[Index] Tutorials and Resources

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Ketraar
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Post by Ketraar » Sat, 31. May 14, 14:32

Sure, I dont mind.

MFG

Ketraar

BlackArchon
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Post by BlackArchon » Thu, 21. Aug 14, 20:52

Hi there,

I'm interested in creating a custom start scenario for X3: AP. Is there a tutorial for this somewhere hidden in the depths of this forum? :)


Exognosis
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x3ap

Post by Exognosis » Fri, 3. Oct 14, 17:50

Im relatively new here, but i can see, that a lot of these links posted here arent working anymore. I know, this is an old thread, but its still annoyng, that a lot of these links dont work. For example the link to the 3d Modelling tutorials.

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X2-Illuminatus
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Post by X2-Illuminatus » Sat, 4. Oct 14, 10:34

I removed Winter Dragon's tutorials from the list, since his website doesn't exist anymore.
[2009-12-21] 3ds: Modeling Guide by Winter Dragon
[2009-12-21] 3ds: How to make normal maps out of geometry by Winter Dragon
What other links do not work?
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deogo
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Post by deogo » Tue, 14. Oct 14, 17:38

hi
i cannot figure out how is 'set command' works
i mean
<RefObj> set command: <Object Command> target=<Value> target2=<Value> par1=<Value> par2=<Value>
and
x <RefObj> set command <Object Command>
x <RefObj> set command target: <Value>
x <RefObj> set command target2: <Value>

the problem is, - some of the values i pass as target or target2 do not show in the ship info
for example
from !ship.cmd.deploysats.std
[THIS]-> set command: [COMMAND_DEPLOY_SATS] target=$sattype target2=null par1=null par2=null
this just doesn't show anything
but after the line
[THIS]-> set command target: $sector
the sector shown correctly

can anyone explain me this "magic" please?

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Joubarbe
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Post by Joubarbe » Fri, 20. Mar 15, 09:17

Would it be possible to add this somewhere in the OP ? (video tutorials)

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X2-Illuminatus
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Post by X2-Illuminatus » Fri, 20. Mar 15, 17:13

Added to the Scripting section.
Besteht Interesse an einem Nopileos-Hörbuch?

Farnhams Legende und Nopileos als E-Books!

"People who think they know everything are a great annoyance to those of us who do." - Isaac Asimov

"If it's not impossible, there must be a way to do it." - Sir Nicholas Winton

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Joubarbe
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Post by Joubarbe » Sun, 29. Mar 15, 19:32

And you could probably add this one too :)

TerranJupiter
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Post by TerranJupiter » Wed, 1. Jul 15, 15:03

Hi iv created a galaxy in galaxy editro on Albion Prelude but don't know how to get the AI to work im very dyslexic which is why i stuggle to follow the instrctions iv got X3 Editor 2 but not sure where to put the jobs file to make the ai work in my own custom map.

If posible could someone post some pick of where to stick wich file were or even a Utube vid as the current on dose not help.

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enenra
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Post by enenra » Mon, 1. Feb 16, 00:50

This is probably something that should be added here. :)
http://forum.egosoft.com/viewtopic.php?t=386480

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X2-Illuminatus
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Post by X2-Illuminatus » Mon, 1. Feb 16, 11:47

Added.
Besteht Interesse an einem Nopileos-Hörbuch?

Farnhams Legende und Nopileos als E-Books!

"People who think they know everything are a great annoyance to those of us who do." - Isaac Asimov

"If it's not impossible, there must be a way to do it." - Sir Nicholas Winton

RobCubed
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x3tc

Post by RobCubed » Mon, 5. Dec 16, 03:38

Quick question.

I've gone through the basics of scripting within the script editor in game, and it can be a bit painful to scroll through the commands looking for what I want (if it exists).

I've installed X-Studio, and it's *fantastic*, but I am not sure how to re-load scripts from the scripts directory without restarting the game.

For example, I'll open a script I had made in-game with X-Studio, modify it, and the changes won't display in the game's script editor.

Adding a new script doesn't show up either.

I tried running the Reinit Script Cache and it didn't work.

Is this not possible or am I doing something wrong?

Thanks!

foxvengeor
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Post by foxvengeor » Mon, 5. Dec 16, 11:48

Quick question too. It there a way (with a mod or other) to have station trade statitics on TC (like on AP) ?

Thanks

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X2-Illuminatus
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Post by X2-Illuminatus » Mon, 5. Dec 16, 17:18

Trade statistics for stations (as well as the dedicated script commands) were specifically added as part of the Graphs feature to X3AP. So they are not available in X3TC in that form. However, there is a script for X3TC called Trade Overview by ScRaT_GER which provides different pieces of information for your own ships and stations.
RobCubed wrote:I've installed X-Studio, and it's *fantastic*, but I am not sure how to re-load scripts from the scripts directory without restarting the game.
Restarting the game shouldn't be necessary, but reloading your savegame definitely is.
Besteht Interesse an einem Nopileos-Hörbuch?

Farnhams Legende und Nopileos als E-Books!

"People who think they know everything are a great annoyance to those of us who do." - Isaac Asimov

"If it's not impossible, there must be a way to do it." - Sir Nicholas Winton

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