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[SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
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Taylor2008





Joined: 20 Mar 2009
Posts: 54 on topic

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PostPosted: Sun, 12. Jan 14, 02:23    Post subject: Reply with quote Print

Where can I download ver. 1.6.4 ??
Can someOne send it to me per PM ??

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Nicoman35





Joined: 17 Nov 2005
Posts: 661 on topic
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PostPosted: Sun, 12. Jan 14, 13:45    Post subject: Reply with quote Print

Taylor2008 wrote:
Where can I download ver. 1.6.4 ??

HERE \/ \/ \/ HERE
THIS > v1.6.4 < THIS
HERE /\ /\ /\ HERE

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Taylor2008





Joined: 20 Mar 2009
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PostPosted: Sun, 12. Jan 14, 14:31    Post subject: Reply with quote Print

Or here without PW : http://expert-ru.org/forum/index.php?topic=66.15

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Exognosis





Joined: 29 Sep 2014
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PostPosted: Thu, 16. Oct 14, 11:59    Post subject: Reply with quote Print

sorry, that i bump up this old thread. I dont know, if you still work on this script. I have recently downloaded it and i found a very annoyng bug:

In the mission "escort convoy", the pilot of the industrial bails quiet often, when he gets attacked by pirates and that causes a huge rep loss and sector police response. Even if I didnt shoot the hauler.

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DrBullwinkle





Joined: 17 Dec 2011
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PostPosted: Thu, 16. Oct 14, 13:23    Post subject: Reply with quote Print

Exognosis wrote:
he gets attacked by pirates and that causes a huge rep loss and sector police response. Even if I didnt shoot the hauler.


Yes. Because you failed the mission.

"Escort Convoy" means that your mission is to *defend* the convoy from attackers.

You can, of course, adjust the bailing rate if you think it is wrong. Or use Nicoman's suggestion, above, to use a previous version. Or just not use NPC Bailing.

But your description sounds as though the mission is working correctly.


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JDCollie





Joined: 18 Dec 2011
Posts: 209 on topic

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PostPosted: Wed, 14. Jan 15, 22:56    Post subject: Reply with quote Print

Is there a way I can get this in zip, rather than spk format?

Supposedly this is compatible with Litcube's universe, but Plugin Manager is not, so I don't want to use the .spk Sad


-EDIT-

Nevermind. I just checked the documentation more carefully, and Litcube's already has the same general functionality. Smile


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Sirrobert





Joined: 21 Aug 2013
Posts: 1047 on topic

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PostPosted: Thu, 26. Mar 15, 16:28    Post subject: Reply with quote Print

So I'm running into something very odd.
I have installed this mod, and it works (there are abandonned fighters around), but I can't configure it.

The configuration menu is completely blank.
Everything else in the configuration menu works just fine, so I'm really confused.

Picture just incase someone needs it, though it doesn't show much:
http://tinyurl.com/opva25l


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Yacek



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Joined: 18 Jul 2007
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PostPosted: Thu, 26. Mar 15, 17:48    Post subject: Reply with quote Print

Read the first post in this topic , and install JSON parser library.


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Sirrobert





Joined: 21 Aug 2013
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PostPosted: Thu, 26. Mar 15, 19:50    Post subject: Reply with quote Print

I had. Atleast according to the pluginmanager I had.
I did just delete it and reinstall though, and that fixed it. Well fixed, something was being stupid


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Steveboo





Joined: 21 Sep 2008
Posts: 11 on topic

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PostPosted: Tue, 11. Aug 15, 16:02    Post subject: Reply with quote Print

Hey, I have a problem too, the script is showing in the community configuration menu, but when I click on it nothing happens. Did I install something wrong? Does somebody have a fix?

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Cycrow
Moderator (Script&Mod)
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Joined: 15 Nov 2004
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PostPosted: Tue, 11. Aug 15, 20:09    Post subject: Reply with quote Print

it was an issue with the plugin manager skipping some files, if you update the plugin manager it and install the script again it should fix it


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Gqqnbig





Joined: 12 Jul 2013



PostPosted: Sun, 6. Sep 15, 08:42    Post subject: Reply with quote Print

The download link is dead.

http://www.thexuniverse.us/ThisIsHarsh/NPCBailingAddon-V1.7.8-21.09.2010.spk

This domain name expired on 8/16/2015 and is pending renewal or deletion.

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zhukov032186





Joined: 18 Feb 2012
Posts: 122 on topic

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PostPosted: Mon, 7. Sep 15, 11:24    Post subject: Reply with quote Print

I've been running into some scattered issues with my attempt to gear up my mods again (I'm gradually weeding them out, one by one while updating my horribly out-dated versions).

Does anyone know if the NPC Bailing REQUIRES Json 1.1 or will it also work with the more current version? I'm guinea pigging a bunch of stuff already and having to activate and deactivate mods individually to insure compatibility. I was hoping somebody already knew the answer to this one.

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Kaunit





Joined: 28 Mar 2013



PostPosted: Tue, 20. Oct 15, 13:41    Post subject: Reply with quote Print

Hey guys,

I wanted to start a new game with XRM for AP installed. Now I'm curious if I should give the NPC Bailing Addon a try. I really like the idea that NPC on NPC combat will cause bails, but I'm a bit afraid that it will cause too many bails. I really don't want to stumble over empty ships in every sector. I've heard that even the lowest settings for the bailing mod leads to a pretty high number of abandoned ships.

So, my question: is this mod recommended when I want a BALANCED XRM game?

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THE_TrashMan





Joined: 25 Apr 2011

Location: Bridge of the TNBS Judgment Day

PostPosted: Tue, 20. Oct 15, 14:10    Post subject: Reply with quote Print

The bail rate can be set at different values for big and smaller ships.

At around 50-60% bail, and with universe several universe explorers flying around auto-claiming ships (who automatically fly to the nearest shipyard), I get about 3-5 fighters per hour and maybe 1 freighter?

I did manage to snag a Cyclone once (with big and huge ships bailing options on)

Note that with most of their equipment and hull gone, they wont' sell for much.

I depends on how much combat there is, but big and huge ships will rarely bail even on highest setting - they are more likely to jump out


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