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Gazz

Joined: 13 Jan 2006 Posts: 8960 on topic Location: Bavaria

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Posted: Sun, 21. Sep 08, 18:52 Post subject: [SCR] Flare! (v1.30, 22.09.08) |
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(Das entsprechende deutsche Topic ist hier.)
Let there be light!
Ever crashed into an asteroid because all you saw was a black spot on the black background?
before - after
- There is now a hotkey to... drop a flare 2km behind your ship.
- This uses up 1 missile.
Type of used missile and resulting flare duration:
| Code: |
1. Firefly / Feuerfalter 105 s
2. Dragonfly / Libelle 150 s
3. Aurora 150 s
4. Mosquito 45 s |
Other missiles are not used.
Missiles that "burn longer" also shine a little brighter.
A mosquito is still far better than no light at all...
The light grows slightly darker as the flare burns out.
If you click multiple times, you use up 1 missile for each click but the flare duration doubles with every click.
Convenient if you're planning to stay in this sector for a while.
If you are targeting one of your own ships, this ship will drop a flare using the same rules.
Having to transfer the missile to your personal ship before you can launch a flare would be silly...
(ZIP)
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend.
I haven't lost touch with reality. Reality has lost touch with me.
Last edited by Gazz on Mon, 22. Sep 08, 21:40; edited 4 times in total |
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shilhi

Joined: 15 Apr 2007
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Posted: Sun, 21. Sep 08, 21:16 Post subject: |
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Neat. Thats pretty cool. I've run into stations and asteroids a couple times because I couldn't see them.
And I know stations have that box around them, but I couldn't see how far the parts of it were sticking out, and I ran into that. lol
_________________ Hob Anagerik says:
When are the forums going to be restructured to allow for the soon to be overwhelming flood of TC related threads? Presumably after or during Friday?
Rapier says: Yesterday?
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s9ilent

Joined: 29 Jun 2005 Posts: 1657 on topic Location: Galactic Sector ZZ9-Plural Z alpha +10 GMT

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Posted: Mon, 22. Sep 08, 00:04 Post subject: |
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Heh, that's a pretty cool idea.
How come your sun doesn't destroy everything thou?
When ever I accidentally moved a sun to close to a ship (in the galaxy editor) it always made me blow up?
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Gazz

Joined: 13 Jan 2006 Posts: 8960 on topic Location: Bavaria

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Posted: Mon, 22. Sep 08, 07:21 Post subject: |
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Because... I'm not creating it in the GE? =)
The core function of the script will stay as is but I'll allow more missile types as ammo. At least the dumbfire ones so they would have one purpose in game. =)
Will have to see how it balances out.
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend.
I haven't lost touch with reality. Reality has lost touch with me. |
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KloHunt3r
Joined: 03 Sep 2006 Posts: 910 on topic Location: NJ, USA

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Posted: Mon, 22. Sep 08, 07:28 Post subject: |
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Hmm, could you get an AI-piloted ship to drop a flare under certain conditions?
Say, after losing a certain amount of shields? 
_________________ "If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate."
-Commander Zapp Brannigan |
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Gazz

Joined: 13 Jan 2006 Posts: 8960 on topic Location: Bavaria

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Posted: Mon, 22. Sep 08, 07:33 Post subject: |
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I'd rather not.
X3 doesn't handle multiple light sources very well. That's why I went with the "longer burning flare" instead of multiple ones when you use multiple missiles as ammo.
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend.
I haven't lost touch with reality. Reality has lost touch with me. |
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KloHunt3r
Joined: 03 Sep 2006 Posts: 910 on topic Location: NJ, USA

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Posted: Mon, 22. Sep 08, 07:35 Post subject: |
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Ah, okay. A fine script at any rate.
Keep up the good work, I'm expecting it for Terran Conflict. 
_________________ "If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate."
-Commander Zapp Brannigan |
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KilleRTidE

Joined: 10 Apr 2007
Location: Jedi Temple on Coruscant
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Posted: Mon, 22. Sep 08, 08:59 Post subject: |
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lol, whay to go Gazz
I love it already... My own personal flashlight!
I'm one of those that hits roids with easy, mostly because i like my overtuned ships to ride very fast... Too much fast 
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Gazz

Joined: 13 Jan 2006 Posts: 8960 on topic Location: Bavaria

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Posted: Mon, 22. Sep 08, 21:33 Post subject: |
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Version 1.30 released.
Firefly/Dragonfly now have some kind of purpose in X3.
It's not much but hey...
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend.
I haven't lost touch with reality. Reality has lost touch with me. |
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Carlo the Curious

 
Joined: 05 Mar 2007 Posts: 13514 on topic Location: London, UK

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Posted: Tue, 23. Sep 08, 00:32 Post subject: |
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neat. But why behind rather than in front?
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Gazz

Joined: 13 Jan 2006 Posts: 8960 on topic Location: Bavaria

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Posted: Tue, 23. Sep 08, 08:06 Post subject: |
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So you want to see something in front of you.
You light a magnesium torch... and hold it right before your eyes?
Try that some time. =P
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend.
I haven't lost touch with reality. Reality has lost touch with me. |
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cale_online

Joined: 06 Jul 2008 Posts: 440 on topic Location: Cornwall - UK - Earth - Sol Sector

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Posted: Tue, 14. Oct 08, 15:32 Post subject: |
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any chance this can be convterted to "headlights"? or wont x3 allow moving light sources?
the ammount of times i've tried hiding behind an asteroid and bumped into it cos its dark is annoying!
or flown at full speed into a mini rock cos it was black, done that alot too!
_________________ Big Rich's Ships:- Experimental Shuttle Fix - Gunstar + Other Bits Clicky
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Nexuswolf
Joined: 29 Jan 2009
Location: Preston, Britian
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Posted: Fri, 30. Jan 09, 09:47 Post subject: |
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I second this request for headlights, maybe a different script or something, would come in useful ^_^
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someone else
Joined: 18 Jun 2006 Posts: 2970 on topic Location: Italy

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Tritous
Joined: 15 Jan 2005 Posts: 822 on topic

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Posted: Fri, 24. Apr 09, 08:17 Post subject: |
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2 days ago my housemate shouted at me "ROCK!"
thud
luckily i was in an otas ship which regenerates, butto be down to 30% hull and being chased by a pirate m2 and co. while I was in a damaged m6 wasnt great.
for some reason when i use this i get the opposite result: the flare creates darkness, it's an anti flare?
_________________ Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life  |
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