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APv3.0 Hammer Torpedo Fab Woes
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ScorpiusX





Joined: 16 Aug 2006
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PostPosted: Sun, 19. May 13, 20:19    Post subject: APv3.0 Hammer Torpedo Fab Woes Reply with quote Print

Hi There.

I am having an issue where every time I try to drop a Hammer Torpedo Factory (of any race), my game crashes to desktop. I have tried dropping the stations using HephCorp (Bonus Pack version and the latest version) and manually from my own TL both IS and OOS (well for HephCorp I tried OOS). I tried dropping them in a different part of the sector, and in another sector altogether.

I am running X3APv3.0, with BP (now minus HephCorp cos the latest is better imo), HephCorp, Mobile Mining Mk2, MARS (without the repair drones mod though), Advanced Complex Hub (as a fake patch), TCM Tubeless Complex Mod (as a fake Patch) and Cycrow's Cheat Package.

Does anyone know if these scripts/mods are the issue or if this is a X3APv3.0 issue.

Could the file for the station be corrupt? If so where would I find it so I can replace it with the one from my Vanilla game folder (would that even work/be possible?).

Thx for your time and help.

update: I have just tried to use the Cheat Package to create a hammer Torpedo fab and got a CTD.


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imperium3





Joined: 05 Jun 2009
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PostPosted: Sun, 19. May 13, 20:38    Post subject: Reply with quote Print

Have you tried dropping a different factory to confirm it is just the Hammer fabs that are affected?


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ScorpiusX





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PostPosted: Sun, 19. May 13, 21:04    Post subject: Reply with quote Print

Yes I have. I was using HephCorp (bonus pack version) to drop a 100 station complex which had 10 Hammer Fabs in it when the issue first appeared (which is why I initially thought HephCorp was at fault and updated to the latest version). After having dropped each station type individually I discovered the Hammers were at fault, but I did try dropping a random selection of stations just to see if any others failed, I think I tried about 20 random stations. I also reverted to an earlier save and tried it then and had the same results.


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Killjaeden





Joined: 03 Sep 2006
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PostPosted: Sun, 19. May 13, 23:24    Post subject: Reply with quote Print

maybe your tfactories is messed up. Just for testing you should start a new game and check with cheats if it works in a new game


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ScorpiusX





Joined: 16 Aug 2006
Posts: 245 on topic
Location: barnsley UK
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PostPosted: Sun, 19. May 13, 23:50    Post subject: Reply with quote Print

Thx for the replies guys. I have resolved the issue. I let steam verify the files which replaced 7 files. Checking the time stamps I determined the replaced files were the .pck files from mobile mining mk2, these in turn were replacements of the vanilla files. I replaced these "new" files with the ones from mobile mining mk2 and tried to build a fab again and it worked (this time at least Smile ).

Somehow one or more of the mobile mining mk2 files must have become corrupted and replacing it sorted it out.

Well would'ya credit it? I solved a software issue, there may be hope for me yet. Smile


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DrBullwinkle





Joined: 17 Dec 2011
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PostPosted: Sun, 19. May 13, 23:58    Post subject: Reply with quote Print

Yes, AP 3.0 will (incorrectly) overwrite Mobile Mining Mk2 and, yes, reinstalling will overwrite the overwrites. However, I cannot imagine why Mobile Mining Mk2 could possibly cause a problem with placing a factory.

More likely, the problem was TFactories, as KJ pointed out. Your observations of Mobile Mining Mk2 were probably just the ordinary side-efffect of the update to AP 3.0.
    (But you remind me that I should put a note about AP3.0 on the Mobile Mining Mk2 thread, so thank you.)



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