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Killjaeden





Joined: 03 Sep 2006
Posts: 4297 on topic
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PostPosted: Mon, 7. Feb 11, 23:05    Post subject: Reply with quote Print

New Tutorial for the Model section:

Code:
[2010-08-14] [url=http://forum.egosoft.com/viewtopic.php?t=296460]Collision Avoidance Tutorial[/url] by Killjaeden


[2010-08-14] Collision Avoidance Tutorial by Killjaeden


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Tutorial Custom Turrets; Guide advice on placing turrets; Guide Performance of Models
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Observe





Joined: 30 Dec 2005
Posts: 1950 on topic

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PostPosted: Tue, 8. Mar 11, 19:03    Post subject: Reply with quote Print

Killjaeden wrote:
New Tutorial for the Model section

Just for clarity to avoid confusion, that issue is being resolved by Doubleshadow DBOX update. Wink


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Roger L.S. Griffiths



MEDALMEDALMEDAL

Joined: 12 Mar 2004
Posts: 5819 on topic
Location: United Kingdom
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PostPosted: Thu, 14. Apr 11, 21:55    Post subject: Reply with quote Print

New Tool for the Tool section:

Code:
[2011-04-14] [url=http://forum.egosoft.com/viewtopic.php?t=298400]Changeling - X3TC Editor & Change Manager[/url] by [url=http://forum.egosoft.com/profile.php?mode=viewprofile&u=87026]Roger L.S. Griffiths[/url]


[2011-04-14] Changeling - X3TC Editor & Change Manager by Roger L.S. Griffiths

The tool itself is still under development, but it is still useful for editing/generating EES v2.x and MARS v4.95 configuration files.


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Killjaeden





Joined: 03 Sep 2006
Posts: 4297 on topic
Location: Germany
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PostPosted: Sat, 4. Jun 11, 17:12    Post subject: Reply with quote Print

One new guide for the Modelling section:

Code:
[2010-06-04] [url=http://forum.egosoft.com/viewtopic.php?t=302293]Performance of Models[/url] by Killjaeden


[2010-06-04] Performance of Models by Killjaeden


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Tutorial Custom Turrets; Guide advice on placing turrets; Guide Performance of Models
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Killjaeden





Joined: 03 Sep 2006
Posts: 4297 on topic
Location: Germany
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PostPosted: Fri, 6. Jan 12, 22:13    Post subject: Reply with quote Print

Could someone add the last mentioned guide, please ? Smile


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Tutorial Custom Turrets; Guide advice on placing turrets; Guide Performance of Models
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Probe1





Joined: 07 Jan 2012
Posts: 672 on topic
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PostPosted: Tue, 31. Jan 12, 07:52    Post subject: Reply with quote Print

Are there any guides for making (*in my case modifying Familiar's Pure X HUD) GUIs? I want to tweak Familiars to have larger stations but I don't know anything about scripting or coding and I'd like to learn.

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apricotslice





Joined: 16 May 2004
Posts: 13376 on topic
Location: Mapping beyond the Unknown Regions.
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PostPosted: Thu, 1. Mar 12, 03:47    Post subject: Reply with quote Print

I like to suggest a new section.

I think we need a section now for specific AP guides and documentation.

I want to add the following :

AP Steam patches Documentation
http://forum.egosoft.com/viewtopic.php?t=318733

I think it would be best in an AP dedicated topic list.

Edit : The start.xml documentation thread has been updated for AP.


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apricotslice





Joined: 16 May 2004
Posts: 13376 on topic
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PostPosted: Wed, 25. Apr 12, 04:01    Post subject: Reply with quote Print

If you dont want to create a new section for AP, please add this to :

Modding, Info

Code:
[url=http://forum.egosoft.com/viewtopic.php?t=318733]AP Steam Patches Documentation by apricotslice[/url]


When the next patch comes out, people will start looking for this.


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Argonaught.





Joined: 06 Nov 2002
Posts: 1575 on topic
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PostPosted: Wed, 25. Apr 12, 18:16    Post subject: Reply with quote Print

I think there should be a separate section for all things AP seeing as you need to load AP Mods in a totally different way than for TC.

Argo.


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DrBullwinkle





Joined: 17 Dec 2011
Posts: 3749 on topic
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PostPosted: Sat, 28. Apr 12, 10:21    Post subject: Reply with quote Print

Please add to the Modding / Info section:

Code:
[2012-04-28] [url=http://forum.egosoft.com/viewtopic.php?t=322051]Ship Tricks: Mini-Guides. No 3D modeling required![/url] by Bullwinkle


[2012-04-28] Ship Tricks: Mini-Guides. No 3D modeling required! by Bullwinkle


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Ketraar



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Joined: 21 May 2004
Posts: 7293 on topic
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PostPosted: Tue, 22. May 12, 11:27    Post subject: Reply with quote Print

Please add to MD section

Code:
[2012-05-22] [url=http://forum.egosoft.com/viewtopic.php?t=323083][Video Tutorial] Mission Director Basics[/url] by Ketraar


MFG

Ketraar

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DrBullwinkle





Joined: 17 Dec 2011
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modified
PostPosted: Fri, 8. Jun 12, 23:38    Post subject: Reply with quote Print

Resolved. Thank you, X2-Illuminatus.


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Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software (DCS) | Ship Tricks: Mini-Guides (with Video)


Last edited by DrBullwinkle on Sat, 9. Jun 12, 19:02; edited 1 time in total
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apricotslice





Joined: 16 May 2004
Posts: 13376 on topic
Location: Mapping beyond the Unknown Regions.
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PostPosted: Sat, 9. Jun 12, 01:03    Post subject: Reply with quote Print

jlehtone seems to be the one maintaining this thread. Perhaps a PM direct might help ?

If jlehtone is absent, perhaps the other mods have forgotten to fill the role ? In which case, it probably needs a reminder send to one of the active mods to get them to choose whos going to maintain this.


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X2-Illuminatus
Moderator (Deutsch)
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MEDALMEDALMEDAL

Joined: 02 Apr 2006
Posts: 15090 on topic

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PostPosted: Sat, 9. Jun 12, 17:36    Post subject: Reply with quote Print

Who decided to make this submission list a Sticky? No one reads Sticky threads. Razz

In any way, if you notice that a thread (such as the Tutorials or Submissions to Community Library thread) isn't maintained anymore, then please inform one of the moderators by sending a PM and please don't wait three months to do so. Wink

Added all tutorials up to here.


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TonyEvans





Joined: 15 Jan 2012



PostPosted: Thu, 19. Jul 12, 22:03    Post subject: Reply with quote Print

I read stickies Wink


Question: I made a thread but got no response: how do I add a ship in xsp to a mod (like the .xsp eve rokh to the xrm mod)

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