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[SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
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Akorolev89





Joined: 25 Oct 2015
Posts: 7 on topic

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PostPosted: Sun, 1. Nov 15, 13:09    Post subject: Reply with quote Print

Can you fix the links please?

Both Bailing Addon and JSON parser libary are dead

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Menzoberranzan





Joined: 29 Nov 2008
Posts: 16 on topic

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PostPosted: Wed, 11. Nov 15, 11:15    Post subject: Reply with quote Print

Akorolev89 wrote:
Can you fix the links please?

Both Bailing Addon and JSON parser libary are dead


I was hoping that I had copies of both packages, unfortunately I only have them installed to my game through the Plugin Manager.

Can I export these from the manager? If so, how?

Or, if anyone has these packages either in .spk or archive form, I will be happy to host them on Google Drive until a permanent hosting site becomes available (assuming the author has no objections).


Ok, I found a copy (in .zip format). I will be hosting the script here:

https://drive.google.com/file/d/0BwKqSG-c8xhnQkVzSUd2eVhTaGs/view?usp=sharing

The libraries are being hosted here (JSONparserlibraries):

https://drive.google.com/file/d/0BwKqSG-c8xhnOElxZWljNkd6WFU/view?usp=sharing

If you are the author of these scripts and you don't wish me to host them, please contact me and I will remove them.

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IYIENACE





Joined: 16 Jun 2009
Posts: 17 on topic

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PostPosted: Wed, 3. Feb 16, 19:59    Post subject: Reply with quote Print

Menzoberranzan wrote:
Ok, I found a copy (in .zip format). I will be hosting the script.


Thanks for doing that

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jagji56





Joined: 27 Mar 2006
Posts: 88 on topic

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PostPosted: Mon, 15. Feb 16, 06:03    Post subject: Reply with quote Print

Dose this work with AP? The reason I ask, is because when I go to install JSON parser library using the script manger, it tells me I can't do it to AP. Dose this mean that AP will pick it up even if its installed in the with the TC main, or do you have to do something so it installs in to the AP folder?

Have not done script stuff since X3R, so I am not sure how it all works with AP and TC.

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Taylor2008





Joined: 20 Mar 2009
Posts: 54 on topic

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PostPosted: Mon, 15. Feb 16, 13:11    Post subject: Reply with quote Print

You have to manually extract the file to your /addon folder.
I am also playing AP and all is fine. Smile

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jagji56





Joined: 27 Mar 2006
Posts: 88 on topic

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PostPosted: Mon, 15. Feb 16, 13:34    Post subject: Reply with quote Print

Oh, cool. Any particular folder it needs to go in, or do I just put it in the main folder?

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Taylor2008





Joined: 20 Mar 2009
Posts: 54 on topic

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PostPosted: Tue, 16. Feb 16, 14:11    Post subject: Reply with quote Print

/ scripts --> TerranConflict/addon/scripts
/ t --> TerranConflict/addon/t

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jaab-paradise





Joined: 14 Nov 2008
Posts: 7 on topic

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PostPosted: Sun, 5. Jun 16, 21:56    Post subject: Reply with quote Print

here are the spk file you can downloade...

http://xdownloads.co.uk/index.php?option=com_jdownloads&view=summary&id=715:npcbailingaddon-v1-7-8-21-09-2010&catid=55&Itemid=116

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agentmith





Joined: 17 Sep 2014
Posts: 1 on topic

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PostPosted: Thu, 14. Jul 16, 01:13    Post subject: NPC Bailing addon 1.64? Reply with quote Print

Does anyone have the download for version 1.64? I'm using the current one and even with settings at 1 sectors are filled with empty ships. In reading some of the comments in the thread, 1.64 seems to work correctly, but the provided links are dead.

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gundai192





Joined: 09 Oct 2016
Posts: 1 on topic

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PostPosted: Thu, 13. Oct 16, 13:24    Post subject: Reply with quote Print

thank

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pagulhan





Joined: 24 Jan 2015



PostPosted: Tue, 18. Oct 16, 13:33    Post subject: Does 'NPC Bailing Addon' help ME? Reply with quote Print

I wonder if this mod is only about npc being able to bail other npc pilots. I think (albeit I haven't played the game for years) it also helps me, making me bailing pilots far too often. Is it true or it's just my memory tricking me?

<Moved to correct thread. AP>

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Fulgrymm





Joined: 25 Jun 2010
Posts: 433 on topic
Location: Ikana Castle
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PostPosted: Tue, 18. Oct 16, 19:51    Post subject: Reply with quote Print

Yes it does affect your bail rate as well.

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pagulhan





Joined: 24 Jan 2015



PostPosted: Tue, 18. Oct 16, 21:17    Post subject: Reply with quote Print

Is there a way to stop it helping me? I find it waaaay to easy to bail. With rate set to 5 and 10% (xeon) I can bail that little xeon ship from terran first mission every 7 or 8 ships I encounter. It's nice that AI can bail now too but it's so hard to kill your target now that I even had to restart the game as so many xeon ships bailed and salvaging or destroying empty ship do not count as 'dead' in terms of mission progress that it got locked.

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palzxc





Joined: 28 Aug 2016



PostPosted: Tue, 18. Oct 16, 21:45    Post subject: Reply with quote Print

If memory serves you should be able to deactivate this script in the artificial life settings.

I don't quite remember where that is as I have not used this script for a looong time because there get to be too many abandoned fighters floating around.

Another solution is to uninstall it or deactivate it through the plugin manager until you finish the plots you are playing.

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soulmata





Joined: 15 Nov 2012
Posts: 154 on topic

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PostPosted: Fri, 4. Nov 16, 08:37    Post subject: Reply with quote Print

pagulhan wrote:
Is there a way to stop it helping me? I find it waaaay to easy to bail. With rate set to 5 and 10% (xeon) I can bail that little xeon ship from terran first mission every 7 or 8 ships I encounter. It's nice that AI can bail now too but it's so hard to kill your target now that I even had to restart the game as so many xeon ships bailed and salvaging or destroying empty ship do not count as 'dead' in terms of mission progress that it got locked.



Are you referring to the Xenon Ls that follow the Pirate Nova Raider? If so, those have "busted" AI even in Vanilla... they have their morale set to 0 in vanilla TC so even blasting them 1 or 2 times after shields are down will cause them to bail.

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