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Saetan


Joined: 01 Feb 2006 Posts: 2944 on topic Location: Vorarlberg (Austria)

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Posted: Sun, 19. Apr 09, 20:46 Post subject: |
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I suggest Lucikes scripts too ... they are a must have for traders and also for fighters.
If you are espacially into fighting: Gazz' MARS could be also something for you ... but it needs a lot of performance.
_________________ -- retired from X --
S.O.P.H.I.E. - Stamp Out Prejudice Hatred and Intolerance Everywhere |
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MutantDwarf
Joined: 20 Jun 2006 Posts: 405 on topic

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Posted: Sun, 19. Apr 09, 20:54 Post subject: |
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Lucike's scripts and MARS, definitely. I wouldn't suggest using MEDUSA, however - it basically turns any ship into a mini-M7M, which kinda ruins the point of M7Ms. Might be useful for M8s, though, which otherwise seem a bit... pointless. Some of Cycrow's scripts are great - I especially recommend the hotkey boarding script.
I'm going to have to try out CODEA - it's another of Lucike's great scripts, but my game hadn't progressed far enough for me to want to start using carriers until recently. It looks like it'd be quite useful, though.
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Gazz Moderator (Script&Mod)


Joined: 13 Jan 2006 Posts: 12154 on topic Location: Bavaria

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Posted: Sun, 19. Apr 09, 21:14 Post subject: |
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I'm biased, of course, but about half my scripts are no massive projects but "fix" tiny and particularly annoying features of TC.
(Numeric race ranks, Rubber Dinghi, Missile Defense Mk2, Missile safety... and so on)
While I don't agree with some features of MEDUSA, it's clearly the best script "with missiles". It's also the only one.
If you ever use a carrier (even a small one like an M6 or TM) you'll kick yourself for not using CODEA.
Personally, I don't use it, yet, but I'm cool like that.
Oh, and if you plan on any sort of trading / station building - get everything from Lucike. Just plain everything. =)
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
Dogs and colour blindness explained: People with green eyes can't see dogs. |
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Saetan


Joined: 01 Feb 2006 Posts: 2944 on topic Location: Vorarlberg (Austria)

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Posted: Sun, 19. Apr 09, 21:20 Post subject: |
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| Gazz wrote: |
| Oh, and if you plan on any sort of trading / station building - get everything from Lucike. Just plain everything. =) |
@poopboypat
If you also plan to built big complexes, the Factory Complex Constructor will help you a lot too.
_________________ -- retired from X --
S.O.P.H.I.E. - Stamp Out Prejudice Hatred and Intolerance Everywhere |
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StormMagi

Joined: 17 Mar 2007 Posts: 972 on topic Location: California, USA

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Posted: Sun, 19. Apr 09, 21:39 Post subject: |
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The two I would use regardless are MARS Fire Control and Freight Distribution Network (FDN).
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Hieronymos
Joined: 30 Dec 2005 Posts: 827 on topic Location: California--A State of Mind

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Posted: Thu, 7. May 09, 06:53 Post subject: |
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Fyi, DDRS mod for XTC, called "DDTC" or Deadly Da's Terran Conflict is mere days away from first beta. About 66 custom ships (and counting) balanced for XTC, 2 new stations, and combat missions from 7 custom syipyards...
Within next day or two expect Intro thread on Scripting and Modding forum with pix and ship descriptions, and links to a sign up thread for betatesters.
_________________
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Alexii_k
Joined: 14 Feb 2009 Posts: 3 on topic

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Posted: Tue, 9. Jun 09, 04:58 Post subject: A request for a "suggested mods list" |
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Hello gents. I was wondering if the veterans of X3 TC would compile and stiky a list of mods that generaly improve the experience of the game for new ppl like me. As an example, the X3 reunion on forums had the list of highly recomended mods , would love to see that for TC.
_________________ Ready , willing and AlmosT able. |
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arcana75

