1900 Series [512 MB]    Driver: 6.14.0010.6869
CPU Info:      Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~3.3GHz
Usable System Memory:   4096 MB


Video Settings During Benchmark:
   Screen Resolution:   1680 x 1050 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      6x
   Anisotropic Mode:   16x

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    34.7 average fps    12.0 minimum fps    81.0 maximum fps
  Scene "Fight"    57.1 average fps    27.0 minimum fps    99.0 maximum fps
  Scene "Build"    45.9 average fps    30.0 minimum fps    73.0 maximum fps
  Scene "Think"    19.4 average fps    10.0 minimum fps    40.0 maximum fps

Overall average framerate: 39.2 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


Natürlich mit Ingame-Auflösung und Qualität gebencht. Bis auf VSync=Off und ohne Triplebuffering.

Hmm ... und schon wieder keine Boronen/Teladi/Xenon/Khaak-Schiffe. Und verdammt Kampflastig.
Aber trotzdem nett anzuschauen. Smile

GraKa = X1900XT @ 675/864



Last edited by The_Warrior [XIG] on Wed, 5. Nov 08, 18:28; edited 2 times in total
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firefox1611





Joined: 03 Feb 2006
Posts: 697 on topic
Location: DUISBURG
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modified
PostPosted: Wed, 5. Nov 08, 09:31    Post subject: Reply with quote Print

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTS [640 MB] Driver: 6.14.0011.8042
CPU Info: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+, MMX, 3DNow (2 CPUs), ~3.0GHz
Usable System Memory: 2048 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 25.2 average fps 8.0 minimum fps 56.0 maximum fps
Scene "Fight" 48.5 average fps 20.0 minimum fps 97.0 maximum fps
Scene "Build" 44.5 average fps 27.0 minimum fps 59.0 maximum fps
Scene "Think" 19.7 average fps 11.0 minimum fps 33.0 maximum fps

Overall average framerate: 34.5 fps





Wieder mal eine sehr schicke Rolling Demo. Aber wie Warrior schon sagt, sehr kampflastig. Aber die Größe der Stationen kommen wirklich sehr gut rüber. Respekt. Wink


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Last edited by firefox1611 on Thu, 6. Nov 08, 09:02; edited 1 time in total
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wasser





Joined: 18 Oct 2005
Posts: 257 on topic

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modified
PostPosted: Wed, 5. Nov 08, 11:03    Post subject: Reply with quote Print

Hmm, der Erdsektor sieht a interessant aus. Aber der Verlauf der "Station" wird geschickt versteckt. Naja, war da noch nicht drin. Bin gespannt wie das wirklich aussieht.


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTX [768 MB] Driver: 6.14.0011.7798
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs) - OC @ 4.20 GHz
Usable System Memory: 2046 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 8x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 51.1 average fps 20.0 minimum fps 118.0 maximum fps
Scene "Fight" 82.7 average fps 40.0 minimum fps 137.0 maximum fps
Scene "Build" 69.6 average fps 46.0 minimum fps 97.0 maximum fps
Scene "Think" 28.3 average fps 18.0 minimum fps 56.0 maximum fps

Overall average framerate: 57.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Edit:
Spoiler entfernt


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Last edited by wasser on Wed, 5. Nov 08, 13:55; edited 1 time in total
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EarthZone





Joined: 23 Aug 2007
Posts: 450 on topic
Location: Good Old Germany
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PostPosted: Wed, 5. Nov 08, 11:35    Post subject: Reply with quote Print

Warum setzt ihr die Ergebnisse in SPOILER?

Wird dies hier der offizielle Benchmark Thread? Dann sollte der Ersteller oder ein Mod evtl die Überschrift ändern ala "X3TC Rolling Demo Ergebnisse".

Ich werd heute Nachmittag dann auch mal posten.^^
Bin schon auf die frames gespannt.


