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[SCR] BIER Scanner (v1.15 - 09.05.08)
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Gazz





Joined: 13 Jan 2006
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modified
PostPosted: Thu, 1. May 08, 13:00    Post subject: [SCR] BIER Scanner (v1.15 - 09.05.08) Reply with quote Print

(Das entsprechende deutsche topic ist hier.)

Boardcomputer-Integrated External RADAR

    Requires X3 v2.5

  • Required equipment:
    Triplex Scanner
    Duplex Scanner

  • Installation:
    2 Microchips
    2 Computer Components
    Credits

    On a small ship the installation costs 300.000 Cr, on a medium 1.000.000 Cr, and on a capital ship 5.000.000 Cr.

    Installation takes 30 min. During that time the ship is not maneuverable.

  • During a fight the boardcomputer switches to the faster Gravidar and BIER is disabled.
    When the last "attacker" of the ship has moved beyond a 6500 m range, BIER takes up operation again.


What the script does:

BIER is an old fashioned RADAR.
The results are not nearly as accurate as a Gravidar but the range can be far greater.
All it will tell you is that there is something out there and an estimated size of the contact.


Also: SQUASH-Mines are scanned automatically.
Surroundscan: 6 km
Targetscan: 8,5 km


BIER has 2 Modi:
  • Surroundscan: 360°

  • Targetscan: Detects objects in a cone in front of the ship at a 40 % higher range.
    small ships 50° cone
    medium 60°
    capital 70°

    BIER - Ranges for Surround / Targetscan
    40 / 56 km : all ships (Triplex Scanner = 30 km)
    54 / 76 km : M6/7
    60 / 84 km : TL
    70 / 98 km : M2
    80 / 112 km : M1


Usage
  • 1. BIER Installation (on a ship) + BIER-Mode change
    Menu Button ("Special" Menu)
    Alternatively: Hotkey. (Playership only)
    . . . . . . While installation is possible on your own ship, it will take a while. =)

    If the ship does not have BIER, yet, the button is labeled "Install", if it does it's labeled "Change Mode".

  • 2. Ship tags on / off (global setting)
    Adds tags for Surround (o), Targetscan (i), and malfunction (-).

    Hotkey 1x : Tags on / off permanently
    Hotkey 2x (in 2 sec): show tags for the next 90 sec.


    Attention: the same menu button is also used for the Ring of Fire script.
    - If Lasertowers are on board, the button defaults to the RoF script.
    - If not it controls BIER.
    Fighting ships usually don't carry LT so the chance for a collision should be slim.
    Obviously, this only matters if both scripts are installed.



(ZIP, SPK)


Tech Stuff:
If anyone would like to use the BIER Contacts in a script:
They are disarmed SQUASH Mines (neutral race), that have an Ecliptic Projector installed.
Loval Var "GZ.CONTACT.SIZE" contains the size, int 1 - 9.

Uninstall: In the script editor, run plugin.gz.bier.uninstall

Resources used:
Unitrader's lib.ut.pos.from.2.grades.and.rad.xml
COMMAND_TYPE_SPECIAL_31 (no collision with RoF)
T-File / PageID 7037 + 7038
Task IDs (ships) 7037


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Last edited by Gazz on Fri, 9. May 08, 16:49; edited 9 times in total
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Gazz





Joined: 13 Jan 2006
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modified
PostPosted: Thu, 1. May 08, 13:44    Post subject: Reply with quote Print

Version history:
1.00 Official release =)
1.05 Script detects if the user overwrites a library with an old version.
1.11 Much better method to suspend script during fights.
1.14 Uninstall script added
1.15 Docked ships don't scan any more.


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Last edited by Gazz on Fri, 9. May 08, 16:49; edited 4 times in total
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Locksley





Joined: 18 Mar 2005
Posts: 274 on topic

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PostPosted: Thu, 1. May 08, 14:19    Post subject: Reply with quote Print

Ooooh, I like bier Wink

So the scripts only runs when you execute the command or does it always chug along in the background?

Nicely done - read the post about detecting things in a cone a couple of days ago.

Cheers!

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Magius





Joined: 14 Nov 2005
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PostPosted: Thu, 1. May 08, 14:36    Post subject: Re: [SCR] BIER Scanner (v1.00 - 01.05.08) Reply with quote Print

Gazz wrote:

* Installation takes 30 min. During that time the ship is not maneuverable.


That is really long time......
if I may ask...
WHY Confused

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Gazz





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PostPosted: Thu, 1. May 08, 14:39    Post subject: Reply with quote Print

Locksley wrote:
So the scripts only runs when you execute the command or does it always chug along in the background?

It's always active once installed.

The only exception is when the ship turns fast. Aside from the technobabble description this has a rather practical background.
When turning a lot (fighting) you don't really need any long range scanning done and since this script requires a lot of calculations and loops you wouldn't want it running in a firefight.

I could also limit it to only run when laser energy is full. Extremely simple check...
I just didn't find any logical sounding technobabble reason why it should do that. =P


Magius wrote:
That is really long time......
if I may ask... WHY :?

