NEWS: X³: Terran Conflict Rolling Demo available for download
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I kinda like my system too.
I bought it last March though, it's almost a year old. I may have to upgrade to the newer and faster i7 soon.
My 2x GTX 260 896mb cards in SLI should be fine for graphics duties for some time yet though, I'd think.
I bought it last March though, it's almost a year old. I may have to upgrade to the newer and faster i7 soon.
My 2x GTX 260 896mb cards in SLI should be fine for graphics duties for some time yet though, I'd think.
i9-12900K 8P/16 + 8E 3.20GHz
2TB Seagate® FireCuda® 530 Heatsink (PCIe Gen4) NVMe M.2 SSD - Seq R/W: Up to 7300/6900 MB/s
64GB (32GBx2) DDR5/5600MHz Dual Channel Memory
GeForce RTX™ 3080 Ti 12GB GDDR6X
2TB Seagate® FireCuda® 530 Heatsink (PCIe Gen4) NVMe M.2 SSD - Seq R/W: Up to 7300/6900 MB/s
64GB (32GBx2) DDR5/5600MHz Dual Channel Memory
GeForce RTX™ 3080 Ti 12GB GDDR6X
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- Posts: 74
- Joined: Sun, 28. Aug 05, 01:36
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X3 - Terran Conflict
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Game Version: 1.2.0.0
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090805-0102)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 8600M GS [1013 MB] Driver: 7.15.0011.8570
CPU Info: Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz (2 CPUs), ~2.2GHz
Usable System Memory: 2046 MB
Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 1.4
Antialias Mode: NONE
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: medium
Shader Quality: medium
High Quality Bumpmaps: disabled
Environment Mapping: enabled
Glow Filter: disabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 33.7 average fps 8.0 minimum fps 66.0 maximum fps
Scene "Fight" 57.8 average fps 23.0 minimum fps 141.0 maximum fps
Scene "Build" 36.7 average fps 21.0 minimum fps 60.0 maximum fps
Scene "Think" 15.2 average fps 10.0 minimum fps 29.0 maximum fps
Overall average framerate: 35.9 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
I'm pretty sure part of the problem is due to the fact that I'm on a laptop and it gets too damn hot. Even after getting a cooling unit to place under my laptop, the garphics card is still getting up to 84C.
I'm thinking of getting some good arctic silver or something of the sort and putting that on the graphics card (although never toyed with a laptop before). Also may try some other drivers from latopvideo.
Anyone else have any suggestions on how to get this baby running better?
TC is very ressource hungry and you can not expect high scores with such hardware. I also use a laptop, results here
I know it is hard (if not impossible) to modify a laptop components. But you should update your drivers. Adding 1 GB of RAM would be nice ; while TC can not use more than 2 GB, the OS (especially Vista) need memory too.
I know it is hard (if not impossible) to modify a laptop components. But you should update your drivers. Adding 1 GB of RAM would be nice ; while TC can not use more than 2 GB, the OS (especially Vista) need memory too.
Right on commander !
Also worth mentioning:
X3TC is more CPU than GPU intensive so the CPU would form a bottleneck for you:
The laptop has only 1.1Ghz per core which is too damn slow since X3TC can only use 1 core.
You might want to try dedicating one core to X3TC and one for all other (windows) resources. This should help you a bit.
X3TC is more CPU than GPU intensive so the CPU would form a bottleneck for you:
The laptop has only 1.1Ghz per core which is too damn slow since X3TC can only use 1 core.
You might want to try dedicating one core to X3TC and one for all other (windows) resources. This should help you a bit.
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- Posts: 74
- Joined: Sun, 28. Aug 05, 01:36
May I ask how hot your laptop gets while running X3 and other games? I am actually going to remove the bottom panel to allow more air flow into the laptop - might help things a bit.Geek wrote:TC is very ressource hungry and you can not expect high scores with such hardware. I also use a laptop, results here
I know it is hard (if not impossible) to modify a laptop components. But you should update your drivers. Adding 1 GB of RAM would be nice ; while TC can not use more than 2 GB, the OS (especially Vista) need memory too.
I did upgrade my graphic drivers to the most recent 195.39 Vista 32bit drivers but no change.
I have also been thinking of upgrading to 4 GB of memory. So, maybe now is a good time to do it
I'll also check into dedicating one core to X3TC.
How fast is your harddisk by the way? If it is a 5400, you could consider installing a faster disk. If there's room for a second hdd in your laptop, that would be preferable as you can then install the game on a different physical disk than the OS for improved performance.
