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BurnIt! EGOSOFT


Joined: 06 Nov 2002 Posts: 4062 on topic Location: Würselen

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Posted: Tue, 4. Nov 08, 20:57 Post subject: NEWS: X³: Terran Conflict Rolling Demo available for download |
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It is finally here!
The long awaited demo for X³: Terran Conflict is now available for download.
Enjoy!
As with the rolling demos of previous X games, this demo also features a benchmark mode so you can test and compare your system to others. Feel free to share and discuss your results on the forums.
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Havner

Joined: 09 Jul 2006 Posts: 82 on topic

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Posted: Wed, 5. Nov 08, 13:27 Post subject: |
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Thanks.
Is it supposed to have 1.2.1 performance?
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CBJ EGOSOFT

Joined: 29 Apr 2003 Posts: 32308 on topic

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Posted: Wed, 5. Nov 08, 13:33 Post subject: |
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Although it is based on the 1.2.1 code, the fixes in 1.2.1 would not really have any impact on this rolling demo anyway.
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Havner

Joined: 09 Jul 2006 Posts: 82 on topic

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Posted: Wed, 5. Nov 08, 13:51 Post subject: |
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| Code: |
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTS 512 [512 MB] Driver: 6.14.0011.7824
CPU Info: AMD Athlon(tm) 64 X2 Dual Core Processor 5200+, MMX, 3DNow (2 CPUs), ~2.6GHz
Usable System Memory: 3584 MB
Video Settings During Benchmark:
Screen Resolution: 1400 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 26.4 average fps 8.0 minimum fps 53.0 maximum fps
Scene "Fight" 55.4 average fps 19.0 minimum fps 130.0 maximum fps
Scene "Build" 68.0 average fps 39.0 minimum fps 114.0 maximum fps
Scene "Think" 31.3 average fps 17.0 minimum fps 48.0 maximum fps
Overall average framerate: 45.2 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
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I don't know how you count that. 45 FPS should be quite a good result. Well, looking at that rolling while it was rolling it's not. Most of the time it was not smooth, sometimes unplayable (<15). There are moments that the camera is looking at emptiness or one asteroid/ship. Then FPS goes to the roof. Probably that's the reason the avarage is that high. But while playing in crowdy Terran sectors such situation is rare at most.
My opinion: it can be used to compare machines, it's avarage FPS result though hardly can be used to determine X3TC playability on ones machine (viewing it can though).
2nd test (not much of a difference)
| Code: |
Antialias Mode: 2x
Anisotropic Mode: NONE
(...)
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 26.7 average fps 8.0 minimum fps 55.0 maximum fps
Scene "Fight" 55.4 average fps 19.0 minimum fps 130.0 maximum fps
Scene "Build" 67.7 average fps 40.0 minimum fps 103.0 maximum fps
Scene "Think" 32.6 average fps 18.0 minimum fps 50.0 maximum fps
Overall average framerate: 45.6 fps
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3rd test:
Following Tech Support sticky post advice I changed shaders to medium and that's what I've seen:
EDIT: I've downloaded and wanted to run X3R rolling to compare, but it requires StarForce instalation on start, so no bonus.
Last edited by Havner on Wed, 5. Nov 08, 14:26; edited 6 times in total |
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Sandalpocalypse

Joined: 02 Dec 2003 Posts: 3547 on topic

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Posted: Wed, 5. Nov 08, 13:55 Post subject: |
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Hey BurnIt, will rolling demo functionality be patched into the game? My internet is pretty slow so I don't want to do an extraneous download.
_________________ Irrational factors are clearly at work. |
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Stormsong
Joined: 06 Nov 2002 Posts: 4453 on topic Location: Berlin

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Posted: Wed, 5. Nov 08, 14:00 Post subject: |
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| Sandalpocalypse wrote: |
| Hey BurnIt, will rolling demo functionality be patched into the game? My internet is pretty slow so I don't want to do an extraneous download. |
Erm, patching it into the game would require an equally large download(give or take a few MB).
_________________ "The most beautiful thing we can experience is the mysterious. It is the source of all true art and science." |
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Havner

Joined: 09 Jul 2006 Posts: 82 on topic

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Posted: Wed, 5. Nov 08, 14:13 Post subject: |
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| Stormsong wrote: |
| Erm, patching it into the game would require an equally large download(give or take a few MB). |
Well, seeing that most of the demo are textures/models/sounds (01.cat/01.dat) which are in X3TC anyway it's doubtful what you say.
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Mark III
Joined: 04 Jul 2005 Posts: 35 on topic

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Posted: Wed, 5. Nov 08, 15:51 Post subject: |
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Here is mine:
| Code: |
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [1786 MB] Driver: 7.15.0010.0149
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Usable System Memory: 3070 MB
Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 42.0 average fps 14.0 minimum fps 96.0 maximum fps
Scene "Fight" 89.3 average fps 34.0 minimum fps 190.0 maximum fps
Scene "Build" 114.5 average fps 71.0 minimum fps 165.0 maximum fps
Scene "Think" 45.0 average fps 29.0 minimum fps 78.0 maximum fps
Overall average framerate: 72.7 fps
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jannix

Joined: 01 Dec 2004 Posts: 685 on topic

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Posted: Wed, 5. Nov 08, 16:55 Post subject: |
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Do you guys at Egosoft never sleep? This is awesome, now I can show off X3:TC at work - the rolling demo is perfect for the job! 
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Elucca
Joined: 30 Oct 2007 Posts: 610 on topic

