[SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]

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Taylor2008
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Post by Taylor2008 » Sun, 12. Jan 14, 02:23

Where can I download ver. 1.6.4 ??
Can someOne send it to me per PM ??

Nicoman35
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Post by Nicoman35 » Sun, 12. Jan 14, 13:45

Taylor2008 wrote:Where can I download ver. 1.6.4 ??
HERE \/ \/ \/ HERE
THIS > v1.6.4 < THIS
HERE /\ /\ /\ HERE

Taylor2008
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Post by Taylor2008 » Sun, 12. Jan 14, 14:31


Exognosis
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Post by Exognosis » Thu, 16. Oct 14, 11:59

sorry, that i bump up this old thread. I dont know, if you still work on this script. I have recently downloaded it and i found a very annoyng bug:

In the mission "escort convoy", the pilot of the industrial bails quiet often, when he gets attacked by pirates and that causes a huge rep loss and sector police response. Even if I didnt shoot the hauler.

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DrBullwinkle
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Post by DrBullwinkle » Thu, 16. Oct 14, 13:23

Exognosis wrote:he gets attacked by pirates and that causes a huge rep loss and sector police response. Even if I didnt shoot the hauler.
Yes. Because you failed the mission.

"Escort Convoy" means that your mission is to *defend* the convoy from attackers.

You can, of course, adjust the bailing rate if you think it is wrong. Or use Nicoman's suggestion, above, to use a previous version. Or just not use NPC Bailing.

But your description sounds as though the mission is working correctly.

JDCollie
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Post by JDCollie » Wed, 14. Jan 15, 22:56

Is there a way I can get this in zip, rather than spk format?

Supposedly this is compatible with Litcube's universe, but Plugin Manager is not, so I don't want to use the .spk :(


-EDIT-

Nevermind. I just checked the documentation more carefully, and Litcube's already has the same general functionality. :)
Someone please make a transaction history mod. Please. (I'm begging you.)

Sirrobert
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Post by Sirrobert » Thu, 26. Mar 15, 16:28

So I'm running into something very odd.
I have installed this mod, and it works (there are abandonned fighters around), but I can't configure it.

The configuration menu is completely blank.
Everything else in the configuration menu works just fine, so I'm really confused.

Picture just incase someone needs it, though it doesn't show much:
http://tinyurl.com/opva25l
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

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Yacek
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Post by Yacek » Thu, 26. Mar 15, 17:48

Read the first post in this topic , and install JSON parser library.
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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Sirrobert
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Post by Sirrobert » Thu, 26. Mar 15, 19:50

I had. Atleast according to the pluginmanager I had.
I did just delete it and reinstall though, and that fixed it. Well fixed, something was being stupid
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

Steveboo
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Post by Steveboo » Tue, 11. Aug 15, 16:02

Hey, I have a problem too, the script is showing in the community configuration menu, but when I click on it nothing happens. Did I install something wrong? Does somebody have a fix?

Cycrow
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Post by Cycrow » Tue, 11. Aug 15, 20:09

it was an issue with the plugin manager skipping some files, if you update the plugin manager it and install the script again it should fix it

Gqqnbig
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Post by Gqqnbig » Sun, 6. Sep 15, 08:42

The download link is dead.

http://www.thexuniverse.us/ThisIsHarsh/ ... 9.2010.spk

This domain name expired on 8/16/2015 and is pending renewal or deletion.

zhukov032186
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Post by zhukov032186 » Mon, 7. Sep 15, 11:24

I've been running into some scattered issues with my attempt to gear up my mods again (I'm gradually weeding them out, one by one while updating my horribly out-dated versions).

Does anyone know if the NPC Bailing REQUIRES Json 1.1 or will it also work with the more current version? I'm guinea pigging a bunch of stuff already and having to activate and deactivate mods individually to insure compatibility. I was hoping somebody already knew the answer to this one.

Kaunit
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Post by Kaunit » Tue, 20. Oct 15, 13:41

Hey guys,

I wanted to start a new game with XRM for AP installed. Now I'm curious if I should give the NPC Bailing Addon a try. I really like the idea that NPC on NPC combat will cause bails, but I'm a bit afraid that it will cause too many bails. I really don't want to stumble over empty ships in every sector. I've heard that even the lowest settings for the bailing mod leads to a pretty high number of abandoned ships.

So, my question: is this mod recommended when I want a BALANCED XRM game?

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THE_TrashMan
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Post by THE_TrashMan » Tue, 20. Oct 15, 14:10

The bail rate can be set at different values for big and smaller ships.

At around 50-60% bail, and with universe several universe explorers flying around auto-claiming ships (who automatically fly to the nearest shipyard), I get about 3-5 fighters per hour and maybe 1 freighter?

I did manage to snag a Cyclone once (with big and huge ships bailing options on)

Note that with most of their equipment and hull gone, they wont' sell for much.

I depends on how much combat there is, but big and huge ships will rarely bail even on highest setting - they are more likely to jump out
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