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[Index] Unbalanced Script & Mod Library : Post any cheat requests here
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kamikazie





Joined: 10 Jan 2005
Posts: 11 on topic

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PostPosted: Tue, 21. Oct 08, 17:50    Post subject: Reply with quote Print

any chance of the old babyface style mod that made equipment docks stocked with goods and refil them constantly. wharehouse mod type thing. not seen those myself since x2

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prastagus2





Joined: 05 Jul 2006
Posts: 85 on topic

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PostPosted: Tue, 21. Oct 08, 20:38    Post subject: Reply with quote Print

Everything is good. But would like to request hotkey assignment.

It is way too cumbersome to kill many targets while each time have switching target, open the cheat menu, then arrow down to the actions.
The Reunion cheat hotkeys from LV were great with this.


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jordan kirwan





Joined: 08 May 2007
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PostPosted: Tue, 21. Oct 08, 22:47    Post subject: Reply with quote Print

cheat idea-reveal all sectors
all sectors fully explored showing every thing except ships and crates


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Cycrow
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Joined: 15 Nov 2004
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PostPosted: Tue, 21. Oct 08, 23:08    Post subject: Reply with quote Print

jordan kirwan wrote:
cheat idea-reveal all sectors
all sectors fully explored showing every thing except ships and crates


thats already available in the cheat package


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Graxster





Joined: 14 Oct 2006
Posts: 801 on topic

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PostPosted: Tue, 21. Oct 08, 23:18    Post subject: Reply with quote Print

prastagus2 wrote:
Everything is good. But would like to request hotkey assignment.

It is way too cumbersome to kill many targets while each time have switching target, open the cheat menu, then arrow down to the actions.
The Reunion cheat hotkeys from LV were great with this.


I have to agree, which is why I asked for this a few posts back. I was on a mission to protect 3 freighters, and the mission waited until the last freighter was about to dock, then 7 Xenon appeared out of nowhere and attacked it. It was very, as you say, cumbersome to keep opening and closing the cheat menu. Would be so much easier to put targeting on "auto-target nearest enemy" and then keep pressing a Hotkey to kill them off.

-G

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kerDajan





Joined: 20 Aug 2006
Posts: 74 on topic
Location: Dorset, United Kingdom
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PostPosted: Wed, 22. Oct 08, 00:35    Post subject: Reply with quote Print

I hate to add to this, but - until it gets fixed - a quick-dock docking computer! At the moment its no better than the auto pilot, which takes forever. Remember how in Reunion DC insta-dock you?

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Cycrow
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PostPosted: Wed, 22. Oct 08, 00:41    Post subject: Reply with quote Print

thats already in the game, just get the docking computer like in X3R


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kerDajan





Joined: 20 Aug 2006
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PostPosted: Wed, 22. Oct 08, 01:29    Post subject: Reply with quote Print

Doesn't seem to work for me. OT but is there a special command for it? <shift>D doesn't seem to make it run?

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Cycrow
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PostPosted: Wed, 22. Oct 08, 01:43    Post subject: Reply with quote Print

shift+d will work if u have the docking computer installed and you are within 5km of the station, otherwise it just enabled the auto pilot


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kerDajan





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PostPosted: Wed, 22. Oct 08, 01:52    Post subject: Reply with quote Print

Hmm... Have to do some double checking methinks Embarassed

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reanor





Joined: 23 Oct 2003
Posts: 210 on topic
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PostPosted: Wed, 22. Oct 08, 02:15    Post subject: Reply with quote Print

Mosquito missile defence system for TC, please.


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darkelfsin





Joined: 02 Sep 2006



PostPosted: Wed, 22. Oct 08, 02:34    Post subject: Reply with quote Print

just want

1.god mode

2 update once for all ship

3unlimited ammo

4 no weapon restrict

5 no supply requirement

.....since play x 3 a long time, really don;t want to restart again...thx!!!!!

Very Happy Laughing

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Feral_Squirrel





Joined: 09 Jun 2008
Posts: 8 on topic

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PostPosted: Wed, 22. Oct 08, 02:56    Post subject: Reply with quote Print

Basically a few of the already mentioned things-

Firstly- Hotkeys. I cannot emphasise enough how incredibly irritating it is (as said already)- to have to keep going through the cheat menu to do things, from destroying them, to capturing them. It takes forever.

Secondly, it's all very nice to be able to make one ship, but what if, as with LV's scripts, you could let us make more than one that isn't within a wing and also posessing all the installed addons such as Fight software 1/2 and all the rest. It is incredibly annoying having to upgrade Every single ship created so that they have the same capabilities.

Failing the above, being able to clone another ship would be so useful I can't begin to say- it would save masses of time creating a fleet, if you can do the same with stations it would also be useful.

The cheat package may have been fine for when you needed it, but for popular use by all the members here we're all finding it very inadequate. It's fine if you have all the time and patience in the world, but for constructing a working fleet in the time you could from Reunion with the old packages, it simply takes the mick.

I'm not critisising at all what you've made, it was great to begin with- but it's not practical for frequent use, or rapid use. Hell, even if you just based or added in features that LV had from his cheat scripts, you'd be onto a major win mate. Smile

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whitemithrandir





Joined: 18 Jan 2007
Posts: 14 on topic

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PostPosted: Wed, 22. Oct 08, 04:28    Post subject: Reply with quote Print

1. If you could add a cheat to raise my rep with corporations, that would be cool. (Actually - this seems like it would be fairly easy.... I'm wading through the script editor right now trying to look for the right command... I see that there's a lot of setters/getters for notoriety vs. races, but no corporations.)

2. Cheat-spawn a working player HQ.

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Cycrow
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Joined: 15 Nov 2004
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PostPosted: Wed, 22. Oct 08, 13:15    Post subject: Reply with quote Print

Feral_Squirrel wrote:

Secondly, it's all very nice to be able to make one ship, but what if, as with LV's scripts, you could let us make more than one that isn't within a wing and also posessing all the installed addons such as Fight software 1/2 and all the rest. It is incredibly annoying having to upgrade Every single ship created so that they have the same capabilities.

Failing the above, being able to clone another ship would be so useful I can't begin to say- it would save masses of time creating a fleet, if you can do the same with stations it would also be useful.


i've already said im working on something like this for creating multiple ships


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