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[SCRIPT] [2009.03.03] Marine Repairs v1.02
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dragonsblade71uk





Joined: 08 Jul 2006
Posts: 236 on topic
Location: Bournemouth UK
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PostPosted: Fri, 7. Nov 08, 18:26    Post subject: Reply with quote Print

Sorry you can ignore my previousposts. Seems that I hadn`t got the latest. I think I had some issues downloading it, when i first tried.

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tatakau



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Joined: 21 Oct 2006
Posts: 562 on topic
Location: Louisville, KY
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PostPosted: Sun, 9. Nov 08, 12:03    Post subject: Reply with quote Print

unfortunately, smbh, there is currently no way to read marine stats in the script editor. there is a way to set the stats, though, so it's kinda odd that we can't read them. maybe in the future Ego will add that kind of scripting functionality... until then, the stats don't matter.

and anyways - how hard is it to point a repair laser at the ship and hold down the trigger?? :-p

~ Tatakau


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jazzmanflynn





Joined: 15 Apr 2008
Posts: 1 on topic

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PostPosted: Wed, 12. Nov 08, 18:19    Post subject: spacesuit repairs Reply with quote Print

Great script, sure beats flying around with repair laser, cheers!!!

I decided that it would be cool to have the marines repair the outside of the ship as well. I liked the idea in the post earlier about 75% repairs can be done inside, but marines would need to eject to finish off repairs.

I've no idea what affect this has on performance as I don't get great performance anyway, and have only tested in 3 worlds with 3 marines in sector which is pretty chilled in my universe.

It doesn't work as a full script yet, just enough lines to prove the concept, but I thought i'd share and se if it is something you want to incorporate or I may release my own marine repair squad if not;)

Basically, the ship "spacesuit" has a repair laser, I do a script with TARGET ship for argument and order spacesuit follow that ship (it is a little supertuned) then "fire on TARGET with turret 0" in loop condition if TARGET hull is less than max hull.

Let me know if you find this useful as I think the 2 ideas combined for interior and exterior repairs is best. Otherwise I will make a marine repair squad.

Thank you very much for your script.

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Thygrrr





Joined: 25 Oct 2008
Posts: 58 on topic
Location: Profit Center Alpha
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PostPosted: Wed, 12. Nov 08, 23:28    Post subject: Reply with quote Print

This is an IMMENSELY useful and "in theme" mod. Thank you!


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X3UNIVERSELORD





Joined: 17 Jun 2006
Posts: 12 on topic
Location: Latvia
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PostPosted: Mon, 17. Nov 08, 16:46    Post subject: Reply with quote Print

Quote:
Your download has failed. There were no available download servers.
Click here to try your download again. Click here to try your download again.


Mind sharing it somewhere else as a backup mirror, because this does not work so well as it should Smile

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plynak





Joined: 12 Dec 2003
Posts: 2873 on topic
Location: Iivinen, Caldari border zone
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PostPosted: Mon, 1. Dec 08, 12:08    Post subject: Reply with quote Print

Quote:
There was an error processing your request. Please wait while your request is retried in 10 seconds...

If this error persists, please contact FileFront support.


Yes please, add it to the Rapidshare or somewhere else for a download. Thanks.


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Luckychuck





Joined: 06 Nov 2002
Posts: 10 on topic

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PostPosted: Mon, 1. Dec 08, 15:13    Post subject: Reply with quote Print

I just downloaded this and I'm having a problem with it. It's not working and it doesn't show up in the AL menu. There seems to be a script missing from the spk.........a setup script? Can someone confirm this? In the file I downloaded there are 9 scripts and 1 T file.

On a side note, I don't use the Plugin Manager, but extract the files manually with the SPK Explorer. If I try to extract all it comes up with an error. If I select all and then extract the selected files it works. Never had this problem with any other spk.

Any help getting this to work is appreciated. Thanks!

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Luckychuck





Joined: 06 Nov 2002
Posts: 10 on topic

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PostPosted: Thu, 4. Dec 08, 03:13    Post subject: Reply with quote Print

tatakau, are you still here?

Still can't get this to work. I still think the V1.01 spk is missing the setup script. ?? As I don't have the V1.00 spk, I can't check to see if there was one in there.

Can anyone help please? Thanks.

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Legionnaire





Joined: 08 Feb 2004
Posts: 1158 on topic
Location: M3 Cockpit
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PostPosted: Thu, 4. Dec 08, 03:40    Post subject: Reply with quote Print

ive just extracted my version and also get 9 scripts and 1 t file, however mine is working fine when i run it through plugin manager.

the spk version file name/number is

MarineRepairs-V1.01-01.118.spk
file size 21kb
right click propetties size 20.7 KB (21,239 bytes)

Legionnaire

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xiriod





Joined: 06 Nov 2002
Posts: 1102 on topic

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PostPosted: Thu, 4. Dec 08, 04:02    Post subject: Reply with quote Print

Ahh, I remember now. This happened to me too. It was during the during the download the file got corrupted. I just downloaded it again, and that time it worked. Try downloading it again, and yet again if that don't work either. Filefront's problem I guess Smile

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xiriod





Joined: 06 Nov 2002
Posts: 1102 on topic

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PostPosted: Thu, 4. Dec 08, 20:38    Post subject: Reply with quote Print

Errrrrr, does these Marines insta-repair ships? I just captured a Xenon LX with 9% hull, and jumped out. I was about to go outside to repair it as I forgot I got marines aboard and it was magically repaired within what must have been under 30 seconds (?!?).

I thought they at least use some time to do this, or am I wrong?

EDIT: No matter, after poking around a bit I found a 15 second timer. I set it to 600 instead for me Smile

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Luckychuck





Joined: 06 Nov 2002
Posts: 10 on topic

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PostPosted: Fri, 5. Dec 08, 02:56    Post subject: Reply with quote Print

Yeah!!! Very Happy I got to work.

Much thanks to both of you, Legionnaire and xiriod. I followed both of your advice. I re-downloaded it and used the Plugin Manager to extract it. I think that maybe the spk explorer was corrupting one or more of the scripts when I tried to extract them since it did give me an error. Embarassed

Anyway, thanks again for your help!

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xiriod





Joined: 06 Nov 2002
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PostPosted: Fri, 5. Dec 08, 02:59    Post subject: Reply with quote Print

Luckychuck wrote:
Yeah!!! Very Happy I got to work.

Much thanks to both of you, Legionnaire and xiriod. I followed both of your advice. I re-downloaded it and used the Plugin Manager to extract it. I think that maybe the spk explorer was corrupting one or more of the scripts when I tried to extract them since it did give me an error. Embarassed

Anyway, thanks again for your help!



Great to hear! Smile I always extract the spk's and install the oldschool way. But that's me Very Happy

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Luckychuck





Joined: 06 Nov 2002
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PostPosted: Fri, 5. Dec 08, 03:24    Post subject: Reply with quote Print

xiriod wrote:



Great to hear! Smile I always extract the spk's and install the oldschool way. But that's me Very Happy


Actually, I installed it the old school way too. I just used the plugin manager to "load" it into my fake game folder, then copied just the necessary scripts and the t file and put them in my real game folder.

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Lancefighter





Joined: 19 Dec 2004
Posts: 2936 on topic

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PostPosted: Fri, 5. Dec 08, 05:36    Post subject: Reply with quote Print

*poke* from what I understand, new script instructions have been added... specifically, one to get marine level or something.

are there any plans to further work on this project because of that?


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