1. because I said so.
2. How long does it take you to install a RADAR system on a spaceship?



Version 1.01 released.
Small change to the Autopilot Workaround.
(A normal X3 ship can not just "follow" such a contact marker even though it's technically a ship.)


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DrunkenPirate





Joined: 14 Mar 2004
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PostPosted: Thu, 1. May 08, 16:32    Post subject: Reply with quote Print

30 minutes to install and not being able to move the ship during that time seems an exorbitantly long time.
I admire you attempt at realism, but being a game developer myself (Click the "Point of Existence" link in my sig) let me bring you in on one of our golden rules. Gameplay > Realism.
If the rest of the game was geared this way then it would be acceptable although with a reduced time, but when you can equip 20 PPC's in a few secs it makes no sense to have the installation of an old echo sounder take a half hour.


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Guardian004





Joined: 02 Nov 2007

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PostPosted: Thu, 1. May 08, 22:52    Post subject: Reply with quote Print

I seriously don't mind the wait of 30 minutes, I can go tend to other matters. I have not downloaded this yet....but if I'm required to stay IN my ship for 30 minutes then one could get seriously "pissed off". If your installing this into one ship and leaving it for 30 minutes (Time doesn't go as fast in X3 as do other games so I'm not concerned)

Perhaps a time limit still could be implied, but limited to...5-10 minutes? The time limit doesn't bother me, but people like to use this as quickly as possible.

This is a good script though, I'll download later on this week.

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THE_BIG_FISH:Leo





Joined: 27 Jul 2005
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PostPosted: Fri, 2. May 08, 02:00    Post subject: Reply with quote Print

i for one do mind having to wait that long, when i might only have the free time to play for about 1 or 2 hours 30 mins is a pretty long time to do nothing Crying or Very sad


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radarhazard





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PostPosted: Fri, 2. May 08, 06:25    Post subject: Reply with quote Print

Damn...thought I was going to get beer out of my computer!. Confused
Actually, there are some occassions when this could be very useful. I'm thinking of those "I was running away from pirates and saw a ship...here are the co-ordinates" missions. Does this B.I.E.R help in them?


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Gazz





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PostPosted: Fri, 2. May 08, 09:40    Post subject: Reply with quote Print

radarhazard wrote:
Damn...thought I was going to get beer out of my computer!. :?

I think that would require a mod.

Quote:
Actually, there are some occassions when this could be very useful. I'm thinking of those "I was running away from pirates and saw a ship...here are the co-ordinates" missions. Does this B.I.E.R help in them?

If there is a ship within RADAR range - any ship - then it will show up as an unknown contact.

Freight containers do not show. I tried that but the display ended up too cluttered and effectively useless...


Guardian004 wrote:
I seriously don't mind the wait of 30 minutes, I can go tend to other matters. I have not downloaded this yet....but if I'm required to stay IN my ship for 30 minutes then one could get seriously "pissed off". If your installing this into one ship and leaving it for 30 minutes (Time doesn't go as fast in X3 as do other games so I'm not concerned)

You can start this command for any ship, not just your own.
And if you insist on doing it on your personal ship well, that's a whopping 3 minutes on SETA. *shrug* Just enough time to go get another bottle of refreshing beverage.

In X3, 30 min are nothing. Games run for days and weeks...
Besides, if anyone can't live with that - go ahead and change it. I never make any attempt to protect or encrypt such things...


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moot





Joined: 29 Jul 2007
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PostPosted: Fri, 2. May 08, 10:12    Post subject: Reply with quote Print

BIER GOGGLES! Sorry but this was just begging for the joke.

I probably won't be using this script cos I'm not sure what use I have for a long-range scanner. But I can certainly visualise a Macross-style reflex cannon, esp given that 30 min wait. Wink
Gazz wrote:
In X3, 30 min are nothing. Games run for days and weeks... Besides, if anyone can't live with that - go ahead and change it. I never make any attempt to protect or encrypt such things...
I'm not sure if this view is fair. After all you did create this script for gamers, not modders. BTW given my attention span, my average X3 gaming session is 30 min.

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bob hope





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PostPosted: Fri, 2. May 08, 11:29    Post subject: Reply with quote Print

as he said, just use max seta for 3 mins


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Gazz





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PostPosted: Fri, 2. May 08, 14:08    Post subject: Reply with quote Print

moot wrote:
BIER GOGGLES! Sorry but this was just begging for the joke.

If you come up with a useful feature that only works with Video Enhancement Goggles installed... I can probably include it.


Version 1.11 released.

Script detects if the user overwrites a library with an old version.

Much better method to suspend script during fights.


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Sandalpocalypse





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PostPosted: Fri, 9. May 08, 04:15    Post subject: Reply with quote Print

Does this script see XTM m7s as m1s?

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Gazz





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PostPosted: Fri, 9. May 08, 07:41    Post subject: Reply with quote Print

It does not show ship classes.


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