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kamikazie
Joined: 10 Jan 2005 Posts: 11 on topic

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Posted: Tue, 21. Oct 08, 17:50 Post subject: |
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any chance of the old babyface style mod that made equipment docks stocked with goods and refil them constantly. wharehouse mod type thing. not seen those myself since x2
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prastagus2
Joined: 05 Jul 2006 Posts: 85 on topic

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Posted: Tue, 21. Oct 08, 20:38 Post subject: |
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Everything is good. But would like to request hotkey assignment.
It is way too cumbersome to kill many targets while each time have switching target, open the cheat menu, then arrow down to the actions.
The Reunion cheat hotkeys from LV were great with this.
_________________
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jordan kirwan

Joined: 08 May 2007 Posts: 656 on topic Location: Over there

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Posted: Tue, 21. Oct 08, 22:47 Post subject: |
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cheat idea-reveal all sectors
all sectors fully explored showing every thing except ships and crates
_________________ [Insert sig here] |
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19855 on topic Location: London

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Posted: Tue, 21. Oct 08, 23:08 Post subject: |
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| jordan kirwan wrote: |
cheat idea-reveal all sectors
all sectors fully explored showing every thing except ships and crates |
thats already available in the cheat package
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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Graxster

Joined: 14 Oct 2006 Posts: 801 on topic

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Posted: Tue, 21. Oct 08, 23:18 Post subject: |
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| prastagus2 wrote: |
Everything is good. But would like to request hotkey assignment.
It is way too cumbersome to kill many targets while each time have switching target, open the cheat menu, then arrow down to the actions.
The Reunion cheat hotkeys from LV were great with this. |
I have to agree, which is why I asked for this a few posts back. I was on a mission to protect 3 freighters, and the mission waited until the last freighter was about to dock, then 7 Xenon appeared out of nowhere and attacked it. It was very, as you say, cumbersome to keep opening and closing the cheat menu. Would be so much easier to put targeting on "auto-target nearest enemy" and then keep pressing a Hotkey to kill them off.
-G
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kerDajan

Joined: 20 Aug 2006 Posts: 74 on topic Location: Dorset, United Kingdom

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Posted: Wed, 22. Oct 08, 00:35 Post subject: |
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I hate to add to this, but - until it gets fixed - a quick-dock docking computer! At the moment its no better than the auto pilot, which takes forever. Remember how in Reunion DC insta-dock you?
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19855 on topic Location: London

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kerDajan

Joined: 20 Aug 2006 Posts: 74 on topic Location: Dorset, United Kingdom

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Posted: Wed, 22. Oct 08, 01:29 Post subject: |
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Doesn't seem to work for me. OT but is there a special command for it? <shift>D doesn't seem to make it run?
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19855 on topic Location: London

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Posted: Wed, 22. Oct 08, 01:43 Post subject: |
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shift+d will work if u have the docking computer installed and you are within 5km of the station, otherwise it just enabled the auto pilot
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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kerDajan

Joined: 20 Aug 2006 Posts: 74 on topic Location: Dorset, United Kingdom

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Posted: Wed, 22. Oct 08, 01:52 Post subject: |
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Hmm... Have to do some double checking methinks 
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reanor
Joined: 23 Oct 2003 Posts: 210 on topic Location: North America

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Posted: Wed, 22. Oct 08, 02:15 Post subject: |
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Mosquito missile defence system for TC, please.
_________________ We often watch where we step in the dark, and forget to look for the stars that guide us. |
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darkelfsin
Joined: 02 Sep 2006
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Posted: Wed, 22. Oct 08, 02:34 Post subject: |
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just want
1.god mode
2 update once for all ship
3unlimited ammo
4 no weapon restrict
5 no supply requirement
.....since play x 3 a long time, really don;t want to restart again...thx!!!!!

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Feral_Squirrel
Joined: 09 Jun 2008 Posts: 8 on topic

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Posted: Wed, 22. Oct 08, 02:56 Post subject: |
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Basically a few of the already mentioned things-
Firstly- Hotkeys. I cannot emphasise enough how incredibly irritating it is (as said already)- to have to keep going through the cheat menu to do things, from destroying them, to capturing them. It takes forever.
Secondly, it's all very nice to be able to make one ship, but what if, as with LV's scripts, you could let us make more than one that isn't within a wing and also posessing all the installed addons such as Fight software 1/2 and all the rest. It is incredibly annoying having to upgrade Every single ship created so that they have the same capabilities.
Failing the above, being able to clone another ship would be so useful I can't begin to say- it would save masses of time creating a fleet, if you can do the same with stations it would also be useful.
The cheat package may have been fine for when you needed it, but for popular use by all the members here we're all finding it very inadequate. It's fine if you have all the time and patience in the world, but for constructing a working fleet in the time you could from Reunion with the old packages, it simply takes the mick.
I'm not critisising at all what you've made, it was great to begin with- but it's not practical for frequent use, or rapid use. Hell, even if you just based or added in features that LV had from his cheat scripts, you'd be onto a major win mate. 
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whitemithrandir
Joined: 18 Jan 2007 Posts: 14 on topic

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Posted: Wed, 22. Oct 08, 04:28 Post subject: |
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1. If you could add a cheat to raise my rep with corporations, that would be cool. (Actually - this seems like it would be fairly easy.... I'm wading through the script editor right now trying to look for the right command... I see that there's a lot of setters/getters for notoriety vs. races, but no corporations.)
2. Cheat-spawn a working player HQ.
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19855 on topic Location: London

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Posted: Wed, 22. Oct 08, 13:15 Post subject: |
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| Feral_Squirrel wrote: |
Secondly, it's all very nice to be able to make one ship, but what if, as with LV's scripts, you could let us make more than one that isn't within a wing and also posessing all the installed addons such as Fight software 1/2 and all the rest. It is incredibly annoying having to upgrade Every single ship created so that they have the same capabilities.
Failing the above, being able to clone another ship would be so useful I can't begin to say- it would save masses of time creating a fleet, if you can do the same with stations it would also be useful. |
i've already said im working on something like this for creating multiple ships
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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