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abinas
Joined: 28 Aug 2011
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Posted: Thu, 1. Sep 11, 13:51 Post subject: |
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I just now found this mod, it is exactly what I wanted. I am using XRM and it added a pirate start, well kinda.. the pirates weren't all friendly and the scan thing worked ok until it was a defense platform that stayed red
So I for one will welcome anything that makes playing as a pirate more fun and immersive , if you can improve on this I think it would be super and thanks for making this.
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Dank7430


Joined: 29 Dec 2009 Posts: 341 on topic Location: Scotland, Glasgow

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Posted: Sun, 6. Nov 11, 20:40 Post subject: |
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does this conflict with improved races mod?
_________________ The X-TC isn't just a game; it's a f**king nervous breakdown!!! |
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Borgholio
Joined: 28 Jan 2010 Posts: 14 on topic

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Posted: Tue, 3. Apr 12, 03:55 Post subject: |
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I'm having a problem with this script. While it seems to work fine for the most part, it seems that in some cases, newly generated pirate ships are not being turned blue fast enough. This results in them being attacked by the M2s I have set guarding gates to Xenon sectors. My pirate faction is dropping due to this and it's rather annoying. Help?
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