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NEWS: X³: Terran Conflict Rolling Demo available for download
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BurnIt!
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EGOSOFT



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PostPosted: Tue, 4. Nov 08, 20:57    Post subject: NEWS: X³: Terran Conflict Rolling Demo available for download Reply with quote Print

It is finally here!
The long awaited demo for X³: Terran Conflict is now available for download.

Enjoy!

As with the rolling demos of previous X games, this demo also features a benchmark mode so you can test and compare your system to others. Feel free to share and discuss your results on the forums.

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Havner





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PostPosted: Wed, 5. Nov 08, 13:27    Post subject: Reply with quote Print

Thanks.
Is it supposed to have 1.2.1 performance?

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CBJ
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PostPosted: Wed, 5. Nov 08, 13:33    Post subject: Reply with quote Print

Although it is based on the 1.2.1 code, the fixes in 1.2.1 would not really have any impact on this rolling demo anyway.

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Havner





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modified
PostPosted: Wed, 5. Nov 08, 13:51    Post subject: Reply with quote Print

Code:

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version:   DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:   NVIDIA GeForce 8800 GTS 512 [512 MB]    Driver: 6.14.0011.7824
CPU Info:      AMD Athlon(tm) 64 X2 Dual Core Processor 5200+,  MMX,  3DNow (2 CPUs), ~2.6GHz
Usable System Memory:   3584 MB


Video Settings During Benchmark:
   Screen Resolution:   1400 x 1050 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      4x
   Anisotropic Mode:   8x

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    26.4 average fps    8.0 minimum fps    53.0 maximum fps
  Scene "Fight"    55.4 average fps    19.0 minimum fps    130.0 maximum fps
  Scene "Build"    68.0 average fps    39.0 minimum fps    114.0 maximum fps
  Scene "Think"    31.3 average fps    17.0 minimum fps    48.0 maximum fps

Overall average framerate: 45.2 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


I don't know how you count that. 45 FPS should be quite a good result. Well, looking at that rolling while it was rolling it's not. Most of the time it was not smooth, sometimes unplayable (<15). There are moments that the camera is looking at emptiness or one asteroid/ship. Then FPS goes to the roof. Probably that's the reason the avarage is that high. But while playing in crowdy Terran sectors such situation is rare at most.

My opinion: it can be used to compare machines, it's avarage FPS result though hardly can be used to determine X3TC playability on ones machine (viewing it can though).

2nd test (not much of a difference)
Code:

   Antialias Mode:      2x
   Anisotropic Mode:   NONE
(...)

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    26.7 average fps    8.0 minimum fps    55.0 maximum fps
  Scene "Fight"    55.4 average fps    19.0 minimum fps    130.0 maximum fps
  Scene "Build"    67.7 average fps    40.0 minimum fps    103.0 maximum fps
  Scene "Think"    32.6 average fps    18.0 minimum fps    50.0 maximum fps

Overall average framerate: 45.6 fps


3rd test:
Following Tech Support sticky post advice I changed shaders to medium and that's what I've seen:


EDIT: I've downloaded and wanted to run X3R rolling to compare, but it requires StarForce instalation on start, so no bonus.



Last edited by Havner on Wed, 5. Nov 08, 14:26; edited 6 times in total
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Sandalpocalypse





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PostPosted: Wed, 5. Nov 08, 13:55    Post subject: Reply with quote Print

Hey BurnIt, will rolling demo functionality be patched into the game? My internet is pretty slow so I don't want to do an extraneous download.


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Stormsong





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PostPosted: Wed, 5. Nov 08, 14:00    Post subject: Reply with quote Print

Sandalpocalypse wrote:
Hey BurnIt, will rolling demo functionality be patched into the game? My internet is pretty slow so I don't want to do an extraneous download.


Erm, patching it into the game would require an equally large download(give or take a few MB).


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Havner





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PostPosted: Wed, 5. Nov 08, 14:13    Post subject: Reply with quote Print

Stormsong wrote:
Erm, patching it into the game would require an equally large download(give or take a few MB).