X3 uses two or three library files that are huge and accessed frequently. I noticed huge performance gain when I installed by OS on disk 1, X3tc on disk 2 and the virtual memory on disk 3.
X3 uses two or three library files that are huge and accessed frequently. I noticed huge performance gain when I installed by OS on disk 1, X3tc on disk 2 and the virtual memory on disk 3.
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Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.090803-2339)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 4800 Series [2809 MB] Driver: 8.14.0010.0685
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9400 @ 2.66GHz (4 CPUs), ~3.2GHz
Usable System Memory: 4094 MB
Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 36.9 average fps 13.0 minimum fps 81.0 maximum fps
Scene "Fight" 77.7 average fps 28.0 minimum fps 174.0 maximum fps
Scene "Build" 102.8 average fps 61.0 minimum fps 170.0 maximum fps
Scene "Think" 46.8 average fps 26.0 minimum fps 92.0 maximum fps
Overall average framerate: 66.1 fps
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- Posts: 74
- Joined: Sun, 28. Aug 05, 01:36
Once you are in game, Alt-Tab to your desktop. Ctrl-Alt-Del to Windows taskmanager.
First you should check which core is pretty much idle, so for that check the prestations tab.
From there go to the processes tab and right-click on the process for X3TC. The right-mouse menu should show an option that says set affinity... That will allow you to choose the core to use for the game.
In Vista you might first have to go into admin mode and go into "processes for all-users" mode. Can''t check the right name now since I wrote this from XP. But google is your friend...
First you should check which core is pretty much idle, so for that check the prestations tab.
From there go to the processes tab and right-click on the process for X3TC. The right-mouse menu should show an option that says set affinity... That will allow you to choose the core to use for the game.
In Vista you might first have to go into admin mode and go into "processes for all-users" mode. Can''t check the right name now since I wrote this from XP. But google is your friend...
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- Posts: 74
- Joined: Sun, 28. Aug 05, 01:36
Alright, thanks for that, I checked it out.Flozem wrote:Once you are in game, Alt-Tab to your desktop. Ctrl-Alt-Del to Windows taskmanager.
First you should check which core is pretty much idle, so for that check the prestations tab.
From there go to the processes tab and right-click on the process for X3TC. The right-mouse menu should show an option that says set affinity... That will allow you to choose the core to use for the game.
In Vista you might first have to go into admin mode and go into "processes for all-users" mode. Can''t check the right name now since I wrote this from XP. But google is your friend...
However, what you are speaking of seems to only set which CPU core X3TC can be processed on.
Wouldn't this still permit other programs to run on both cores? How would it increase the performance of X3?
I believe most Windows services still run on only one core. At least I see most of the times that one core is idle. You don't want to be running X3TC on the same busy core when you have one idle.
If you are really desperate, you could set all other services fixed to the other core. Do not expect great miracles though. It helps, but not much. I had better speed increase by using three physical discs and have each dedicate to one part of my system: OS, Virtual memory and games / applications.
If you are really desperate, you could set all other services fixed to the other core. Do not expect great miracles though. It helps, but not much. I had better speed increase by using three physical discs and have each dedicate to one part of my system: OS, Virtual memory and games / applications.
X3TC windows 7 vs. Vista Benchmark
Hi all.
Having just received a copy of Windows 7 and remembering the gaming transition from XP to Vista. I decided to benchmark the two on my system and post up the results for anyone who might be interested.
This may have been covered already to some degree but I had the results to hand and wasn't going to trawl through a load of post to see.
I used the rolling demo for X3TC and repeated the benchmarks for both high and medium texture detail. The results are below and following them are some observations I noticed during the tests. The system configurations were exactly the same save for two separate disks for the OS's. Hybrid Sli is set for the on-board video card (which on the 780a is basically a 8400GS mGPU)
System Spec:
MB Asus Crosshair II Formula (780a sli)
CPU Athlon X2 x64 5000 BE @ ~3.22 GHz (286 fsb / 12 multi)
Ram 2 x 2 Gig Geil Black Dragon 1066 @ 1072 (5/5/5/15 2T)
Video Geforce 9800 GTX @ 750 / 1100(ddr) / 1688
HDD Both were Seagate Barracudas SATA
http://i92.photobucket.com/albums/l26/t ... n/CPUZ.jpg
~Sorry for the low grade pics~
Results
Vista Scores:
http://i92.photobucket.com/albums/l26/t ... /vista.jpg
Windows 7 Scores:
http://i92.photobucket.com/albums/l26/t ... n/Win7.jpg
Ok, first off, we can see the general average fps from Vista are 0.4 and 1.5 higher for medium and hight textures respectively. Close enough to call identical considering I only did one pass of the test. Also we see pretty similar numbers across the board for medium textures, for both Vista and Windows 7. Maybe a one or two fps drop in Windows 7 for average and maximum fps but steady numbers for minimum.