Joined: 02 Dec 2003 Posts: 2156 on topic

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Alexii_k
Joined: 14 Feb 2009 Posts: 3 on topic

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Posted: Tue, 9. Jun 09, 05:33 Post subject: |
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true to an extent. X3 reunion had a post that i found very usefull with rating of the mods , also bonus packege had ~10-15 VERY usefull mods compiled toghether. Was easy to spot good stuff. Thats what i am hoping for here , in TC section. I understand that a lot is the mater of preference , but i bet there are several mods that 70 percent of players use and like regardless of the playstyle
_________________ Ready , willing and AlmosT able. |
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amirite
Joined: 23 Oct 2008
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Posted: Tue, 9. Jun 09, 06:04 Post subject: |
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Get Commodity Logistics Software, Commercial Agent, all of Luckie's trade scripts.
Freight Distribution Network is also great for moving and distributing wares around the universe or just as an alternative to complexes.
MARS is a much more intelligent turret script that creates new offense and defense commands on ships that have the software installed.
Those are all high-quality mods that really enhance the game in key ways so I'd start there. There are endless applications for the first two.
_________________ -TEVE |
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Alexii_k
Joined: 14 Feb 2009 Posts: 3 on topic

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Posted: Tue, 9. Jun 09, 06:06 Post subject: |
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greatly apretiated , ty.
_________________ Ready , willing and AlmosT able. |
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jlehtone Moderator (Script&Mod)

 
Joined: 23 Apr 2005 Posts: 16160 on topic Location: GalNet BBS

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Posted: Tue, 9. Jun 09, 07:52 Post subject: Re: A request for a "suggested mods list" |
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| Alexii_k wrote: |
| Hello gents. I was wondering if the veterans of X3 TC would compile and stiky a list of mods that generaly improve the experience of the game for new ppl like me. As an example, the X3 reunion on forums had the list of highly recomended mods , would love to see that for TC. |
Could you give a link to that "list of X3R recommendations"? Makes it easier to know what you are referring to.
We could always have stickies to cover the whole first page, but nobody would like that, and the sticky-blind might think that the Forum is empty.
When a sticky contains a link to a thread, such thread is almost sticky, isn't it? This thread now merges to such thread.
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ILoveReefer
Joined: 29 Jun 2009 Posts: 2 on topic

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Posted: Tue, 30. Jun 09, 06:48 Post subject: Recommended mods for a Newbie |
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Hello all,
I've been playing X3TC for around 3 months and made my share of mistakes and decided to delete and reinstall the game. I've made too many bad choices about locating factories in bad locations, and installing mods which where IMO unbalanced. So I decided to start over with a clean slate.
I really like this game, but it has it's flaws. Most of the flaws seem to have been corrected through user created scripts and mods. But there so many to choose from and would like advice from those who are more expierencd than myself.
So my question is, which mods would you consider a necessity?
Thanks Nick
{moved from main forum - Carlo}
{and merged to where it might contribute a bit better. jlehtone}
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X1000

Joined: 22 Jun 2009
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Posted: Tue, 30. Jun 09, 06:58 Post subject: |
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Adv. Boarding
Commody Logistics
Medium Hub Plot
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Roady1976
Joined: 29 Apr 2009 Posts: 86 on topic

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Posted: Tue, 30. Jun 09, 07:33 Post subject: |
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i found the best way to know what i wanted was to play the game normally at first.
For example:
One of the first things that i found that i wanted was a way to make trading a bit easier for myself, thus i came here and first used:
Best buy / Best Sell Loop
which i then progressed onto
Economy and Supply trader (EST)
There are a whole ton of scripts here that are worth getting, but each player is different and what we feel are great scripts you may not like. It might be worth browsing through this sticky to get an idea of the kind of scripts out there.
_________________ My Current Used Mods:
XRM. EST, CAG, MARS, PM / FDN, Universe Explorers |
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