Well, seeing that most of the demo are textures/models/sounds (01.cat/01.dat) which are in X3TC anyway it's doubtful what you say.

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Mark III





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PostPosted: Wed, 5. Nov 08, 15:51    Post subject: Reply with quote Print

Here is mine:

Code:
--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version:   DirectX 10
Graphics Card Info:   ATI Radeon HD 4800 Series [1786 MB]    Driver: 7.15.0010.0149
CPU Info:      Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz (2 CPUs), ~3.0GHz
Usable System Memory:   3070 MB


Video Settings During Benchmark:
   Screen Resolution:   1680 x 1050 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      8x
   Anisotropic Mode:   16x

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    42.0 average fps    14.0 minimum fps    96.0 maximum fps
  Scene "Fight"    89.3 average fps    34.0 minimum fps    190.0 maximum fps
  Scene "Build"    114.5 average fps    71.0 minimum fps    165.0 maximum fps
  Scene "Think"    45.0 average fps    29.0 minimum fps    78.0 maximum fps

Overall average framerate: 72.7 fps


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jannix





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PostPosted: Wed, 5. Nov 08, 16:55    Post subject: Reply with quote Print

Surprised Do you guys at Egosoft never sleep? Very Happy This is awesome, now I can show off X3:TC at work - the rolling demo is perfect for the job! Wink

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Elucca





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PostPosted: Wed, 5. Nov 08, 17:01    Post subject: Reply with quote Print

I get infinitely better performance in this than the actual game. What gives?
If i'm in the game and look at a shipyard and a fleet of ships, it slows down to something like 6-15 fps, yet in the rolling demo i around 40-70.

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Clint Eastwood





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PostPosted: Wed, 5. Nov 08, 17:10    Post subject: Reply with quote Print

Code:
--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version:   DirectX 10
Graphics Card Info:   ATI Radeon HD 4800 Series  [2297 MB]    Driver: 7.15.0010.0149
CPU Info:      AMD Phenom(tm) 8650 Triple-Core Processor (3 CPUs), ~2.3GHz
Usable System Memory:   4094 MB


Video Settings During Benchmark:
   Screen Resolution:   1280 x 1024 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      4x
   Anisotropic Mode:   NONE

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   disabled
   More Dynamic Lights:   disabled
   Used Vertexsize:   28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    29.2 average fps    8.0 minimum fps    60.0 maximum fps
  Scene "Fight"    58.7 average fps    21.0 minimum fps    136.0 maximum fps
  Scene "Build"    81.6 average fps    47.0 minimum fps    168.0 maximum fps
  Scene "Think"    38.0 average fps    20.0 minimum fps    65.0 maximum fps

Overall average framerate: 51.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


These were the 'straight out of the box' settings, and are currently higher than I'm trying to use in my actual X3:TC game, which is not performing very well at all. If I tried some of this stuff in my game, things would not go anywhere near so smoothly.

On a lighter note the demo looks (and sounds) fantastic and the only briefly stutters when the big destroyer appears in the first movie. The last scene with the space station in particular, is rather special. Cool

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frymaster





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PostPosted: Wed, 5. Nov 08, 17:20    Post subject: Reply with quote Print

better performance than the full game is expected and normal - there's no economy, so the huge amounts of background processing the game does to simulate every object at once isn't there.

so yeah, comparsions between different people's performance can be done, but framerates in the full game _will_ be lower unless your gfx card is the bottleneck, which is unlikely


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Delerious





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PostPosted: Wed, 5. Nov 08, 17:38    Post subject: Reply with quote Print

Code:

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version:   DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:   NVIDIA GeForce 8800 GTS 512 [512 MB]    Driver: 6.14.0011.8043
CPU Info:      Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz (2 CPUs)
Usable System Memory:   3584 MB


Video Settings During Benchmark:
   Screen Resolution:   1920 x 1200 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      2x
   Anisotropic Mode:   8x

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    40.2 average fps    22.0 minimum fps    86.0 maximum fps
  Scene "Fight"    69.5 average fps    29.0 minimum fps    161.0 maximum fps
  Scene "Build"    107.0 average fps    63.0 minimum fps    173.0 maximum fps
  Scene "Think"    52.7 average fps    29.0 minimum fps    88.0 maximum fps

Overall average framerate: 67.3 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


My game behaves somewhat like that, the minimum FPS drops down a mine shaft to 8 FPS went when i changed to the beta Nvidia 180.43 drivers.

