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[SCRIPT] Overtune BBS V1.50 : Updated 19/06/2006
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What do you think of the current pricing
Its too cheap
31%
 31%  [ 11 ]
i think its about right
51%
 51%  [ 18 ]
it should be cheaper
17%
 17%  [ 6 ]
Total Votes : 35

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Cycrow
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PostPosted: Mon, 21. Nov 05, 14:56    Post subject: [SCRIPT] Overtune BBS V1.50 : Updated 19/06/2006 Reply with quote Print

===========================================
Name: X3 Overtune BBS
Version: V1.50
Author: Cycrow
Updated: 19/06/2006
===========================================
Includes German text files - Thanks to Mailo
Includes Russian text files - Thanks to RU4PT
Thanks to al_main for writing some BBS texts
===========================================
Arrow Download Script Package: Download : Mirror
Question Bugs: Report any bugs you find here - Just select the script from the project list on the right
===========================================

Installing:

To install, you need the XScript Installer from Here

===========================================

V1.50
* Added hull damage when shields are depeleted
* Added random damage when overtuning
* Fixed displaying of Unknown object instead of mechanics name

V1.41
* Added more varried BBS texts

V1.40
* Adding shield draining when too fast

V1.21
* Fixed pricing of overtunes

V1.20
* Increased price each time you add tunnings to the same ship
* Fixed pricing to be dependant on ship
* Added Rudder tunnings to BBS

V1.10
* Slightly increased lower bound of tunings
* Changes pricing scheme

===========================================
Thanks to al_main for writing the BBS text's
===========================================

Script:

This script adds a random occurance on the BBS to allow you to overtune you ship
occasionally you will see this on the BBS, the cost depends on the ship to add extra tunings to you ship to make it faster
The price is roughly half the price of you ship and will cost more for each tuning you put on the ship.

It also adds Random occurance to the BBS to optimise you ships rudder to make the ship more manourvable.

Its best to do it when the ship is already fully tuned, so it will go faster than is usually possible for a ship
the occurance of this BBS message can be quite rare.

If you overtune the ship too much, it will start to use you shields energy to maintain its speed.
This can be disabled in the Artifical Life Settings.

If you shields are depeted from traveling to fast, it will start to cause hull damage
This can be disabled in the Artifical Life Settings.

When overtuning, the mechanic can sometimes make a mess of things
a few things can happen.
1. The ship doesn't get overtuned, but you still pay
2. The overtuning damages part of your hull
3. Your weapons or shields could be permantly damaged
4. goods in your cargo hold could be damaged
This can also be disabled in the Artifical Life Settings.

===========================================


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Last edited by Cycrow on Fri, 18. Jan 08, 21:42; edited 14 times in total
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999-JAY-999





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PostPosted: Mon, 21. Nov 05, 15:17    Post subject: Reply with quote Print

OH MY GOd...this is TOTALLY BRILL..... Great addition.

Thumb up

(plus its BBS too..... we need more BBS content....EXCELLENT)


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Baleur





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PostPosted: Mon, 21. Nov 05, 19:46    Post subject: Reply with quote Print

Its not Brill, its BRILLIANT =))
Very nice idea & script!
Havent had it happen for me yet, but how much does it cost? Do you pay for each step or is it a fixed tune up you get?


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Britich





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PostPosted: Mon, 21. Nov 05, 23:23    Post subject: Reply with quote Print

woot

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Cycrow
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PostPosted: Tue, 22. Nov 05, 00:21    Post subject: Reply with quote Print

it costs a fixed fee of 600000 and installs around 50% of the max tunings

so if a ship can have say 20 upgrades, it will install an extra 10 on top
of course you can do it as many times you want with the same ship


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Baleur





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PostPosted: Tue, 22. Nov 05, 08:25    Post subject: Reply with quote Print

With no....... no limit?..... Twisted Evil Twisted Evil


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Sandalpocalypse





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PostPosted: Tue, 22. Nov 05, 08:49    Post subject: Reply with quote Print

a little too powerful and nonadaptive imo, but hey, it's not like you're forcing me too install it! Cool

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Cycrow
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PostPosted: Tue, 22. Nov 05, 09:43    Post subject: Reply with quote Print

well, in the new version im gonna make it so the more tunings you put on will decrese hull integrity and cause damage to the hull over time
but i've not got round to putting that in yet
Smile


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hox





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PostPosted: Tue, 22. Nov 05, 13:08    Post subject: Reply with quote Print

great idea Wink Its should cost more though imho

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Cycrow
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PostPosted: Tue, 22. Nov 05, 13:27    Post subject: Reply with quote Print

well the price is temporary, i havn't decided on a suitable price yet


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Droflek





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PostPosted: Tue, 22. Nov 05, 13:30    Post subject: Reply with quote Print

I think losing 5% of the ships maximum hull for each tuning and 5% of the energy output would work with this rather than DOT. Even better would be a 1.5x or 2.5x multiplier for the decrease for each usage, so the more you add, the steeper the decrease.

Increasing the max speed of an M3 to the speed of an M4 would give the ship roughly equivalent HP and Energy.

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xeon_1





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PostPosted: Tue, 22. Nov 05, 13:56    Post subject: Reply with quote Print

ore you could make it like this

the ship keep its maximum speed with full hull,shields and energy

but when you activate the overtune it divertes a portion of the ships power (weapons and shields) to the engines

but if you use it for to long the hull will start decrease beacause of the added stress on it

and at a certain point if you use it to long the ships reactor will overheat and it normaly shut's down the ship systems so you are defenceless
but you can choose to override this save gaurd with the risk the reactor goes critical and destroyes your ship


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PostPosted: Tue, 22. Nov 05, 14:32    Post subject: Reply with quote Print

Great ideas above !

Like some added Warp engine add on eh !!!!....

'The engines can not take it captain'....'shes gonna blow I tell ya!'


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Cycrow
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PostPosted: Tue, 22. Nov 05, 14:50    Post subject: Reply with quote Print

sounds good, but not sure if its possible
not sure it you can actaully control the energy of the ships via the script editor


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PostPosted: Tue, 22. Nov 05, 15:31    Post subject: Reply with quote Print

Its hard to govern a price, until the consequences have been finalised when using such an add on.

I suppose the greater the consequences for more speed by having it disable or reduce other key areas would therefore not necessary mean this should need to be highly priced to begin with.

But if you gain more than you loose by utilising its abilities for its greater speed then one should certainly pay a handsome price to obtain it.

Perhaps with things like this as well as the opportunity to purchase this at rare occasions in game there could be a special mission whereby we could earn it on completion instead…. I recall reading a post about how in ELITE one could do special missions to obtain special equipment for ship use.

Possible idea?


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