[MOD][v1.3 - 24.12.07] Wing Commander 1 Mod

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|K.O.S.H.
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[MOD][v1.3 - 24.12.07] Wing Commander 1 Mod

Post by |K.O.S.H. » Mon, 1. Oct 07, 10:36

Wing Commander 1 MOD

-this mod adds ships from the 1989 computer game wing commander to x3
-many other aspects of x3 are edited


features

- all ships from wing commander 1 (yet withput the fieghters "drayman" and "dorkir") + the rapierII from wc2
- wing commander weapons
- revision of the MX - class system
- new ships for the X-races
- revision of all X3-Weapons
- Xenon are replaced by the Kilrathi

Screenshots and Download:
http://www.uni-weimar.de/~kifx4335/privat/x3mod/

ships:

general:
- hull, shields and generators increased

M5
- Scout
- 5MJ shield
- Weapons: IRE + race-specific


M4
- Fighter
- 25MJ shields
- Weapons: PAC + race-specific, all misisles, except torpedos


M3
- Bomber
- 25 up to 125MJ shields
- weapons: HEPT + race-specific, alle missiles/torpedos
- not very agile
exception: Perseus- and sanovaderivates: very agile and can usw PAC

M6
- corvette
- 125MJ up to 1 GJ shield
- weapons: depending on its configurtaion: small M6 carry smaller weapons, but are faster


M7
- Frigates
- 2 uo to 3GJ shields
- many turrets
- 1 up to 3 dockingslots for fighters(M5,M4,M3)


M2
- like in vanilla, but faster
- most turrets can only use PPC. But there are at least two turrets for anti-fighter weapons

M1
- same changes as M2


TS/TP
- small changes
- turet uses only PAC /MM


TL
- uses GJ Shields






New ships
Terran Confederation:
- Hornet (M5)
- Scimitar (M4)
- Rapier (M4)
- RapierII (M4)
- Raptor (M3)
- Venture (M6)
- Cerberus (M7)
- Exeter (M2)
- Bengal-Klasse (M1)
- Prototype
- Prototype

Kilrathi Empire:
- Salthi (M5)
- Dralthi (M4)
- Krant (M4)
- Gratha (M3)
- Jalthi (M6)
- Ralari (M2)
- Fralthi (M1)

Argon:
- Titan XL (M2)
- Wyrm (X2 Centaur) (M6)
- Wyrm Raider (M6)
- Wyrm XL (M7)

Split:
- Dragon Vanguard (M6)
- Dragon Raider (M6)
- Dragon Sentinel (M6)
- Basilisk (M7)

Teladi:
- Vulture Military Transport

Yaki:
- Flame Sword (M7)

Pirates:
- Raider (M3)


Weapons:

aIRE - replaced by laser cannon- big range, low damage
bIRE - adjusted
aPAC - replaced by mass driver cannon - medium range, medium damage
bPAC - adjusted
aHEPT - replaced by neutron cannon- small range, big damage
bHEPT - adjusted
aPPC - replaced by anti-matter gun - big range, big damage -capital weapon
bPPC - replaced by anti-matter cannon - see above
gPPC - adjusted
ID - adjusted
aPB - big range medium shielddamage, low hulldamage
bPB - small range big shielddamage, medium hulldamage
MD - damage increased, fire rate adjusted
aFAA - replaced by Tachyon Pulse Cannon - evil weapon
BFAA - replaced by Tachyon Pulse Gun - very evil weapon
CIG - replaced by Tachyo Disruptor - unbeliavable evil weapon
aKE - adjusted
bKE - adjusted
gKE - range reduced
aPSG - replaced by particle cannon
bPSG - energy-drain reduced, damage increased
gPSG - energy-drain reduced, damage increased


Missiles:
- all adjusted
- torpedos cause damage up to 8GJ
- need more cargo space
- cost more


Special Weapons:

argon: mass Driver, Tachyon Weapons
boron: Ion Disruptor
paranid: PSG
split: Pulsed beam Emitter (M6 can also mount kyon emitters)
teladi: nothing, telady stink


Misc: many many small changes, with big effects...

the link again ;)

http://gonzo.uni-weimar.de/~kifx4335/privat/x3mod/

IMPORTANT:::::::::::::::::IMPORTANT

you MUST start a new game


post bugs, possible improvements ect. here please
the mod can also be used as "false patch"

have fun


------NEWS------


v1.2 is ready to be downloaded

changelog:

none for you. because 1.2 is the first english version ;)

known bugs:
-kilrathi grathas and dralthis dont move at "xenon"-invasions

big thx to Blacky_BPG for the english translation and to all beta-testers from the german forum.
Last edited by |K.O.S.H. on Mon, 24. Dec 07, 10:04, edited 1 time in total.
Wing Commander Mod - German Topic
06.07.11 - v1.1 RELEASED!

|K.O.S.H.
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Post by |K.O.S.H. » Thu, 18. Oct 07, 11:49

has anaybody of you downloaded the mod?

im just asking, because i need to know if have to support the english version, or not.
Wing Commander Mod - German Topic
06.07.11 - v1.1 RELEASED!