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Neophyte25





Joined: 11 Feb 2006
Posts: 12 on topic

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PostPosted: Wed, 5. Nov 08, 11:43    Post subject: Reply with quote Print

ja wäre nett wenn das mal ein mod für mich machen könnte


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Chaber





Joined: 06 Nov 2002
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PostPosted: Wed, 5. Nov 08, 11:45    Post subject: Reply with quote Print

Rolling Demo ist wohl offiziell noch net raus Very Happy

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Neophyte25





Joined: 11 Feb 2006
Posts: 12 on topic

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PostPosted: Wed, 5. Nov 08, 11:57    Post subject: Reply with quote Print

ne ist sie wohl immernoch nicht.
kann aber nicht mehr solange dauern da die hälfte sie ja schon hat


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EarthZone





Joined: 23 Aug 2007
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modified
PostPosted: Wed, 5. Nov 08, 12:02    Post subject: Reply with quote Print

@ Neophyte25

Kannst du selber ändern, indem du auf deinen Startpost mit der Überschrift gehst und rechts oben in der Ecke des Beitrags auf "Edit" klickst.
Benenn ihn am besten in "X3TC Rolling Demo Ergebnisse"


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Last edited by EarthZone on Wed, 5. Nov 08, 12:11; edited 1 time in total
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Chaber





Joined: 06 Nov 2002
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PostPosted: Wed, 5. Nov 08, 12:05    Post subject: Reply with quote Print

X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTX [768 MB] Driver: 6.14.0011.5827
CPU Info: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs) 2,88Ghz getaktet
Usable System Memory: 3328 MB


Video Settings During Benchmark:
Screen Resolution: 1152 x 864 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 36.9 average fps 12.0 minimum fps 75.0 maximum fps
Scene "Fight" 77.0 average fps 26.0 minimum fps 208.0 maximum fps
Scene "Build" 89.1 average fps 58.0 minimum fps 126.0 maximum fps
Scene "Think" 39.6 average fps 24.0 minimum fps 67.0 maximum fps

Overall average framerate: 60.6 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

60,6 fps bei 1152*864, alles an und max *pascht* Very Happy



Last edited by Chaber on Thu, 6. Nov 08, 23:22; edited 1 time in total
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wasser





Joined: 18 Oct 2005
Posts: 257 on topic

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PostPosted: Wed, 5. Nov 08, 12:32    Post subject: Reply with quote Print

Dann können wir doch auch die Spoiler noch rausnehmen, oder?
Weiß eh nicht, weshalb die Benches in Spoiler gesetzt wurden.


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Neophyte25





Joined: 11 Feb 2006
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PostPosted: Wed, 5. Nov 08, 12:38    Post subject: Reply with quote Print

kann doch jeder hier veröffentlichen wie er will


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wasser





Joined: 18 Oct 2005
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PostPosted: Wed, 5. Nov 08, 12:45    Post subject: Reply with quote Print

Natürlich.

Aber wegen der
Spoiler
Übersicht wäre es vielleicht schon besser.
Spoiler



Allerdings sieht es mit
Spoiler
Spoiler
Spoiler

noch mal spannender aus


Spoiler
Wink
Spoiler



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eisvogel +++LKV+++



MEDALMEDALMEDAL

Joined: 22 Apr 2006
Posts: 580 on topic

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PostPosted: Wed, 5. Nov 08, 12:52    Post subject: Reply with quote Print

Spoiler
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Basic (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0119
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 24.5 average fps 5.0 minimum fps 52.0 maximum fps
Scene "Fight" 51.0 average fps 18.0 minimum fps 127.0 maximum fps
Scene "Build" 69.5 average fps 38.0 minimum fps 151.0 maximum fps
Scene "Think" 31.9 average fps 16.0 minimum fps 58.0 maximum fps

Overall average framerate: 44.2 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
Spoiler


dacht eig er is besser Razz
-------------------
nochmal in in höheren dingsen da kaum ein unterschied
Spoiler
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Basic (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0119
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: disabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 24.1 average fps 4.0 minimum fps 51.0 maximum fps
Scene "Fight" 49.9 average fps 18.0 minimum fps 123.0 maximum fps
Scene "Build" 68.2 average fps 37.0 minimum fps 150.0 maximum fps
Scene "Think" 31.4 average fps 15.0 minimum fps 58.0 maximum fps

Overall average framerate: 43.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
Spoiler


Warum können die Schiffe im X uni ned so fliegen wie im video, wäre viel toller Crying or Very sad


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