In the high texture tests, Windows 7 is showing a quite consistent 2 fps drop across the board. This is reflected in the 1.5 fps drop in total average for high textures I mentioned above.
And what kind of conclusions can we draw? Well I call it close enough to not matter, which is what I was hoping for seeing that I am upgrading to Windows 7 anyway. Interesting tho... maybe lol. You might notice that the usable system memory appears reduced in the Vista tests. This is just the new way that Windows sees shared video ram as all tests where using hybrid sli with the onboard GPU. Onboard GPU uses 512 meg of system memory.
I must say that what ever the numbers show, I saw a lot less of the occasional stutter at low fps with the Windows 7 test, than with the Vista test. Not sure if it was a fluke but Windows 7 didn't really stutter at all. Strange but true.
Opinions?
~
{overzied images replaced by links, merged - Carlo}
Having just received a copy of Windows 7 and remembering the gaming transition from XP to Vista. I decided to benchmark the two on my system and post up the results for anyone who might be interested.
This may have been covered already to some degree but I had the results to hand and wasn't going to trawl through a load of post to see.
I used the rolling demo for X3TC and repeated the benchmarks for both high and medium texture detail. The results are below and following them are some observations I noticed during the tests. The system configurations were exactly the same save for two separate disks for the OS's. Hybrid Sli is set for the on-board video card (which on the 780a is basically a 8400GS mGPU)
System Spec:
MB Asus Crosshair II Formula (780a sli)
CPU Athlon X2 x64 5000 BE @ ~3.22 GHz (286 fsb / 12 multi)
Ram 2 x 2 Gig Geil Black Dragon 1066 @ 1072 (5/5/5/15 2T)
Video Geforce 9800 GTX @ 750 / 1100(ddr) / 1688
HDD Both were Seagate Barracudas SATA
http://i92.photobucket.com/albums/l26/t ... n/CPUZ.jpg
~Sorry for the low grade pics~
Results
Vista Scores:
http://i92.photobucket.com/albums/l26/t ... /vista.jpg
Windows 7 Scores:
http://i92.photobucket.com/albums/l26/t ... n/Win7.jpg
Ok, first off, we can see the general average fps from Vista are 0.4 and 1.5 higher for medium and hight textures respectively. Close enough to call identical considering I only did one pass of the test. Also we see pretty similar numbers across the board for medium textures, for both Vista and Windows 7. Maybe a one or two fps drop in Windows 7 for average and maximum fps but steady numbers for minimum.
In the high texture tests, Windows 7 is showing a quite consistent 2 fps drop across the board. This is reflected in the 1.5 fps drop in total average for high textures I mentioned above.
And what kind of conclusions can we draw? Well I call it close enough to not matter, which is what I was hoping for seeing that I am upgrading to Windows 7 anyway. Interesting tho... maybe lol. You might notice that the usable system memory appears reduced in the Vista tests. This is just the new way that Windows sees shared video ram as all tests where using hybrid sli with the onboard GPU. Onboard GPU uses 512 meg of system memory.
I must say that what ever the numbers show, I saw a lot less of the occasional stutter at low fps with the Windows 7 test, than with the Vista test. Not sure if it was a fluke but Windows 7 didn't really stutter at all. Strange but true.
Opinions?
~
{overzied images replaced by links, merged - Carlo}
- Carlo the Curious
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
New toys, new benchmark:
Big improvement over my last rig, although still with a big dip on the cap explosion.
Code: Select all
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X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 5800 Series [753 MB] Driver: 8.17.0010.1052
CPU Info: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz
Usable System Memory: 6144 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 49.0 average fps 18.0 minimum fps 111.0 maximum fps
Scene "Fight" 105.9 average fps 39.0 minimum fps 237.0 maximum fps
Scene "Build" 131.4 average fps 80.0 minimum fps 173.0 maximum fps
Scene "Think" 55.6 average fps 33.0 minimum fps 95.0 maximum fps
Overall average framerate: 85.4 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
- Carlo the Curious
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03