HUGE Graphic MOD (final version, links UPdated and added)

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

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Marcybiskup
Posts: 1372
Joined: Fri, 31. Oct 03, 11:56

Post by Marcybiskup » Sun, 30. Nov 08, 23:57

ATAMAH --> I don't even know what kind of non packed version you are talking about. I don't know what to to with files I downloaded. Please do the mod version if you can... or at least ask someone to do it :)

Last time I used a mod version of your work made by Chris Gi... it worked perfectly! Can you ask him for help?

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Chris Gi
Posts: 959
Joined: Wed, 20. Sep 06, 09:57

Post by Chris Gi » Tue, 2. Dec 08, 14:51

No, this time it's different. The former version used jpg as texture format, now it uses tga. I already tried to pack (I wanted to know how it looks) but it didn't change anything. TGA format is only used if there are no jpg version of the textures. But X2 uses jpg, which get read instead of the tga from ATAMAH.
Sorry, I don't have the time to convert the textures from TGA to JPG.
--------------------------------

Image

Vitez
Posts: 580
Joined: Wed, 1. Nov 06, 17:08

Post by Vitez » Sun, 4. Jan 09, 16:07

How exactly does this effect the system requirements? +Can we have some pics please :D
I don't hate Steam.
I don't love Steam.
I use it.

username-1
Posts: 115
Joined: Sun, 6. Apr 08, 05:33

Post by username-1 » Mon, 5. Jan 09, 02:19

Yes, what do we do with the files in the archive? There's no tex/true
directory in the x2 directory. If I need to unpack something of the
game, how do I do that?

Improved graphics would be awesome :)

username-1
Posts: 115
Joined: Sun, 6. Apr 08, 05:33

Post by username-1 » Mon, 5. Jan 09, 03:49

Ok, I downloaded
http://rapidshare.com/files/164271852/ATAMAH.zip.html. This archive
contains 05.dat and 05.cat. I put those into my x2 directory and
started the game. The HUD looks messed up, but otherwise, it's a great
improvement.

That's awesome work, ATAMAH, thanks a lot! They might as well release
a patch containing this upgrade!

Some screenshots: http://cat.rubenette.is-a-geek.com/x2-screenshots/

compguy23
Posts: 2
Joined: Fri, 19. Dec 08, 23:02

Post by compguy23 » Wed, 7. Jan 09, 01:40

Unpacking requires you to download the modders kit from Egosoft

Follow directions to the link:

Egosoft -> Downloads -> X2 - The Threat -> Bonus Materials

Go to the bottom and click on: X²: The Threat Modder Kit (Rev. 1.4) 1.46 MB


You don't have any idea how long it took me to finally find this kit.

Unpacking works as follows: (it has a readme that tells you basically what I'm writing, but my instructions are 100% self-done a day ago.)

1. Unzip Modder Kit zip.

2. MOVE program "x2tool" to your BASE X2 installation folder (the same folder as the executable X2.exe (Default: C:\program files\Enlight\X2 - The Threat\ )

3. Press Window Key + R to open "run" (or start->run)

4. Type: "cmd" without the quotes to get to your command prompt (Vista is similar, but not the same; looking for "command" should be enough)

5. Navigate to the X2 directory with x2tool

Code: Select all


Command:  cd
Use: changing directory
Example: "cd c:\program files\enlight\X2 - the threat\"

Alternative use: to get out of the current directory 1 level: cd..  (with the 2 periods)

Alternative use 2: cd\  (with the backslash you get to your base drive listing like from c:\program files\x2 - the threat\ to c:\)

6. Run at command line with the following: x2tool -extract-dat <#>

Code: Select all

Example: x2tool -extract-dat 01
7. Rename or move your tex/true folder. Move this Big mod's true folder to where tex/true was.

8. You're done

Notes on x2tool use:

1. # = number of dat file.
2. BEGIN with 01 and increment. (01 contains oldest files, and 02,03,04,05 overwrite some of them)
3. Do not put ".dat" because 01 is all it recognizes (it looks for <#> + .cat for the cat file so: "01.dat" yields "01.dat.cat," which it won't find).




