[SCRIPT] X3TC Cheat Package : v1.62 : Updated: 18/12/2011 (AP Compatible)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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w1p
Posts: 6
Joined: Mon, 6. Oct 08, 12:07

Post by w1p » Mon, 20. Oct 08, 02:12

Cycrow, quick request, can you make it so that when I create a ship, it has all the equipment bits installed by default? eg. jumpdrive, fight software, special command software etc.

Also if possible make it have weapons in all the turrets and max shields?

thanks

Clock_Work
Posts: 217
Joined: Fri, 14. Apr 06, 22:47
x3ap

Post by Clock_Work » Mon, 20. Oct 08, 02:23

Haha of course the first script anyone comes up with are cheat codes :D... anyway good job. can't wait to get the game

Blinx636
Posts: 3
Joined: Sat, 24. Feb 07, 21:44
x3

Post by Blinx636 » Mon, 20. Oct 08, 02:26

Yeah I've redownloaded the pack 7 times now, and every single time it's corrupted.
Last edited by Blinx636 on Mon, 20. Oct 08, 02:28, edited 1 time in total.
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reanor
Posts: 564
Joined: Thu, 23. Oct 03, 01:39
x4

Post by reanor » Mon, 20. Oct 08, 02:27

I get the same error Cycrow after opening and extracting. I ran PKZIPFIX and after that was able to extract except 9999-L049.xml
Last edited by reanor on Mon, 20. Oct 08, 02:33, edited 1 time in total.
We often watch where we step in the dark, and forget to look for the stars that guide us.

zealmaster
Posts: 1
Joined: Mon, 20. Oct 08, 02:24

Post by zealmaster » Mon, 20. Oct 08, 02:31

I am having the same problem , i have tried downloading multiple times. Every time i get the same two errors. I think the server being down corrupting the data in the download. Re-uploading the cheat script should fix it.

reanor
Posts: 564
Joined: Thu, 23. Oct 03, 01:39
x4

Post by reanor » Mon, 20. Oct 08, 02:58

I just noticed something. In order for guns to be upgraded some other guns need to be in those slots already. In other words it doesn't add guns into empty slots... I guess thats what upgrade means :).
We often watch where we step in the dark, and forget to look for the stars that guide us.

Tarcel
Posts: 5
Joined: Thu, 6. Sep 07, 06:04
x3tc

Post by Tarcel » Mon, 20. Oct 08, 03:13

In relation to w1p's request, having created ships equipped automatically when spawned, I wonder if I might make a quick request as well that is in the same vein.

Would it be possible, in addition to this auto-equipping ability, to move beyond spawning a single ship and have a larger number created with one command? In previous versions of X games, I've really enjoyed being able to spawn a large fleet, either allied, neutral, or aggressive (or would it just be of any race? Not sure exactly how it works) in a given area in space, for any number of reasons, from having fun fighting them in some souped up ship to having a whole fleet to support me in some fight, and so on.

I think it would be awesome to be able to do this from a single command in your Cheat script Cycrow - let the person click on some option like "Spawn Fleet," then select either allied/neutral/aggressive or the race of the ships (or both, if possible), and finally how BIG for the fleet to be (there could be a few pre-determined groupings, ranging from a few small fighters up to a huge group with capital ships and all their escorts). Once the options are selected, the chosen fleet would be spawned at some selected distance or spot, fully equipped and under AI control. I can't even imagine all the cool stuff you could do with this capability!

In any case, thank you very much for all of your hard work - your scripts have always been at the top of my need to have list! Keep up the great work.

Edit: Clarified about race choice a bit, since I'm not exactly sure how ship spawning/what their disposition towards you (aggressive/friendly/etc) is works internally. That is, if you want to spawn an AI ship that is aggressive to you (something to fight), do you just set an "aggressive" flag on a ship from any race or can you only pick a certain race that already has a low standing with the player?

Ideally, if the possibility exists, you would be able to choose from any combination, like friendly group of ships from one race as well as aggressive group of ships from the same race.
Last edited by Tarcel on Mon, 20. Oct 08, 07:16, edited 4 times in total.

lucidazn
Posts: 28
Joined: Mon, 12. Dec 05, 03:32
x3

Post by lucidazn » Mon, 20. Oct 08, 03:20

Tarcel wrote:In relation to w1p's request, having created ships equipped automatically when spawned, I wonder if I might make a quick request as well that is in the same vein.

Would it be possible, in addition to this auto-equipping ability, to move beyond spawning a single ship and have a larger number created with one command? In previous versions of X games, I've really enjoyed being able to spawn a large fleet, either allied, neutral, or aggressive, in a given area in space, for any number of reasons, from having fun fighting them in some souped up ship to having a whole fleet to support me in some fight, and so on.

I think it would be awesome to be able to do this from a single command in your Cheat script Cycrow - let the person click on some option like "Spawn Fleet," then select allied/neutral/aggressive, and finally how BIG for the fleet to be (there could be a few pre-determined groupings, ranging from a few small fighters up to a huge group with capital ships and all their escorts). Once the options are selected, the chosen fleet would be spawned at some selected distance or spot, fully equipped and under AI control. I can't even imagine all the cool stuff you could do with this capability!

In any case, thank you very much for all of your hard work - your scripts have always been at the top of my need to have list! Keep up the great work.
That would be a fantastic thing to implement. Thank you for the scripts - however, they are corrupt and I cannot extract it.

crazywizzard
Posts: 7
Joined: Thu, 9. Aug 07, 05:33

Post by crazywizzard » Mon, 20. Oct 08, 04:36

for those having archive corruption problems, I successfully unzipped the archive with 7-zip. The built-in windows unzip spat out a corruption error at me too.

paintner
Posts: 33
Joined: Fri, 17. Oct 08, 00:29

Post by paintner » Mon, 20. Oct 08, 04:57

winrar didn´t work for the archive ... reported error and I think I got a rather new version ...
I got an angel on my shoulder, but the devil hold's my hand ...

winterghost
Posts: 21
Joined: Sat, 6. Dec 03, 19:26
x4

Post by winterghost » Mon, 20. Oct 08, 05:24

for any one having problems with corrupt downloads:

open the archive in winrar, go to tools and repair archive. when it asks to treat the files as a .rar or .zip, select zip and okay.

this should repair the corrupt .xml file and allow you to extract. atleast, it did for me.

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Predator02
Posts: 483
Joined: Sat, 28. Jul 07, 00:05
x3tc

Post by Predator02 » Mon, 20. Oct 08, 05:40

How about a script in similar to the old one where it would spawn an adv sat in all systems? Aside from the first few minutes of warning spam, it was pretty useful.

admiral6436
Posts: 45
Joined: Wed, 29. Mar 06, 10:37
x3tc

Post by admiral6436 » Mon, 20. Oct 08, 06:49

Is there a destroy all enemies command? I really need it, a mission has gone off and now i need to destroy at least 100 ships and i don't want to have to sit through manualy destroying each one. I remember in X3 there was a destroy all enemies script too.
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Tarcel
Posts: 5
Joined: Thu, 6. Sep 07, 06:04
x3tc

Post by Tarcel » Mon, 20. Oct 08, 07:07

Just thought I would add that when I tried to downloading the scripts myself, I also got an error about the zip being corrupted.

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LV
Sith Lord
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Joined: Wed, 6. Nov 02, 21:31
x3tc

Post by LV » Mon, 20. Oct 08, 09:46

Boy am I glad that you put this up before I re-wrote my TR cheat pack for TC, now no matter how much code you put into your cheats users will demand more and more and more......

Enjoy

:D :P
LV's TC Scripts
Readme's For All My Scripts


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