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Posted: Wed, 5. Nov 08, 17:01 Post subject: |
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I get infinitely better performance in this than the actual game. What gives?
If i'm in the game and look at a shipyard and a fleet of ships, it slows down to something like 6-15 fps, yet in the rolling demo i around 40-70.
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Clint Eastwood
Joined: 22 Dec 2005 Posts: 22 on topic

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Posted: Wed, 5. Nov 08, 17:10 Post subject: |
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| Code: |
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0149
CPU Info: AMD Phenom(tm) 8650 Triple-Core Processor (3 CPUs), ~2.3GHz
Usable System Memory: 4094 MB
Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 29.2 average fps 8.0 minimum fps 60.0 maximum fps
Scene "Fight" 58.7 average fps 21.0 minimum fps 136.0 maximum fps
Scene "Build" 81.6 average fps 47.0 minimum fps 168.0 maximum fps
Scene "Think" 38.0 average fps 20.0 minimum fps 65.0 maximum fps
Overall average framerate: 51.9 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
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These were the 'straight out of the box' settings, and are currently higher than I'm trying to use in my actual X3:TC game, which is not performing very well at all. If I tried some of this stuff in my game, things would not go anywhere near so smoothly.
On a lighter note the demo looks (and sounds) fantastic and the only briefly stutters when the big destroyer appears in the first movie. The last scene with the space station in particular, is rather special. 
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frymaster
Joined: 06 Nov 2002 Posts: 2333 on topic Location: Scotland

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Posted: Wed, 5. Nov 08, 17:20 Post subject: |
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better performance than the full game is expected and normal - there's no economy, so the huge amounts of background processing the game does to simulate every object at once isn't there.
so yeah, comparsions between different people's performance can be done, but framerates in the full game _will_ be lower unless your gfx card is the bottleneck, which is unlikely
_________________ Math problems? Call 0800-[(10x)(13i)^2]-[sin(xy)/2.362x] |
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Delerious

Joined: 09 Nov 2006 Posts: 21 on topic Location: Witch Space

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Posted: Wed, 5. Nov 08, 17:38 Post subject: |
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| Code: |
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTS 512 [512 MB] Driver: 6.14.0011.8043
CPU Info: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs)
Usable System Memory: 3584 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 2x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 40.2 average fps 22.0 minimum fps 86.0 maximum fps
Scene "Fight" 69.5 average fps 29.0 minimum fps 161.0 maximum fps
Scene "Build" 107.0 average fps 63.0 minimum fps 173.0 maximum fps
Scene "Think" 52.7 average fps 29.0 minimum fps 88.0 maximum fps
Overall average framerate: 67.3 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
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My game behaves somewhat like that, the minimum FPS drops down a mine shaft to 8 FPS went when i changed to the beta Nvidia 180.43 drivers.
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exogenesis
Joined: 09 Sep 2007 Posts: 987 on topic Location: UK

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Posted: Wed, 5. Nov 08, 18:50 Post subject: |
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EDIT: 13th Nov 08
An Excel spreadsheet:
Contains all PCMark05 & 3DMark06 values for each entry in this thread (up to page 10 so far)
http://www.Exogenesis.co.uk/X3TCRollingDemoBenchmarks.xls
And the same thing as seperate sheets as web pages if you haven't got Excel:
http://www.Exogenesis.co.uk/X3TCRollingDemoBenchmarks.htm
http://www.Exogenesis.co.uk/GPU_3DMark06.htm
http://www.Exogenesis.co.uk/CPU_PCMark05.htm
Some sort of correlation (maybe)
Very nice demo, especially the end bit.
Somewhat surprised that none of the quality settings had much effect on the frame-rate:
At 1280x1024:
Overall max. settings : 41.7 FPS
Overall min. settings : 49.5 FPS
i.e. only 20% difference between them.
I'm playing like this (but old CPU doesn't help, but at least I've now got >3Gigs mem. available):
| Code: |
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 260 [896 MB] Driver: 6.14.0011.8043
CPU Info: AMD Athlon(tm) 64 FX-60 Dual Core Processor, MMX, 3DNow (2 CPUs), ~2.6GHz
Usable System Memory: 3328 MB
Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 22.8 average fps 6.0 minimum fps 45.0 maximum fps
Scene "Fight" 46.7 average fps 16.0 minimum fps 108.0 maximum fps
Scene "Build" 65.7 average fps 36.0 minimum fps 135.0 maximum fps
Scene "Think" 31.8 average fps 16.0 minimum fps 57.0 maximum fps
Overall average framerate: 41.7 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
|
I guess, like with the X3:R rolling demo, the comparison to the in-game FPS is somewhat false,
due to the game being more CPU limited than GPU limited, since the demo doesn't have to simulate the rest of the universe.
Edit, having said that, comparing the figure in posts above mine with older
GPUs, it looks like my CPU is limiting even the demo .
And I also get those white Argon textures in medium setting,
but not in low or high - strange.
Last edited by exogenesis on Fri, 14. Nov 08, 00:38; edited 4 times in total |
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Scoob
Joined: 27 Feb 2003 Posts: 1980 on topic Location: Oxford, UK

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Posted: Wed, 5. Nov 08, 19:22 Post subject: |
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Hi,
Here's mine for comparision - running using same setting I use in game:
| Code: |
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GT [512 MB] Driver: 6.14.0011.7824
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Usable System Memory: 3328 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 38.4 average fps 13.0 minimum fps 87.0 maximum fps
Scene "Fight" 55.3 average fps 29.0 minimum fps 90.0 maximum fps
Scene "Build" 46.8 average fps 22.0 minimum fps 62.0 maximum fps
Scene "Think" 22.5 average fps 13.0 minimum fps 40.0 maximum fps
Overall average framerate: 40.8 fps
(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
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Cheers,
Scoob.
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