Is there really a no Kar. respawn script?

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
barronosod
Posts: 44
Joined: Thu, 4. Dec 03, 10:39
x2

Is there really a no Kar. respawn script?

Post by barronosod » Tue, 20. Jan 04, 11:13

Did I miss this? By God where do I find it?

Bolkie
Posts: 262
Joined: Thu, 8. May 03, 01:26
x2

Post by Bolkie » Tue, 20. Jan 04, 13:05

You mean no Khaak right?

try www.xscripting.com
I am a Paranid Believer.........are you...?

barronosod
Posts: 44
Joined: Thu, 4. Dec 03, 10:39
x2

Post by barronosod » Wed, 21. Jan 04, 00:24

I did mean Khaak, thanks and thanks for the site!

Deleted User

Post by Deleted User » Wed, 21. Jan 04, 23:00

I found that script to be too intrusive and have rewritten it, (with a 2 hour time limit before it stops), so it only removes the Khaak ships in sectors where I have TS class ships so it does not interfere with any combat I might wish to take part in but removes the need for expensive fighter guards

nobbystyles
Posts: 666
Joined: Sun, 10. Nov 02, 11:27
x4

Post by nobbystyles » Thu, 22. Jan 04, 21:26

i would love a script like that if it was bound to a special satellite or something and stopped khaak spawning in that sector. then you would have to protect it.
is it possible to script a new kind of station to build anti khaak sats?

Post Reply

Return to “X²: The Threat - Scripts and Modding”