 |
View previous topic :: View next topic |
 |
| What do you think of the current pricing |
| Its too cheap |
|
31% |
[ 11 ] |
| i think its about right |
|
51% |
[ 18 ] |
| it should be cheaper |
|
17% |
[ 6 ] |
|
| Total Votes : 35 |
|
|
|
|
|
Author |
Message |
|
|
|
|
|
Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19848 on topic Location: London

 |
Posted: Mon, 21. Nov 05, 14:56 Post subject: [SCRIPT] Overtune BBS V1.50 : Updated 19/06/2006 |
|
|
===========================================
Name: X3 Overtune BBS
Version: V1.50
Author: Cycrow
Updated: 19/06/2006
===========================================
Includes German text files - Thanks to Mailo
Includes Russian text files - Thanks to RU4PT
Thanks to al_main for writing some BBS texts
===========================================
Download Script Package: Download : Mirror
Bugs: Report any bugs you find here - Just select the script from the project list on the right
===========================================
Installing:
To install, you need the XScript Installer from Here
===========================================
V1.50
* Added hull damage when shields are depeleted
* Added random damage when overtuning
* Fixed displaying of Unknown object instead of mechanics name
V1.41
* Added more varried BBS texts
V1.40
* Adding shield draining when too fast
V1.21
* Fixed pricing of overtunes
V1.20
* Increased price each time you add tunnings to the same ship
* Fixed pricing to be dependant on ship
* Added Rudder tunnings to BBS
V1.10
* Slightly increased lower bound of tunings
* Changes pricing scheme
===========================================
Thanks to al_main for writing the BBS text's
===========================================
Script:
This script adds a random occurance on the BBS to allow you to overtune you ship
occasionally you will see this on the BBS, the cost depends on the ship to add extra tunings to you ship to make it faster
The price is roughly half the price of you ship and will cost more for each tuning you put on the ship.
It also adds Random occurance to the BBS to optimise you ships rudder to make the ship more manourvable.
Its best to do it when the ship is already fully tuned, so it will go faster than is usually possible for a ship
the occurance of this BBS message can be quite rare.
If you overtune the ship too much, it will start to use you shields energy to maintain its speed.
This can be disabled in the Artifical Life Settings.
If you shields are depeted from traveling to fast, it will start to cause hull damage
This can be disabled in the Artifical Life Settings.
When overtuning, the mechanic can sometimes make a mess of things
a few things can happen.
1. The ship doesn't get overtuned, but you still pay
2. The overtuning damages part of your hull
3. Your weapons or shields could be permantly damaged
4. goods in your cargo hold could be damaged
This can also be disabled in the Artifical Life Settings.
===========================================
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Last edited by Cycrow on Fri, 18. Jan 08, 21:42; edited 14 times in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
999-JAY-999
Joined: 07 Apr 2003 Posts: 610 on topic Location: UK

|
Posted: Mon, 21. Nov 05, 15:17 Post subject: |
|
|
OH MY GOd...this is TOTALLY BRILL..... Great addition.
(plus its BBS too..... we need more BBS content....EXCELLENT)
_________________ System Spec :-
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Baleur

Joined: 28 Oct 2005 Posts: 506 on topic Location: South Sweden

|
Posted: Mon, 21. Nov 05, 19:46 Post subject: |
|
|
Its not Brill, its BRILLIANT =))
Very nice idea & script!
Havent had it happen for me yet, but how much does it cost? Do you pay for each step or is it a fixed tune up you get?
_________________ CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Gainward GeForce 8800GTS 640mb Sound: SB X-Fi Platinum. |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Britich
Joined: 06 Nov 2005 Posts: 39 on topic

|
Posted: Mon, 21. Nov 05, 23:23 Post subject: |
|
|
woot
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19848 on topic Location: London

|
Posted: Tue, 22. Nov 05, 00:21 Post subject: |
|
|
it costs a fixed fee of 600000 and installs around 50% of the max tunings
so if a ship can have say 20 upgrades, it will install an extra 10 on top
of course you can do it as many times you want with the same ship
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Baleur

