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Star Wars Mod
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KilleRTidE





Joined: 10 Apr 2007

Location: Jedi Temple on Coruscant

PostPosted: Tue, 15. Apr 08, 01:44    Post subject: Re: SATS model help Reply with quote Print

mikhailskatchkov wrote:
OK who here knows where the heck is NAV SAT model stored????
was looking under wares but they all use 28?? so not what Im looking for.
I need eather the ADV sat model or the standard sat model.


You can find the ADV Sat in the v folder, model number 00975 Smile


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mikhailskatchkov





Joined: 05 Apr 2008



PostPosted: Tue, 15. Apr 08, 03:16    Post subject: Clear, transparant canopy. Reply with quote Print

I'm proud to anounce clear glass, yes and its reflective, well most of the time.






[Edit by jlehtone] Two 500 side-by-side stretches, and since you have the thumbnails ...

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Admiral-Dyroi





Joined: 01 Oct 2006
Posts: 151 on topic
Location: Deep Space
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modified
PostPosted: Tue, 15. Apr 08, 03:17    Post subject: Reply with quote Print

/drool. A-Wing looks better than the movies Smile



Last edited by Admiral-Dyroi on Tue, 15. Apr 08, 03:19; edited 1 time in total
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mikhailskatchkov





Joined: 05 Apr 2008



PostPosted: Tue, 15. Apr 08, 03:18    Post subject: Thank you Reply with quote Print

Thanks man you are very kind Smile

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mikhailskatchkov





Joined: 05 Apr 2008



PostPosted: Tue, 15. Apr 08, 03:21    Post subject: Reply with quote Print

Admiral-Dyroi wrote:
/drool. A-Wing looks better than the movies Smile


Wait till get all the cockpit equip in with lighting and pilot ( animated )

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CraterFace





Joined: 31 Dec 2007



PostPosted: Tue, 15. Apr 08, 11:22    Post subject: Reply with quote Print

Will you release some sort of option that excludes ep I-III ships?

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build it myself





Joined: 26 Feb 2008
Posts: 76 on topic

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PostPosted: Tue, 15. Apr 08, 18:09    Post subject: Reply with quote Print

CraterFace wrote:
Will you release some sort of option that excludes ep I-III ships?


Idea

Yes, please!! They would ruin things!

They are so out of place

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Admiral-Dyroi





Joined: 01 Oct 2006
Posts: 151 on topic
Location: Deep Space
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PostPosted: Tue, 15. Apr 08, 21:15    Post subject: Reply with quote Print

I don't see how they are out of place,it's a star wars mod right? Are they not from star wars?

The KSE Firespray is from ep.2 and was passed down to boba fett when his father died.
The ARC-170's were used to defend tattooine space by the hutt's before they got their hands on Z-95's(Stolen from the empire).

The only ships that did'nt carry over in the lore are the Jedi star fighters and droid fighters.

The troop carriers are used in tattooine also to shuttle people from place to place...I think there might be one in the film also(Ep4) as a cameo.

The YT-1300 is from the clone wars era also Han just modified it with new tech.(See EP2 cameo) when annikan and padmai land on naboo it lands right under them on the 2nd floor.


But I don't think it too much work for an era's mod or rather the ability for you to deactivate them in the mod when it's release.

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Sinnerman49





Joined: 20 Sep 2007
Posts: 55 on topic

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PostPosted: Tue, 15. Apr 08, 23:49    Post subject: Reply with quote Print

Man, if this mod had a bunch of developers behind it - WOW.


As it stands, amazing job for 1 guy.


Can't wait till it's finished.

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CraterFace





Joined: 31 Dec 2007



PostPosted: Wed, 16. Apr 08, 00:19    Post subject: Reply with quote Print

By ep I-III I meant the ships that was introduced in those episodes like the naboo ships etc, the firespray (for example) first apperad in the old movies, then carried down to the new ones so they had to stick by that one (thankfully or they might have ended up making a pink ship with a big freaking smiley on the underside).

My personal opinion about all the new ships they made for ep I-III is that they are as bad as the movies, and there is another SW mod that adds a bunch of yellow ships so I was pretty much hoping this one wouldn't.

