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Have Scanner Will Travel 1.2 released!
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WetWarev7





Joined: 10 Nov 2003
Posts: 460 on topic
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PostPosted: Tue, 20. Jan 04, 15:58    Post subject: Have Scanner Will Travel 1.2 released! Reply with quote Print

Have Scanner Will Travel ver 1.2 is available only now at:

http://www.the-commander.com/x2scripts.htm

From the readme:
Version 1.2: Now you have a reason to go EVA!!! There seems to be a large number of abandoned stations throughout the universe, yet no indication as to what happened..... What really happened before the station died? Why the cover up? Now you can go scan these mysterious places to uncover the truth behind it all. You might find goodies or you might pick up snippets of conversation from the stations' memory banks!....Be carefull not to set off that security alarm!

Changes to 1.2:
Added random station generator
Added some equipment to the EVA suit (strafe, Video enhancement goggles, Boost Extension)
Tweaked probabilities
Added resident script (RunThisOnce) to automatically start the scanner when you go EVA


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Maulkye





Joined: 26 Jul 2004
Posts: 181 on topic
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PostPosted: Mon, 16. Aug 04, 22:54    Post subject: Reply with quote Print

Anyone ever use this? It looks interesting.

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GoateeCat





Joined: 11 Mar 2003
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PostPosted: Tue, 17. Aug 04, 00:31    Post subject: Reply with quote Print

Yep, it sounds great and I missed it, January eh?

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The_Rock





Joined: 06 Nov 2002
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PostPosted: Tue, 17. Aug 04, 02:32    Post subject: Reply with quote Print

GoateeCat wrote:
Yep, it sounds great and I missed it, January eh?


Ditto.

I thought he had not posted for a while..(:


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Maulkye





Joined: 26 Jul 2004
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PostPosted: Tue, 17. Aug 04, 18:56    Post subject: Reply with quote Print

I downloaded it from X2 source recently, but I just haven't tried it yet. It's there if you guys wanna give it a go.

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TSM
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Joined: 01 Jul 2004
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PostPosted: Sun, 6. Mar 05, 21:50    Post subject: Reply with quote Print

Does anyone know if this script works, just ran it and I could not find an abandoned station in the sector I was in according to the readme one should be spawned in the sector the player is in!


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Burianek





Joined: 29 Dec 2003
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PostPosted: Sun, 6. Mar 05, 23:14    Post subject: Reply with quote Print

Sorry, no idea.
If it was written back in Jan '04, it was written for a much older version of x2. That may not mean anything, but maybe it does.
Sorry I can't help.


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WetWarev7





Joined: 10 Nov 2003
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PostPosted: Wed, 1. Jun 05, 22:01    Post subject: Reply with quote Print

Sorry, been away for a while teaching myself C++.

The stations are there, but I purposly put them waaaaay out so they would not intefere with any of the default stations or traffic. They are very small at that distance. I usually have to visually scan the area using zoom to find them, and even then, I find them more by accident while I'm travelling thru a sector....

If anyone is interested, I could look into having some sort of message sent to the player log when you enter a sector that has and abandoned station. Something like "Unknown Encroachment", or "Unidentified Object at long range" or something like that.


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TSM
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Joined: 01 Jul 2004
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PostPosted: Wed, 1. Jun 05, 23:07    Post subject: Reply with quote Print

Welcome Back so now I know I shall reinstall your script Very Happy , and yes a message would be very good Rolling Eyes


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bacspidy





Joined: 12 Jun 2005
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PostPosted: Mon, 25. Jul 05, 02:19    Post subject: Reply with quote Print

so this works, the stations are just far away. ok, fine. i'll use an unknown M5 at 600 mph/kmh and find it faster than you!


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ScoobyDoo



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Joined: 17 Aug 2005
Posts: 69 on topic

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PostPosted: Thu, 15. Sep 05, 12:39    Post subject: Reply with quote Print

How far out do you have to look? I tried installing this plugin, and went out to -300, -500, -300, and the universe just seems to keep going and going!

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airport





Joined: 05 Jun 2004
Posts: 57 on topic
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PostPosted: Sun, 8. Oct 06, 13:27    Post subject: Reply with quote Print

Can anyone e-mail me this script as the link in first post does not work.

If you can send me it e-mail it to kstokes@electric-magic.co.uk

Thanks.

airport (Keith).


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airport





Joined: 05 Jun 2004
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PostPosted: Sun, 8. Oct 06, 16:29    Post subject: Reply with quote Print

It OK folks found it on this site http://www.x2source.com/database/index.php

airport (Keith).


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baubsmyth





Joined: 05 Nov 2005
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PostPosted: Fri, 13. Apr 07, 02:04    Post subject: Reply with quote Print

You can still find this at The Commander's Space Station. Fun script BTW. Just one more thing to do between running missions, managing a trade empire, and capping ships in the X Universe. I actually loaded it up with AalaarDB's original X2 "Salvage Mod", which you can get at the same site, and played as a space salvager for a while.

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blazer1121





Joined: 26 Sep 2006

Location: Australia

PostPosted: Fri, 13. Apr 07, 02:17    Post subject: Reply with quote Print

only the very last link posted actually works lols

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