Joined: 28 Oct 2005 Posts: 506 on topic Location: South Sweden

|
Posted: Tue, 22. Nov 05, 08:25 Post subject: |
|
|
With no....... no limit?..... 
_________________ CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Gainward GeForce 8800GTS 640mb Sound: SB X-Fi Platinum. |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Sandalpocalypse

Joined: 02 Dec 2003 Posts: 3547 on topic

|
Posted: Tue, 22. Nov 05, 08:49 Post subject: |
|
|
a little too powerful and nonadaptive imo, but hey, it's not like you're forcing me too install it! 
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19848 on topic Location: London

|
Posted: Tue, 22. Nov 05, 09:43 Post subject: |
|
|
well, in the new version im gonna make it so the more tunings you put on will decrese hull integrity and cause damage to the hull over time
but i've not got round to putting that in yet

_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
hox
Joined: 28 Oct 2005 Posts: 119 on topic

|
Posted: Tue, 22. Nov 05, 13:08 Post subject: |
|
|
great idea Its should cost more though imho
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19848 on topic Location: London

|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Droflek
Joined: 19 Feb 2004 Posts: 40 on topic

|
Posted: Tue, 22. Nov 05, 13:30 Post subject: |
|
|
I think losing 5% of the ships maximum hull for each tuning and 5% of the energy output would work with this rather than DOT. Even better would be a 1.5x or 2.5x multiplier for the decrease for each usage, so the more you add, the steeper the decrease.
Increasing the max speed of an M3 to the speed of an M4 would give the ship roughly equivalent HP and Energy.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
xeon_1
Joined: 04 Dec 2003 Posts: 1424 on topic Location: Belgium

|
Posted: Tue, 22. Nov 05, 13:56 Post subject: |
|
|
ore you could make it like this
the ship keep its maximum speed with full hull,shields and energy
but when you activate the overtune it divertes a portion of the ships power (weapons and shields) to the engines
but if you use it for to long the hull will start decrease beacause of the added stress on it
and at a certain point if you use it to long the ships reactor will overheat and it normaly shut's down the ship systems so you are defenceless
but you can choose to override this save gaurd with the risk the reactor goes critical and destroyes your ship
_________________ Intel I7 920 D0 12GB DDR3
Radeon 4870x2 Creative audigy 2 zs
EVGA X58 SLI Classified E759 limited edition
3x WD Velociraptor 300gig in raid0
Areca 1222 with 8 F4EG 2TB in raid6
All watercooled.
http://kerbalspaceprogram.com/ getting to the mun |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
999-JAY-999
Joined: 07 Apr 2003 Posts: 610 on topic Location: UK

|
Posted: Tue, 22. Nov 05, 14:32 Post subject: |
|
|
Great ideas above !
Like some added Warp engine add on eh !!!!....
'The engines can not take it captain'....'shes gonna blow I tell ya!'
_________________ System Spec :-
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19848 on topic Location: London

|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
999-JAY-999
Joined: 07 Apr 2003 Posts: 610 on topic Location: UK

|
Posted: Tue, 22. Nov 05, 15:31 Post subject: |
|
|
Its hard to govern a price, until the consequences have been finalised when using such an add on.
I suppose the greater the consequences for more speed by having it disable or reduce other key areas would therefore not necessary mean this should need to be highly priced to begin with.
But if you gain more than you loose by utilising its abilities for its greater speed then one should certainly pay a handsome price to obtain it.
Perhaps with things like this as well as the opportunity to purchase this at rare occasions in game there could be a special mission whereby we could earn it on completion instead…. I recall reading a post about how in ELITE one could do special missions to obtain special equipment for ship use.
Possible idea?
_________________ System Spec :-
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
|
|