Download and unpack the files into your Terran Conflict directory. Make sure the script editor is enabled in your game.
Introduction:
When the Split decided they needed a bigger advantage in combat, they commissioned Cycrow Technologies Inc. to create a device capable of pushing their ships even faster.
The result was the Turbo Booster which is capable of temporary speeding up ships beyond what's normally possible.
Although the device was a complete success it wasn't without its problems. Due to the amount of strain it adds to the ships engine the device needs to cool down after use and can only run for a limited time.
The device is available from all good Split Equipment Docks
Using the Device:
The device is designed to integrate into any ship and a simple hotkey can be used to activate and deactive the device.
Configure this hotkey in your ships control system to use.
Energy Requirement:
The device requires a certain amount of energy to use, this can come in 1 of 3 ways, either use spaceflies, only one is required for the whole duration of the turbo.
Or just use good old energy cells, but the device would require a constant feed of these to remain active.
Otherwise, the device links into your shield generators to use your shield energy to power it.
Last edited by Cycrow on Tue, 13. Jun 17, 21:14, edited 8 times in total.
I notice that there isnt any script manager program linked here in this forum like you did in the previous X3 game...
Can your manager program work with this game to ? though I imagine if it did you would have already had a link to it and the scripts you releasing would be already packed.
System Spec :-
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
A little question, is there any chance that this script will be signed, as it did in X3? If so, what happends with the unsigned one, will it have the same filenames, Text ID's? or will it appear as a second turbo boost in the ware list?
A little question, is there any chance that this script will be signed, as it did in X3? If so, what happends with the unsigned one, will it have the same filenames, Text ID's? or will it appear as a second turbo boost in the ware list?
Regards,
ill speak to moggy2 about signing sometime. The filenames will be the same most likly, and the wares will be the same
Nice thing with putting the spaceflies as a possible method of power... though it brings to mind this strangely amusing image of a guy standing next to a boiler, throwing a dog sized housefly into it.
My only real question here is, will damage occur in conjunction with additional speed (Like in the x3:R, Overtune BBS script)? Further, would something like that perhaps be in a later update of this mod? As far as my thought goes, it would make some sense, at least with larger vessels.
I've installed this in the normal way using the plugin manager however the Turbo Booster does not appear to be available at any of the Split Equipment Docks I've visited.
I tried removing the script (again via the manager) and reinstalling but I'm still not seeing it. Any ideas?
Script editor is enabled and other scripts appear to be working, excepting the Wing Hot Keys glitch I reported in that thread.
I have installed it and it shows active in Plug-in manager, option to choose ....Enable Turbo...listed in controls (used F4), bought level 1 and 2 from Family whi and installed it. When I used F4 I get no increase in speed from gauge (boron M7 with 1400+ energy cells on it), I get no change in rate of movement away from a stationary object that is targeted. I can not steer the ship or fire guns. So I am getting an effect from it but not speed. So what am I not doing or doing wrong?
I'm probably missing a very obvious step here or something. I downloaded the SPK, installed it using the X-Plugin Manager and it shows it as being active, and have purchased both level 1 and 2 and am in my Vidar. I have no idea how to activate it the turbo mechanism. When I go into my controls to try and assign a hotkey to this action, I'm not seeing it as an option in the menu. In my command control menu for my ship, I'm not seeing it anywhere in there as an option either. It appears to be running when I check the scripts. Here's what I currently have installed:
Better Combat Frame Rate
Collect Wares in Sector
Explorer Command Extension
Jump to Me
Sector Scanner
Turbo Booster
Remove Rocks
All of these are activated through the X-Plugin Manager except for Remove Rocks.
Before I go through and start eliminating scripts as the culprit, I was wondering if there was something that I just wasn't doing right. Like the Turbo Boost doesn't work on the Vidar. I haven't tested it on any other ship, but even if I transfer it to another ship, I still don't know how to activate it.
I went through and de-activated all of the scripts, except for the remove rocks and turbo scripts. Still can't figure out how to make it work. Any ideas? Thanks!