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exogenesis





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modified
PostPosted: Wed, 5. Nov 08, 18:50    Post subject: Reply with quote Print

EDIT: 13th Nov 08
An Excel spreadsheet:
Contains all PCMark05 & 3DMark06 values for each entry in this thread (up to page 10 so far)

http://www.Exogenesis.co.uk/X3TCRollingDemoBenchmarks.xls

And the same thing as seperate sheets as web pages if you haven't got Excel:
http://www.Exogenesis.co.uk/X3TCRollingDemoBenchmarks.htm
http://www.Exogenesis.co.uk/GPU_3DMark06.htm
http://www.Exogenesis.co.uk/CPU_PCMark05.htm


Some sort of correlation (maybe)



Very nice demo, especially the end bit.
Somewhat surprised that none of the quality settings had much effect on the frame-rate:

At 1280x1024:

Overall max. settings : 41.7 FPS
Overall min. settings : 49.5 FPS
i.e. only 20% difference between them.

I'm playing like this (but old CPU doesn't help, but at least I've now got >3Gigs mem. available):
Code:
--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version:   DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:   NVIDIA GeForce GTX 260 [896 MB]    Driver: 6.14.0011.8043
CPU Info:      AMD Athlon(tm) 64 FX-60 Dual Core Processor,  MMX,  3DNow (2 CPUs), ~2.6GHz
Usable System Memory:   3328 MB


Video Settings During Benchmark:
   Screen Resolution:   1280 x 1024 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      8x
   Anisotropic Mode:   16x

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    22.8 average fps    6.0 minimum fps    45.0 maximum fps
  Scene "Fight"    46.7 average fps    16.0 minimum fps    108.0 maximum fps
  Scene "Build"    65.7 average fps    36.0 minimum fps    135.0 maximum fps
  Scene "Think"    31.8 average fps    16.0 minimum fps    57.0 maximum fps

Overall average framerate: 41.7 fps

(c)2008 EGOSOFT
For more information visit http://www.egosoft.com



I guess, like with the X3:R rolling demo, the comparison to the in-game FPS is somewhat false,
due to the game being more CPU limited than GPU limited, since the demo doesn't have to simulate the rest of the universe.

Edit, having said that, comparing the figure in posts above mine with older
GPUs, it looks like my CPU is limiting even the demo Sad.

And I also get those white Argon textures in medium setting,
but not in low or high - strange.



Last edited by exogenesis on Fri, 14. Nov 08, 00:38; edited 4 times in total
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Scoob





Joined: 27 Feb 2003
Posts: 4005 on topic
Location: Oxford, UK
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PostPosted: Wed, 5. Nov 08, 19:22    Post subject: Reply with quote Print

Hi,

Here's mine for comparision - running using same setting I use in game:

Code:

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version:   DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:   NVIDIA GeForce 8800 GT  [512 MB]    Driver: 6.14.0011.7824
CPU Info:      Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs)
Usable System Memory:   3328 MB


Video Settings During Benchmark:
   Screen Resolution:   1920 x 1200 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      8x
   Anisotropic Mode:   16x

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    38.4 average fps    13.0 minimum fps    87.0 maximum fps
  Scene "Fight"    55.3 average fps    29.0 minimum fps    90.0 maximum fps
  Scene "Build"    46.8 average fps    22.0 minimum fps    62.0 maximum fps
  Scene "Think"    22.5 average fps    13.0 minimum fps    40.0 maximum fps

Overall average framerate: 40.8 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com



Cheers,

Scoob.

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