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Deeparth
Joined: 30 Apr 2010 Posts: 376 on topic Location: Somewhere even Google can't find.

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Posted: Wed, 7. Sep 11, 15:37 Post subject: |
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Is it compatible with XTM?
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Deeparth
Joined: 30 Apr 2010 Posts: 376 on topic Location: Somewhere even Google can't find.

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Posted: Fri, 23. Sep 11, 00:22 Post subject: |
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Is it possible to make it compatible with XTM?
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X2-Illuminatus Moderator (Deutsch)

 
Joined: 02 Apr 2006 Posts: 14897 on topic

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Posted: Fri, 23. Sep 11, 00:35 Post subject: |
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Based on the fact that there is a video showing XTM capital ships using MARS linked in the OP I would assume that MARS is already compatible with the XTM.
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Deeparth
Joined: 30 Apr 2010 Posts: 376 on topic Location: Somewhere even Google can't find.

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Posted: Fri, 23. Sep 11, 06:53 Post subject: |
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Well, it doesn't work for me then. I dont see the mars turret commands. I have used the cheat script a couple of times to add the mars ware but no success.
It works like a charm in vanilla and I love it.
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Jakesnake5
 
Joined: 17 Feb 2006 Posts: 2657 on topic

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Posted: Wed, 12. Oct 11, 05:27 Post subject: |
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Ok, something very stupid, at least for me.
I often use MARS to deploy sats, 1 per gate, and get really testy when the Goblins decide to park them in the MIDDLE of the gate.
Did this in several systems, and get odd results.
Take Hatikvah's Faith. Sat numbering for the gates is 1 E, 2 W and 3 N. Gate 2 gets a sat parked 10km inside, and 20km above. This I'd think would be normal. Gates 1 and 3, however get sats parked dead center of the gates themselves. wtf?
I haven't checked the scripts to see what may be going haywire yet, but I'm tempted.
HF isn't the only system where things can get odd like that.
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Gazz Moderator (Script&Mod)


Joined: 13 Jan 2006 Posts: 12154 on topic Location: Bavaria

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Posted: Thu, 13. Oct 11, 12:01 Post subject: |
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Doess that happen IS?
Collision calculations can do strange things around huge objects like gates.
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Pesanur


Joined: 05 Jan 2008 Posts: 795 on topic Location: PCS Deathclaw, Akuma class destoyer.

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Posted: Thu, 13. Oct 11, 20:14 Post subject: |
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| Gazz wrote: |
MARS works with multiple targets (and is unique in that regard) so when the projected chance to hit is far better on target B, it stops punching holes into space trying to hit target A.
So no, it does not increase accuracy.
It increases inflicted damage and reduces damage taken (from fighters and missiles). |
But this is a problem, in some combats MARS stopped firing to a 4 Km and closing K that is firing againt my Python to start tracking fighters. 
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Gazz Moderator (Script&Mod)


Joined: 13 Jan 2006 Posts: 12154 on topic Location: Bavaria

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Posted: Fri, 14. Oct 11, 09:40 Post subject: |
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While somewhat unlikely, that's not impossible.
MARS does not see "one capital ship + other stuff", it sees every single target and evaluates all of them continuously.
It would require a super-sweet firing solution on a fighter to look better than a mediocre one on a capital ship but... it can happen.
Other turret script select their target first, then try to hit it. Somehow.
MARS does not work that way and it has practically no cast-in-stone rules. It... evaluates.
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
Dogs and colour blindness explained: People with green eyes can't see dogs. |
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rafezetter
Joined: 25 Jul 2007 Posts: 97 on topic Location: UK

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Posted: Mon, 16. Apr 12, 03:03 Post subject: mars using only 1 gun per turret?? |
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I've now got the M7 and installed MARS and set it to offense for all turrets, but the weapon bays are only showing 1 gun per turret being used instead of the 2 or 3..
Is this correct?
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Buck_Rogers
Joined: 21 Dec 2004 Posts: 1427 on topic Location: Aberdeenshire

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Posted: Mon, 16. Apr 12, 22:12 Post subject: |
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From the opening post.
It is normal that only 1 laser is installed when there is nothing to shoot at.
These lasers are available for other turrets when not needed.
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rafezetter
Joined: 25 Jul 2007 Posts: 97 on topic Location: UK

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Posted: Wed, 18. Apr 12, 08:07 Post subject: |
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| Buck_Rogers wrote: |
From the opening post.
It is normal that only 1 laser is installed when there is nothing to shoot at.
These lasers are available for other turrets when not needed. |
ok I deserved that! RTFM!! 
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Hellfire_Daemon
Joined: 23 Dec 2010 Posts: 10 on topic

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Posted: Sat, 21. Jul 12, 18:13 Post subject: |
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I love the overlord references. Overall so much win 
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