
finaly I decided to open a thread here to make UniTrader's HUD-mod avaiable for everyone. UniTrader is a German user and he allowed me to share it here.
>>UniTrader's German thread<<
Okay, what the HUD-mod does:
It changes big parts of the HUD:
- New icons for ships - In fact, they're still the old ones but surrounded with a bright bobble.
- Changed stationicons - a small symbol shows the product of the factory (only Hi-Tech factories).
- improved frames - they're re-adjust to suit the shipicons.
- a new gravidar - the level has been replaced with the X2- gravidar and has a 70% transparency. The middle now has been exchanged with a dot and the lines to the objects now are much more easy to see.
- a new crosshair - it is completly new styled to suit the new shipicons. The missile-warning is now shown with a red circle around the crosshair, the warning for to much speed when docking is now shown in a yellow coloured cycle.
- modified shield and hulldisplay - the fragmentation in segments has been removed, they are now shown as one line.
- a couple of trivia I don't know anymore
some screenshots:
Pic 1
Pic 2
Pic 3 - the new warningsymbols
Of course in game it looks much better, take a look to my videos

There you can see the HUD-mod in action.
***HUD-Download*** (it contains also the XTM-version)
Why an extra- XTM-version? XTM inserts the rockbeetles and the shivandragons, and changes some little things as much as I know, so a new symbol was added and the rest is now customised.
Installation:
You need a .zip-software to unpack it. win.zip or win.rar should do it (perhaps googel for it - if you don't have it yourself -should be freeware) and than just install the right version. There are 2 folders: one for normal X and one for XTM (which comes along with the rockbeetle and the shivandragons, so a new symbol was added). Each with a german, english or french version. Should also work with other languages, but the directions in the HUD could be named in another way, but don't be afraid installing it, it will work

You have to put it in the x- main-installation folder. There should be already some cat/dat- files called maybe dat 10, cat 10. So if your highest cat/dat is namend 18, just rename the HUD-mod to 19 and put it there, than start the game and *tada* (the false-patch-method)

NOTE: If you start a new game with the HUD-mod you have all the improvements but if you want to deactivate the mod you need however a "deactivation-mod" because some modified data get stored in the savegame.
So, if you are not sure about, if you want to keep the HUD-mod, then start a game without the mod and just activate it later.
Known bugs:
If you start a new game with the mod and than you decide to remove it, your mouse-curser gets invisible. Savegames started without the mod don't have this problem. But you can resolve the problem when using this "small-mod" which contains the original HUD and an additionally mouse-cursor. (It doesn't work with the XTM, but if you want, UniTrader will make one for you, just ask me here)
Installing it works like above explained. Make sure you remove the old files and name the "small-mod" like the old one and replace the datas (give them the same number).
For other modders:
If you want to use the HUD-mod and use it as part of other mods you can do it, if you don't forget to mention UniTrader in the credits, and it would be nice if you also add a link to this and the German thread and tell UniTrader so he can make a list which other mod is using it. You don't have to wait for response, telling him is enough

If you have questions you can ask Unitrader here (he is able to speak English) or in the German thread. Of course, you can ask me, too.
Have fun, merci beaucoup,
Louis