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[AL Plugin] Fix Flying Wares v1.02 7-Nov-07
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eladan





Joined: 07 Jan 2006
Posts: 5274 on topic
Location: Sunshine Coast, Australia
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PostPosted: Wed, 16. Jul 08, 02:12    Post subject: Reply with quote Print

Dracken wrote:
dose that mean that when i kill and loot drops in the sector it will stay there for all time, or will it go back to normal once i leave the sector

Once a crate has been processed by this plugin, it will stay there until picked up or destroyed, regardless of whether you are in the sector or not.

That line honestly probably wasn't necessary, as crates only drop in sector anyway. What it does mean, though, is that if you leave a sector soon after a crate is dropped, it may not be processed, and will disappear as normal. You need to hang around in sector for a minute after a drop to be sure.


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Schabernack





Joined: 18 Apr 2007

Location: Nürnberg

PostPosted: Sun, 1. Mar 09, 16:33    Post subject: Reply with quote Print

hi, i intend to try this script combined with the salvage claim network 2.8, are there any incompatibility issues?


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eladan





Joined: 07 Jan 2006
Posts: 5274 on topic
Location: Sunshine Coast, Australia
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PostPosted: Sun, 1. Mar 09, 17:04    Post subject: Reply with quote Print

There are no issues that I'm aware of, and I can't think of any reason that there would be. Smile


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Schabernack





Joined: 18 Apr 2007

Location: Nürnberg

PostPosted: Mon, 2. Mar 09, 04:00    Post subject: Reply with quote Print

nice Smile
and thanks for the fast answer


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xxx73





Joined: 10 Mar 2004
Posts: 102 on topic

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PostPosted: Wed, 14. Apr 10, 22:30    Post subject: Reply with quote Print

Thanks eladan for a very interesting script.


I have 3 questions about this script:
1. I read earlier in this thread that someone had problems with this script for fulfilling a mission. I also saw that there was a fix for that. But I still wonder if it is any chance to get any problems with missions/scripts in x3?

2. Is this mod compatible with XTM 0.75, or can it create problems with missions/quests in XTM?

3. I want to add a lot of other scripts that create new missions/quests like dragonhunters, Cycrows guild scripts and Treasurehunt Redux. Any chance of conflicts?

Thanks for any thoughts on this subject.

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Xhell





Joined: 04 Dec 2010



PostPosted: Sat, 4. Dec 10, 00:39    Post subject: Reply with quote Print

the download links are broken, what happened to them; I mean. the xai corp servers?

can u please upload the scripts to another location..

thanks in advance ^^

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