Some helpful tags for those that are searching:
How to unpack, unpacking, packed, pack, unpacked, dat, cat, tex/true, textures as jpegs, tga, jpeg

username-1
Posts: 115
Joined: Sun, 6. Apr 08, 05:33

Post by username-1 » Wed, 7. Jan 09, 23:36

Thanks for the good instructions!

But where do I find the Linux version of the Modkit?

Ãðèøåëü Ìàêñèì
Posts: 1
Joined: Tue, 18. Jul 06, 06:50

Post by Ãðèøåëü Ìàêñèì » Sun, 1. Feb 09, 06:46

compguy23, thank you for the instruction.

Targ Collective
Posts: 1733
Joined: Wed, 4. Feb 09, 22:42

Post by Targ Collective » Thu, 5. Feb 09, 02:39

Mmm... So what's stopping someone from creating a Zip or Rar file that contains the data created through this method, to bypass the command line business? Not that it's a problem; I'm thinking in user-friendliness terms.

Edit: Ah, I see. It would still read from the packaged files, right? Pity. You could just rename the packaged files and download the entire game, but that would be illegal...

Edit: Whoooaaaa! That's incredible! Mods, sticky this or add it the the Mods thread! Egosoft, make it official!

Every so often someone does something incredible with an old game like this. Today you are that someone. Hold your head high and be proud, as you have made an old trader (and many many others) very happy indeed.

Edit (last one, I promise). There are plenty of Windows emulators for Linux, so that would probably be your best bet, username-1. A workalble alternative could be to juggle files between a Windows machine and your Linux box, although this involves a fair bit of hassle. A linux version was probably never released, so unless you want to decompile the app and totally rewrite it get Wine or something.

As a side note, would it be possible for you to isolate the specifically Russian-language images for us Atamah? Not all of us are versed in your tongue, so a specific Russian-only graphic set for briefings (or better yet, multilingual support) would be a great asset. I'll be more than happy to provide you with English briefing images for example, and (through Steam) can easily acquire the other language sets. Just tell me which files to look out for.

emorydunn
Posts: 1
Joined: Sun, 12. Apr 09, 04:26

Post by emorydunn » Sun, 12. Apr 09, 04:33

I just found this and I'm at a bit of a loss on how to install it. I've read the readme files but I don't see the folders specified. I'm on Mac OS X, any ideas?
—EmoryDunn

Glumski
Posts: 1552
Joined: Tue, 8. Apr 08, 15:53

Post by Glumski » Mon, 24. Aug 09, 16:59

Could somebody please post screens here?
The link of username-1 is malfunctioning.

I'm now downloading it (still 56 minutes left, MEGAUPLOAD only allows a speed of 37 kbits). :evil:
Am I right and in the catalouge are only a few .bods and .bobs? Or did you change more than these files?

Greets Glumski

gingus418
Posts: 13
Joined: Mon, 7. Sep 09, 22:23

Post by gingus418 » Fri, 11. Sep 09, 21:56

username-1 wrote:Ok, I downloaded
http://rapidshare.com/files/164271852/ATAMAH.zip.html. This archive
contains 05.dat and 05.cat. I put those into my x2 directory and
started the game. The HUD looks messed up, but otherwise, it's a great
improvement.

That's awesome work, ATAMAH, thanks a lot! They might as well release
a patch containing this upgrade!

Some screenshots: http://cat.rubenette.is-a-geek.com/x2-screenshots/
The screenshots link doesn't work; can you possibly redo the link or something?

Glumski
Posts: 1552
Joined: Tue, 8. Apr 08, 15:53

Post by Glumski » Sat, 12. Sep 09, 17:41

Hmm... everything is fine now...
My Internet is always a bit slow...

Thanks
Greets from Germany
Glumski

Rockettman
Posts: 51
Joined: Sat, 24. Mar 07, 18:35

Post by Rockettman » Sat, 26. Sep 09, 20:14

how bout some screenshots? :D

OOZ662
Posts: 1155
Joined: Tue, 8. Apr 08, 10:45

Post by OOZ662 » Sun, 27. Sep 09, 17:31

Whoa. The texture resolutions are certainly better. The inside of the factory I was docked at was so bright and technicolor it burned my eyes, though. :D
Image

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