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KilleRTidE





Joined: 10 Apr 2007

Location: Jedi Temple on Coruscant

PostPosted: Wed, 16. Apr 08, 00:23    Post subject: Reply with quote Print

Well, my fav movie has Ep III so i'm gonna make them has yellow as they can get Razz

Plus, i love Naboo ships, classy transports they have there! Plus, the fighters look like WWII ships Wink


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mikhailskatchkov





Joined: 05 Apr 2008



PostPosted: Wed, 16. Apr 08, 03:12    Post subject: Ship types ??? Reply with quote Print

Ok here is the deal. ( excuse the spelling im not english )
The ARC-170, Its an ok looking ship, so since its generations before the X-Wing whats the point of adding it ??? ANSWER==: It will no longer be a ARC-170 but a desendant of it (same hull design), produced by a CIVIL corp, mostly for collector type pilots, ship is very rare in the SW universe.

Hmm Maybe Ill just release two versions Confused

AND NOOOO Im not gonna add yellow toy looking ships to this, those were a gen before the ARC-170 even.
And except a updated venator no cap ships will be added from I,II,III.
The Ven is not that old and for a civilan org or pirate organization its a very nice piece of equipment, especialy if It has been updated.
Think about it???? what hapened to all of them if they wernt destroyed in some war, I'm sure people found use for them.

I will only accept the following ship designs from III
ARC-170, Jedi star fighters EC3??, Venator, Rep Mil Shuttle.

Guys Im not a modeler or some professional, I had to teach myself how to mod and use 3D programs, no one ever helped me or showed me how.
So you must understand I learn new things as I go and who knows what I might discover.

My altimate mission is to make a Star Wars game as graphically real as the movies.
X3 may not give me the freedom to do that, so maybe In a future space game Ill create what all of us have only been dreaming about.

Oh by the way, fighters have cockpits.
Inside X-wing, incomplete cockpit.


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defiant1





Joined: 07 May 2006
Posts: 1137 on topic

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PostPosted: Wed, 16. Apr 08, 05:55    Post subject: Reply with quote Print

as far as the models them selves they are as close (if not alot better) then what is/was seen in the movies...great work and keep going!


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mikhailskatchkov





Joined: 05 Apr 2008



PostPosted: Thu, 17. Apr 08, 03:14    Post subject: Reply with quote Print

Well guys if you only knew, this mod was finished over a year ago, but a nasty virus killed it, now I've gathered enough motivation to start again.
Its been about two months now, I'm kinda draging ass here.
Usualy take me a day to finish two ships.


Oh by the way I did ask a while ago about the movement of ships( Drift, momentom effect, bla bla).
Do you guys know where to edit that?

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Admiral-Dyroi





Joined: 01 Oct 2006
Posts: 151 on topic
Location: Deep Space
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PostPosted: Thu, 17. Apr 08, 10:10    Post subject: Reply with quote Print

Question on other ships in the lore of Star Wars.


VT-49 Decimator
http://swg.wikia.com/wiki/Image:VT49.JPG
(Two quad laser turrets one top one bottom+large missiles)

YKL-37R Nova courier
http://swg.wikia.com/wiki/Image:NovaC2.jpg
(Two quad laser turrets,one top one bottom with 360 rotation+large missiles)
(paint optional)

Y-8 Mining vessel
http://swg.wikia.com/wiki/Image:Y8_spaceship1.jpg
(two rear turrets,one top,two front,and 1 pilot controled mining laser)

Any chance one or all of these might make it in? since star wars lacks any real small corvette class ships, their corvette's like the Corellian and Tarton are all huge compared to say the Centaur.

The Y-8 would make a great mining vessel being that its long instead of wide it can get into the hard to reach spots it has large shield to deal with astroids but is very slow sompared to other ships of its size.


Also a question on Weapons there are some that look exactly like the GPPC called Correlians Beamrail perhaps you could have mkI/II/III
for alpha beta and gamma? they were used on assault(VY-49/YKL-37R) ships to help swarm capital sized ships.

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