Cluster flak vs flak array??

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Lancefighter
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Cluster flak vs flak array??

Post by Lancefighter » Mon, 3. Nov 08, 02:34

So then, whats the difference between the cluster flak array and the regular flak array?
Other than the fact that I cant seem to find the flak array in my encyclopedia >.<

I am attempting to fit my cerberus, and it seems they can fit cluster flaks everywhere but the back, or regular flaks everywhere. I am wondering if I should go with the clusters, or if the regular flaks have some sort of advantage...
Any help here? I am mainly looking for anti-fighter work, the main guns should kill the bigger stuff, and thus fighters are my main concern.

LTerSlash
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Post by LTerSlash » Mon, 3. Nov 08, 07:23

I think the diference is in the range...

I dont think you could use a cluster at close range... and i think that cluster flak also have area of effect, but im not sure about that... for an M6 i will choose the normal flaks, since you will be always too close to enemy ships.

The Great Destroyer
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Post by The Great Destroyer » Mon, 3. Nov 08, 08:11

Forget Cluster Flaks since there area of effect is much larger.Normal Flak guns seem to do the job really well just be sure that there aren't that many allies are around or stations for that matter.

Kitch
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Post by Kitch » Mon, 3. Nov 08, 08:34

I've found Cluster Flak to be a pretty specialised piece of kit.

Regular Flak Artillery Arrays are far superior for everyday use (when they work right - some issues with them not hitting things)

Clusters are truly awesome to behold when fitted in groups of 8 on an M2 destroyer and watching it go to town on an enourmous mass of small fighters. Other than that, because they only shoot at max range, I mainly avoid them especially on a Cerberus that can't mount enough of them to be worth it.

Regular flaks (when they work right) are proper deadly against fighters.

46852
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Post by 46852 » Mon, 3. Nov 08, 09:38

Cluster Flak Array bullets spread into two sets of fragment bullets, while regular Flak Artillery Array fires single high velocity rounds. So basically it's CFA = area effect AF, FAA = high accuracy AF.

PS. I think at some point FAA was supposed to be a fragmentation weapon too, but it was removed. Noticed this since there's a FAA_FRAG bullet in TBullets, but FAA doesn't have a fragmentation effect.

PPS. Anyone have any idea what the "Flak" attribute means in practice in the TBullets file?

Lancefighter
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Post by Lancefighter » Mon, 3. Nov 08, 22:32

Ok thanks guys, that really clears up the question. Basically the 4m worth of cluster flaks I bought are useless ^^

Will exchange them for regular flak arrays... any idea where I can find those though? My encyclopedia doesnt even have an entry for regular flaks yet!

Teladidrone
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Post by Teladidrone » Tue, 4. Nov 08, 04:01

Teladi make them.
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Factories are in Seizwell, Ceo's Sprite, Two Grand, PTNI HQ, Homily of Perpetuity and Ministry of Finance.
I think them not showing up in the encyclopedia is a bug.
I have several ships equipped with them and they still dont show up in my encyclopedia, too.

Enuo
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Post by Enuo » Sat, 8. Nov 08, 10:20

both types of flak seem broken, they stop causing damage to enemy ships randomly, and dont work out of sector

Also flak arrays do not show in the list to resupply ships either for some reason in addition to the encyclopedia

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Gazz
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Post by Gazz » Sat, 8. Nov 08, 10:46

46852 wrote:PPS. Anyone have any idea what the "Flak" attribute means in practice in the TBullets file?
I'm pretty certain that's the effect.
Flak does zero damage when hitting a target but creates a 20m radius explosion.
That damages the enemy - a frame or two later.
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Coruskane
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Post by Coruskane » Sun, 9. Nov 08, 00:08

dont be too hasty in rejecting cluster flaks. They are superb against M5s, M4s and too a lesser extent M3s. FAA has the edge against M3s, and is deadly against M6s as well. A cerberus, fitted all round with cluster flaks is a mighty ship to behold on a patrol route or sector defence. It is also very simple to equip. One complex churning out HEPTs (or CIGs or Ion Pulses) and 1Gjs is enough to pump out cerberuses.

volkov545
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Post by volkov545 » Sun, 9. Nov 08, 02:14

yeah... my flak arrays can't hit ANYTHING.. whats wrong?

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