Name: LazCorp Military Scanner
Version: V1.12
Author: Lazerath
Released: 04/11/2007 (dd/mm/yyyy)
Updated: 03/01/2007
Website: http://lazcorp.lazerath.com
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Script Compatibility:
Vanilla X3 (Standard Installation)
XTM Mod
DDRS Mod
Has not been tested with other Mods but should work.
Script Adds:
Ship Menu Command: LazCorp Military Scanner (Additional Ship Command Menu)
LazCorp scientists have released an upgrade for the Navigational Command Software MkI on all M1, M2, TL, M7 and M6 class ships. This upgrade is classified as the LazCorp Military Scanner. The Navigational Command Software now uses the Transporter Device to transport Advanced Satelites 60,000 meters away from your ships current position in the sector. This is based off updated data collected from your ships Navigational Command Software every 3 Seconds. After 3 Seconds the Advanced Satellites will be transported to the next position.
The LazCorp Military Scanner upgrade uses a phenomenal amount of the ships power when it is in use. The Military Scanner will run for 36 seconds before it shuts down to recharge. The recharge time is approximately 60 seconds from the time it shuts down. During this time the Military Scanner is offline.
· This script adds the ability for the player to scan an extremely large area of a sector. It adds a command under the menu "Additional Ship Commands" called "LazCorp Military Scanner".
How it works: When this command is run, it will transport the 3 Advanced Satellites to updating coordinates 60,000 meters away from your ships current position in the sector.. The scan lasts for 36 seconds (Approximately).
The Animated Gif below shows how it works for v1.10 and higher
[ external image ]
Recap: Your ship must be
M1, M2, TL, M7 or M6
Recap: Your ship must have
Navigational Command Software MK1
Transporter Device
3 Advanced Satelites
If the ship running the command does NOT have the above on it the command will NOT show up.

- Added Information to command. When you highlight the command (in game), press " i " to display information on how the command is used (in game).
Ver 1.11
- Scanner can now be run from ANY player owned M1, M2, TL, M7 or M6. The command will not run under any other class of vessel.
- The scanner can also be run at the same time on multiple vessels/ships. In other words you can be scanning the sector you are in and turn on the military scanner for your M6 in another sector and run the scanner at the same time.
- Further optimization of the script.
Ver 1.10
- Changed amount of Advanced Satellites needed from 4 down to 3
- Increased the distance for the military scanner from 30,000 meters to 60,000 meters.
- Changed how the scanner deploys the satelites. It deploys 3 Satelites at a time now covering a wedge shape (like a pie cut into 4 pieces).
The Animated Gif below shows how it works.
Ver 1.09
- Optimized Script
- Changed amount of Advanced Satellites needed from 8 down to 4
- Advanced Satellites Positions update every 3 seconds to match the ships current position in the sector.
- Scan now runs for 36 seconds with a 60 second recharge period after it has shutdown.
- Removes all Advanced Satellites in your cargo hold while the scan is running and the Recharge time has completed.
Ver 1.07
* Script Released
Command is available on all M2 Class Vessels
- Player must be in M2 Ship (will change this in a future release).
- M2 must have 8 Advanced Satellites in the cargo hold.
- M2 must have Navigational Command Software MKI installed.
- M2 must have Transporter Device Installed
I'd like to say thank you to all the guys who helped answer my questions and showed me lots of patience