TycHouse
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Post by TycHouse » Thu, 18. Oct 07, 21:05

Looks nice, i love the Dralthi !
Just downloaded it, will have a play tomorrow 8)
AMD FX-8350 Eight-Core 4.0GHz Processor
ASrock Extreme 3 R2.0 Motherboard
8Gb memory
2 x AMD HD7770 Graphics (Crossfire not enabled)
Windows Vista Ultimate 64bit SP2

skrim
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Joined: Wed, 10. Aug 05, 10:06
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Post by skrim » Mon, 10. Dec 07, 06:17

WOW !! I’ve been looking forward to something like this for a long time. I just got back into X3 and found your mod in a search, sadly the link seems to be dead.

I am especially interested in your Bengal Class M1. If there is anyway to get that ship and/or your mod I would be very grateful.

Thanks in advance.

Ron4ld
Posts: 2
Joined: Mon, 22. Oct 07, 05:18

Post by Ron4ld » Mon, 10. Dec 07, 11:03

nice work... i like your Fralthi, looks simple but deadly. just downloaded.. Thanks for the mod. :thumb_up:

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Bertone
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Post by Bertone » Mon, 10. Dec 07, 21:40

Hello, very nice work but I noticed a little graphical problem in new Hydra model.

I'm talking about a little "dot"... Wait, I'm doing some screenshots...

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Bertone
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Post by Bertone » Mon, 10. Dec 07, 21:49

Look at HERE: Can you see the not so little dot over the starboard?

:?

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Vyruz
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Post by Vyruz » Mon, 10. Dec 07, 22:30

^^ I'm downloading it......only because of the Ships :D

there so great.....

yeah, about that "dot", I believe those are for the Cockpit(-view).

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Bertone
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Post by Bertone » Tue, 11. Dec 07, 17:32

I think so, but... It's possible to remove it? I really notice it too much...

:oops:

rambo57
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Joined: Mon, 9. Jul 07, 12:48

Post by rambo57 » Tue, 11. Dec 07, 17:36

that little dot is for the cockpit view, to remove it from the the ship ingame, you need to detach it from the body and set it as a child in 3ds or gmax, i had the same trouble but thanks to a little help it now does not appear ingame
Our friends are rich and we love it, and it makes us look wealthy too

Xpressed mod forum, ideas welcome
http://x3.byte-pixel.com/forum/viewforum.php?f=22

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Bertone
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Post by Bertone » Thu, 13. Dec 07, 20:41

Is it invisible in the last version?

Thank you very much!

:wink:

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Bertone
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Post by Bertone » Fri, 14. Dec 07, 23:35

There is the same problem in the last version. I'm unable to use 3DS/GMax, can someone fix it?

:oops:

|K.O.S.H.
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Post by |K.O.S.H. » Sun, 23. Dec 07, 02:06

Bertone wrote:Look at HERE: Can you see the not so little dot over the starboard?

:?
erm
sorry for this.

will be fixed in the final release! (2007)
Wing Commander Mod - German Topic
06.07.11 - v1.1 RELEASED!

|K.O.S.H.
Posts: 3235
Joined: Fri, 19. Dec 03, 11:36
x3tc

Post by |K.O.S.H. » Sun, 23. Dec 07, 02:28

changes in the new version will be:




new features

- new ship: argon havoc (m4)
- new ship boron hammerhead (m7)
- 11 new explosion-sounds ([almost] every missile has a unique one)
- 4 new missile-launch-sounds
- new fire- and inpact-sounds for the masdriver (silenced gunshot and unique explosion)


Tweaks:

- jalthis are easier to ..aerm.. capture (??)
- all (new spawned) boronschips can carry one more shield
- tachyondisrupter nerfed
- impact effect of anti-matter-weapons changed (looks like one from wraith-waffen [stargate])
- impacteffect of the tachyonweapons changed (back to version 1.1)
- bullet of the pac and tachion impulse weapons changed to cool ones ;)


the new version will inlcude my beam script (see my sig)
it defines a hotkey - you can beam flying ware or astronauts onboard
Wing Commander Mod - German Topic
06.07.11 - v1.1 RELEASED!

|K.O.S.H.
Posts: 3235
Joined: Fri, 19. Dec 03, 11:36
x3tc

Post by |K.O.S.H. » Mon, 24. Dec 07, 10:03

merry christmas

http://gonzo.uni-weimar.de/~kifx4335/privat/x3mod/

features - see the post above +
- pirates use xenon ships
- hydra-box removed

NOT TESTET WITH V2.5
Wing Commander Mod - German Topic
06.07.11 - v1.1 RELEASED!

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